36 |
|
* as simple as we can. Global variables and their defaults |
37 |
|
* are defined below, and including "ray.h" declares these |
38 |
|
* along with all the routines you are likely to need. First, |
39 |
< |
* assign the global variable progname to your argv[0], then |
40 |
< |
* change the rendering parameters as you like. If you have a set |
41 |
< |
* of option arguments you are working from, the getrenderopt(ac,av) |
39 |
> |
* assign the global variable progname by calling fixargv0(argv[0]), |
40 |
> |
* then change the rendering parameters as you like. If you have a |
41 |
> |
* set of option arguments you are working from, the getrenderopt() |
42 |
|
* call should be very useful. Before tracing any rays, you |
43 |
|
* must read in the octree with a call to ray_init(oct). |
44 |
|
* Passing NULL for the file name causes ray_init() to read |
98 |
|
#include "ambient.h" |
99 |
|
#include "otypes.h" |
100 |
|
#include "random.h" |
101 |
+ |
#include "func.h" |
102 |
|
#include "data.h" |
103 |
|
#include "font.h" |
104 |
|
#include "pmapray.h" |
105 |
|
|
105 |
– |
char *progname = "unknown_app"; /* caller sets to argv[0] */ |
106 |
– |
|
106 |
|
char *octname; /* octree name we are given */ |
107 |
|
|
109 |
– |
char *shm_boundary = NULL; /* boundary of shared memory */ |
110 |
– |
|
108 |
|
CUBE thescene; /* our scene */ |
109 |
|
OBJECT nsceneobjs; /* number of objects in our scene */ |
110 |
|
|
178 |
|
/* initialize object types */ |
179 |
|
if (ofun[OBJ_SPHERE].funp == o_default) |
180 |
|
initotypes(); |
181 |
+ |
/* initialize calcomp routines */ |
182 |
+ |
initfunc(); |
183 |
|
/* initialize urand */ |
184 |
|
reset_random(); |
185 |
+ |
/* initialize spectral sampling */ |
186 |
+ |
if (setspectrsamp(CNDX, WLPART) < 0) |
187 |
+ |
error(USER, "unsupported spectral sampling"); |
188 |
|
|
189 |
|
octname = savqstr(otnm); /* read scene octree */ |
190 |
|
readoct(octname, ~(IO_FILES|IO_INFO), &thescene, NULL); |