# | Line 110 | Line 110 | OBJECT nsceneobjs; /* number of objects in our scene | |
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110 | ||
111 | int dimlist[MAXDIM]; /* sampling dimensions */ | |
112 | int ndims = 0; /* number of sampling dimensions */ | |
113 | < | int samplendx = 0; /* index for this sample */ |
113 | > | unsigned long samplendx = 0; /* index for this sample */ |
114 | ||
115 | void (*trace)() = NULL; /* trace call */ | |
116 | ||
# | Line 155 | Line 155 | char *amblist[AMBLLEN+1]; /* ambient include/exclude | |
155 | int ambincl = -1; /* include == 1, exclude == 0 */ | |
156 | ||
157 | ||
158 | < | static void |
158 | > | void |
159 | reset_random(void) /* re-initialize random number generator */ | |
160 | { | |
161 | if (rand_samp) { |
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