90 |
|
*/ |
91 |
|
|
92 |
|
#include <string.h> |
93 |
+ |
#include <time.h> |
94 |
|
|
95 |
|
#include "ray.h" |
96 |
|
#include "source.h" |
119 |
|
|
120 |
|
int do_irrad = 0; /* compute irradiance? */ |
121 |
|
|
122 |
+ |
int rand_samp = 0; /* pure Monte Carlo sampling? */ |
123 |
+ |
|
124 |
|
double dstrsrc = 0.0; /* square source distribution */ |
125 |
|
double shadthresh = .03; /* shadow threshold */ |
126 |
|
double shadcert = .75; /* shadow certainty */ |
165 |
|
if (ofun[OBJ_SPHERE].funp == o_default) |
166 |
|
initotypes(); |
167 |
|
/* initialize urand */ |
168 |
< |
initurand(2048); |
168 |
> |
if (rand_samp) { |
169 |
> |
srandom((long)time(0)); |
170 |
> |
initurand(0); |
171 |
> |
} else { |
172 |
> |
srandom(0L); |
173 |
> |
initurand(2048); |
174 |
> |
} |
175 |
|
/* read scene octree */ |
176 |
|
readoct(octname = otnm, ~(IO_FILES|IO_INFO), &thescene, NULL); |
177 |
|
nsceneobjs = nobjects; |