98 |
|
#include "ambient.h" |
99 |
|
#include "otypes.h" |
100 |
|
#include "random.h" |
101 |
+ |
#include "func.h" |
102 |
|
#include "data.h" |
103 |
|
#include "font.h" |
104 |
|
#include "pmapray.h" |
107 |
|
|
108 |
|
char *octname; /* octree name we are given */ |
109 |
|
|
109 |
– |
char *shm_boundary = NULL; /* boundary of shared memory */ |
110 |
– |
|
110 |
|
CUBE thescene; /* our scene */ |
111 |
|
OBJECT nsceneobjs; /* number of objects in our scene */ |
112 |
|
|
180 |
|
/* initialize object types */ |
181 |
|
if (ofun[OBJ_SPHERE].funp == o_default) |
182 |
|
initotypes(); |
183 |
+ |
/* initialize calcomp routines */ |
184 |
+ |
initfunc(); |
185 |
|
/* initialize urand */ |
186 |
|
reset_random(); |
187 |
|
/* initialize spectral sampling */ |