42 |
|
int rsrc; /* source we're aiming for */ |
43 |
|
OBJECT *clipset; /* set of objects currently clipped */ |
44 |
|
OBJECT *newcset; /* next clipset, used for transmission */ |
45 |
+ |
void (*revf)(struct ray *); /* ray evaluation function */ |
46 |
|
void (*hitf)(OBJECT *, struct ray *); /* custom hit test */ |
47 |
|
OBJECT robj; /* intersected object number */ |
48 |
|
OBJREC *ro; /* intersected object (one with material) */ |
62 |
|
int *slights; /* list of lights to test for scattering */ |
63 |
|
} RAY; |
64 |
|
|
65 |
+ |
#define rayvalue(r) (*(r)->revf)(r) |
66 |
+ |
|
67 |
|
extern char VersionID[]; /* Radiance version ID string */ |
68 |
|
|
69 |
|
extern CUBE thescene; /* our scene */ |
194 |
|
/* defined in raytrace.c */ |
195 |
|
extern int rayorigin(RAY *r, int rt, const RAY *ro, const COLOR rc); |
196 |
|
extern void rayclear(RAY *r); |
197 |
< |
extern void rayvalue(RAY *r); |
197 |
> |
extern void raytrace(RAY *r); |
198 |
|
extern void rayhit(OBJECT *oset, RAY *r); |
199 |
|
extern void raycont(RAY *r); |
200 |
|
extern void raytrans(RAY *r); |