| 90 |
|
*/ |
| 91 |
|
|
| 92 |
|
#include <string.h> |
| 93 |
+ |
#include <time.h> |
| 94 |
|
|
| 95 |
|
#include "ray.h" |
| 96 |
|
#include "source.h" |
| 119 |
|
|
| 120 |
|
int do_irrad = 0; /* compute irradiance? */ |
| 121 |
|
|
| 122 |
+ |
int rand_samp = 0; /* pure Monte Carlo sampling? */ |
| 123 |
+ |
|
| 124 |
|
double dstrsrc = 0.0; /* square source distribution */ |
| 125 |
|
double shadthresh = .03; /* shadow threshold */ |
| 126 |
|
double shadcert = .75; /* shadow certainty */ |
| 165 |
|
if (ofun[OBJ_SPHERE].funp == o_default) |
| 166 |
|
initotypes(); |
| 167 |
|
/* initialize urand */ |
| 168 |
< |
initurand(2048); |
| 168 |
> |
if (rand_samp) { |
| 169 |
> |
srandom((long)time(0)); |
| 170 |
> |
initurand(0); |
| 171 |
> |
} else { |
| 172 |
> |
srandom(0L); |
| 173 |
> |
initurand(2048); |
| 174 |
> |
} |
| 175 |
|
/* read scene octree */ |
| 176 |
|
readoct(octname = otnm, ~(IO_FILES|IO_INFO), &thescene, NULL); |
| 177 |
|
nsceneobjs = nobjects; |