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root/radiance/ray/src/rt/ray.h
Revision: 2.39
Committed: Tue Nov 13 19:58:33 2018 UTC (5 years, 6 months ago) by greg
Content type: text/plain
Branch: MAIN
Changes since 2.38: +7 -2 lines
Log Message:
Added -orRxX options to rtrace for VR rendering

File Contents

# Content
1 /* RCSid $Id: ray.h,v 2.38 2015/02/24 19:39:27 greg Exp $ */
2 /*
3 * ray.h - header file for routines using rays.
4 */
5 #ifndef _RAD_RAY_H_
6 #define _RAD_RAY_H_
7
8 #include "standard.h"
9 #include "octree.h"
10 #include "object.h"
11 #include "color.h"
12 #include "pmapparm.h"
13
14 #ifdef __cplusplus
15 extern "C" {
16 #endif
17
18 #ifndef RNUMBER
19 #define RNUMBER unsigned long /* ray counter (>= sizeof pointer) */
20 #endif
21
22 #define MAXDIM 32 /* maximum number of dimensions */
23
24 /* ray type flags */
25 #define PRIMARY 01 /* original ray */
26 #define SHADOW 02 /* ray to light source */
27 #define REFLECTED 04 /* reflected ray */
28 #define REFRACTED 010 /* refracted (bent) ray */
29 #define TRANS 020 /* transmitted/transferred ray */
30 #define AMBIENT 040 /* ray scattered for interreflection */
31 #define SPECULAR 0100 /* ray scattered for specular */
32
33 /* reflected ray types */
34 #define RAYREFL (SHADOW|REFLECTED|AMBIENT|SPECULAR)
35
36 /* Arrange so double's come first for optimal alignment */
37 /* Pointers and long's come second for 64-bit mode */
38 /* Int's next (unknown length), then floats, followed by short's & char's */
39 typedef struct ray {
40 FVECT rorg; /* origin of ray */
41 FVECT rdir; /* normalized direction of ray */
42 RREAL rmax; /* maximum distance (aft clipping plane) */
43 RREAL rot; /* distance to object */
44 FVECT rop; /* intersection point */
45 FVECT ron; /* intersection surface normal */
46 RREAL rod; /* -DOT(rdir, ron) */
47 RREAL uv[2]; /* local coordinates */
48 FVECT pert; /* surface normal perturbation */
49 RREAL rmt; /* returned mirrored ray length */
50 RREAL rxt; /* returned unmirrored ray length */
51 const struct ray *parent; /* ray this originated from */
52 OBJECT *clipset; /* set of objects currently clipped */
53 OBJECT *newcset; /* next clipset, used for transmission */
54 void (*revf)(struct ray *); /* ray evaluation function */
55 void (*hitf)(OBJECT *, struct ray *); /* custom hit test */
56 OBJREC *ro; /* intersected object (one with material) */
57 FULLXF *rox; /* object transformation */
58 int *slights; /* list of lights to test for scattering */
59 RNUMBER rno; /* unique ray number */
60 int rlvl; /* number of reflections for this ray */
61 int rsrc; /* source we're aiming for */
62 float rweight; /* cumulative weight (for termination) */
63 COLOR rcoef; /* contribution coefficient w.r.t. parent */
64 COLOR pcol; /* pattern color */
65 COLOR mcol; /* mirrored color contribution */
66 COLOR rcol; /* returned radiance value */
67 COLOR cext; /* medium extinction coefficient */
68 COLOR albedo; /* medium scattering albedo */
69 float gecc; /* scattering eccentricity coefficient */
70 OBJECT robj; /* intersected object number */
71 short rtype; /* ray type */
72 short crtype; /* cumulative ray type */
73 } RAY;
74
75 #define rayvalue(r) (*(r)->revf)(r)
76
77 #define raydistance(r) (bright((r)->mcol) > 0.5*bright((r)->rcol) ? \
78 (r)->rmt : (r)->rxt)
79
80 extern char VersionID[]; /* Radiance version ID string */
81
82 extern CUBE thescene; /* our scene */
83 extern OBJECT nsceneobjs; /* number of objects in our scene */
84
85 extern RNUMBER raynum; /* next ray ID */
86 extern RNUMBER nrays; /* total rays traced so far */
87
88 extern OBJREC Lamb; /* a Lambertian surface */
89 extern OBJREC Aftplane; /* aft clipping object */
90
91 extern void (*trace)(); /* global trace reporting callback */
92
93 extern int dimlist[]; /* dimension list for distribution */
94 extern int ndims; /* number of dimensions so far */
95 extern int samplendx; /* index for this sample */
96
97 extern int ray_savesiz; /* size of parameter save buffer */
98
99 extern int do_irrad; /* compute irradiance? */
100
101 extern int rand_samp; /* pure Monte Carlo sampling? */
102
103 extern double dstrsrc; /* square source distribution */
104 extern double shadthresh; /* shadow threshold */
105 extern double shadcert; /* shadow testing certainty */
106 extern int directrelay; /* number of source relays */
107 extern int vspretest; /* virtual source pretest density */
108 extern int directvis; /* light sources visible to eye? */
109 extern double srcsizerat; /* maximum source size/dist. ratio */
110
111 extern double specthresh; /* specular sampling threshold */
112 extern double specjitter; /* specular sampling jitter */
113
114 extern COLOR cextinction; /* global extinction coefficient */
115 extern COLOR salbedo; /* global scattering albedo */
116 extern double seccg; /* global scattering eccentricity */
117 extern double ssampdist; /* scatter sampling distance */
118
119 extern int backvis; /* back face visibility */
120
121 extern int maxdepth; /* maximum recursion depth */
122 extern double minweight; /* minimum ray weight */
123
124 extern char *ambfile; /* ambient file name */
125 extern COLOR ambval; /* ambient value */
126 extern int ambvwt; /* initial weight for ambient value */
127 extern double ambacc; /* ambient accuracy */
128 extern int ambres; /* ambient resolution */
129 extern int ambdiv; /* ambient divisions */
130 extern int ambssamp; /* ambient super-samples */
131 extern int ambounce; /* ambient bounces */
132 extern char *amblist[]; /* ambient include/exclude list */
133 extern int ambincl; /* include == 1, exclude == 0 */
134
135 extern int ray_pnprocs; /* number of child processes */
136 extern int ray_pnidle; /* number of idle processes */
137
138 #ifndef AMBLLEN
139 #define AMBLLEN 512 /* max. ambient list length */
140 #endif
141 #define AMBWORD 12 /* average word length */
142
143 typedef struct { /* rendering parameter holder */
144 int do_irrad;
145 int rand_samp;
146 double dstrsrc;
147 double shadthresh;
148 double shadcert;
149 int directrelay;
150 int vspretest;
151 int directvis;
152 double srcsizerat;
153 COLOR cextinction;
154 COLOR salbedo;
155 double seccg;
156 double ssampdist;
157 double specthresh;
158 double specjitter;
159 int backvis;
160 int maxdepth;
161 double minweight;
162 char ambfile[512];
163 COLOR ambval;
164 int ambvwt;
165 double ambacc;
166 int ambres;
167 int ambdiv;
168 int ambssamp;
169 int ambounce;
170 int ambincl;
171 short amblndx[AMBLLEN+1];
172 char amblval[AMBLLEN*AMBWORD];
173
174 /* PMAP: photon mapping parameters */
175 PhotonMapParams pmapParams [NUM_PMAP_TYPES];
176 } RAYPARAMS;
177
178 #define rpambmod(p,i) ( (i)>=AMBLLEN||(p)->amblndx[i]<0 ? \
179 (char *)NULL : (p)->amblval+(p)->amblndx[i] )
180
181 /* defined in duphead.c */
182 extern void headclean(void);
183 extern void openheader(void);
184 extern void dupheader(void);
185 /* defined in persist.c */
186 extern void persistfile(char *pfn);
187 extern void pfdetach(void);
188 extern void pfclean(void);
189 extern void pflock(int lf);
190 extern void pfhold(void);
191 extern void io_process(void);
192 /* defined in freeobjmem.c */
193 extern int free_objs(OBJECT on, OBJECT no);
194 extern void free_objmem(void);
195 /* defined in preload.c */
196 extern int load_os(OBJREC *op);
197 extern void preload_objs(void);
198 /* defined in raycalls.c */
199 extern void ray_init(char *otnm);
200 extern void ray_trace(RAY *r);
201 extern void ray_done(int freall);
202 extern void ray_save(RAYPARAMS *rp);
203 extern void ray_restore(RAYPARAMS *rp);
204 extern void ray_defaults(RAYPARAMS *rp);
205 /* defined in raypcalls.c */
206 extern void ray_pinit(char *otnm, int nproc);
207 extern int ray_psend(RAY *r);
208 extern int ray_pqueue(RAY *r);
209 extern int ray_presult(RAY *r, int poll);
210 extern void ray_pdone(int freall);
211 extern void ray_popen(int nadd);
212 extern void ray_pclose(int nsub);
213 /* defined in ray_fifo.c */
214 extern int (*ray_fifo_out)(RAY *r);
215 extern int ray_fifo_in(RAY *r);
216 extern int ray_fifo_flush(void);
217 /* defined in raytrace.c */
218 extern int rayorigin(RAY *r, int rt, const RAY *ro, const COLOR rc);
219 extern void rayclear(RAY *r);
220 extern void raytrace(RAY *r);
221 extern void rayhit(OBJECT *oset, RAY *r);
222 extern void raycont(RAY *r);
223 extern void raytrans(RAY *r);
224 extern int rayshade(RAY *r, int mod);
225 extern void rayparticipate(RAY *r);
226 extern void raytexture(RAY *r, OBJECT mod);
227 extern int raymixture(RAY *r, OBJECT fore, OBJECT back, double coef);
228 extern void raycontrib(RREAL rc[3], const RAY *r, int flags);
229 extern double raydist(const RAY *r, int flags);
230 extern double raynormal(FVECT norm, RAY *r);
231 extern void newrayxf(RAY *r);
232 extern void flipsurface(RAY *r);
233 extern int localhit(RAY *r, CUBE *scene);
234 /* defined in renderopts.c */
235 extern int getrenderopt(int ac, char *av[]);
236 extern void print_rdefaults(void);
237 /* defined in srcdraw.c */
238 extern void drawsources(COLOR *pic[], float *zbf[],
239 int x0, int xsiz, int y0, int ysiz);
240 extern void init_drawsources(int rad);
241 /* defined in rt/initotypes.c */
242 extern void initotypes(void);
243 /* module main procedures */
244 extern void rtrace(char *fname, int nproc);
245 extern char *formstr(int f);
246 extern void rview(void);
247 extern void rpict(int seq, char *pout, char *zout, char *prvr);
248
249 #ifdef __FAST_MATH__
250 #define checknorm(vn) (void)normalize(vn)
251 #else
252 #define checknorm(vn)
253 #endif
254
255 #ifdef __cplusplus
256 }
257 #endif
258 #endif /* _RAD_RAY_H_ */
259