| # | Line 110 | Line 110 | OBJECT nsceneobjs; /* number of objects in our scene | |
|---|---|---|
| 110 | ||
| 111 | int dimlist[MAXDIM]; /* sampling dimensions */ | |
| 112 | int ndims = 0; /* number of sampling dimensions */ | |
| 113 | < | int samplendx = 0; /* index for this sample */ |
| 113 | > | unsigned long samplendx = 0; /* index for this sample */ |
| 114 | ||
| 115 | void (*trace)() = NULL; /* trace call */ | |
| 116 | ||
| # | Line 155 | Line 155 | char *amblist[AMBLLEN+1]; /* ambient include/exclude | |
| 155 | int ambincl = -1; /* include == 1, exclude == 0 */ | |
| 156 | ||
| 157 | ||
| 158 | < | static void |
| 158 | > | void |
| 159 | reset_random(void) /* re-initialize random number generator */ | |
| 160 | { | |
| 161 | if (rand_samp) { | |
| – | Removed lines |
| + | Added lines |
| < | Changed lines |
| > | Changed lines |