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root/radiance/ray/src/rt/ray.h
Revision: 2.37
Committed: Wed Jun 29 13:41:26 2011 UTC (12 years, 10 months ago) by greg
Content type: text/plain
Branch: MAIN
CVS Tags: rad4R2P2, rad4R2, rad4R1, rad4R2P1
Changes since 2.36: +3 -3 lines
Log Message:
Making gcc -Wall happy

File Contents

# Content
1 /* RCSid $Id: ray.h,v 2.36 2011/04/06 00:14:26 greg Exp $ */
2 /*
3 * ray.h - header file for routines using rays.
4 */
5 #ifndef _RAD_RAY_H_
6 #define _RAD_RAY_H_
7
8 #include "standard.h"
9 #include "octree.h"
10 #include "object.h"
11 #include "color.h"
12
13 #ifdef __cplusplus
14 extern "C" {
15 #endif
16
17 #ifndef RNUMBER
18 #define RNUMBER unsigned long /* ray counter (>= sizeof pointer) */
19 #endif
20
21 #define MAXDIM 32 /* maximum number of dimensions */
22
23 /* ray type flags */
24 #define PRIMARY 01 /* original ray */
25 #define SHADOW 02 /* ray to light source */
26 #define REFLECTED 04 /* reflected ray */
27 #define REFRACTED 010 /* refracted (bent) ray */
28 #define TRANS 020 /* transmitted/transferred ray */
29 #define AMBIENT 040 /* ray scattered for interreflection */
30 #define SPECULAR 0100 /* ray scattered for specular */
31
32 /* reflected ray types */
33 #define RAYREFL (SHADOW|REFLECTED|AMBIENT|SPECULAR)
34
35 /* Arrange so double's come first for optimal alignment */
36 /* Pointers and long's come second for 64-bit mode */
37 /* Int's next (unknown length), then floats, followed by short's & char's */
38 typedef struct ray {
39 FVECT rorg; /* origin of ray */
40 FVECT rdir; /* normalized direction of ray */
41 RREAL rmax; /* maximum distance (aft clipping plane) */
42 RREAL rot; /* distance to object */
43 FVECT rop; /* intersection point */
44 FVECT ron; /* intersection surface normal */
45 RREAL rod; /* -DOT(rdir, ron) */
46 RREAL uv[2]; /* local coordinates */
47 FVECT pert; /* surface normal perturbation */
48 RREAL rt; /* returned effective ray length */
49 const struct ray *parent; /* ray this originated from */
50 OBJECT *clipset; /* set of objects currently clipped */
51 OBJECT *newcset; /* next clipset, used for transmission */
52 void (*revf)(struct ray *); /* ray evaluation function */
53 void (*hitf)(OBJECT *, struct ray *); /* custom hit test */
54 OBJREC *ro; /* intersected object (one with material) */
55 FULLXF *rox; /* object transformation */
56 int *slights; /* list of lights to test for scattering */
57 RNUMBER rno; /* unique ray number */
58 int rlvl; /* number of reflections for this ray */
59 int rsrc; /* source we're aiming for */
60 float rweight; /* cumulative weight (for termination) */
61 COLOR rcoef; /* contribution coefficient w.r.t. parent */
62 COLOR pcol; /* pattern color */
63 COLOR rcol; /* returned radiance value */
64 COLOR cext; /* medium extinction coefficient */
65 COLOR albedo; /* medium scattering albedo */
66 float gecc; /* scattering eccentricity coefficient */
67 OBJECT robj; /* intersected object number */
68 short rtype; /* ray type */
69 short crtype; /* cumulative ray type */
70 } RAY;
71
72 #define rayvalue(r) (*(r)->revf)(r)
73
74 extern char VersionID[]; /* Radiance version ID string */
75
76 extern CUBE thescene; /* our scene */
77 extern OBJECT nsceneobjs; /* number of objects in our scene */
78
79 extern RNUMBER raynum; /* next ray ID */
80 extern RNUMBER nrays; /* total rays traced so far */
81
82 extern OBJREC Lamb; /* a Lambertian surface */
83 extern OBJREC Aftplane; /* aft clipping object */
84
85 extern void (*trace)(); /* global trace reporting callback */
86
87 extern int dimlist[]; /* dimension list for distribution */
88 extern int ndims; /* number of dimensions so far */
89 extern int samplendx; /* index for this sample */
90
91 extern int ray_savesiz; /* size of parameter save buffer */
92
93 extern int do_irrad; /* compute irradiance? */
94
95 extern int rand_samp; /* pure Monte Carlo sampling? */
96
97 extern double dstrsrc; /* square source distribution */
98 extern double shadthresh; /* shadow threshold */
99 extern double shadcert; /* shadow testing certainty */
100 extern int directrelay; /* number of source relays */
101 extern int vspretest; /* virtual source pretest density */
102 extern int directvis; /* light sources visible to eye? */
103 extern double srcsizerat; /* maximum source size/dist. ratio */
104
105 extern double specthresh; /* specular sampling threshold */
106 extern double specjitter; /* specular sampling jitter */
107
108 extern COLOR cextinction; /* global extinction coefficient */
109 extern COLOR salbedo; /* global scattering albedo */
110 extern double seccg; /* global scattering eccentricity */
111 extern double ssampdist; /* scatter sampling distance */
112
113 extern int backvis; /* back face visibility */
114
115 extern int maxdepth; /* maximum recursion depth */
116 extern double minweight; /* minimum ray weight */
117
118 extern char *ambfile; /* ambient file name */
119 extern COLOR ambval; /* ambient value */
120 extern int ambvwt; /* initial weight for ambient value */
121 extern double ambacc; /* ambient accuracy */
122 extern int ambres; /* ambient resolution */
123 extern int ambdiv; /* ambient divisions */
124 extern int ambssamp; /* ambient super-samples */
125 extern int ambounce; /* ambient bounces */
126 extern char *amblist[]; /* ambient include/exclude list */
127 extern int ambincl; /* include == 1, exclude == 0 */
128
129 extern int ray_pnprocs; /* number of child processes */
130 extern int ray_pnidle; /* number of idle processes */
131
132 #ifndef AMBLLEN
133 #define AMBLLEN 512 /* max. ambient list length */
134 #endif
135 #define AMBWORD 12 /* average word length */
136
137 typedef struct { /* rendering parameter holder */
138 int do_irrad;
139 int rand_samp;
140 double dstrsrc;
141 double shadthresh;
142 double shadcert;
143 int directrelay;
144 int vspretest;
145 int directvis;
146 double srcsizerat;
147 COLOR cextinction;
148 COLOR salbedo;
149 double seccg;
150 double ssampdist;
151 double specthresh;
152 double specjitter;
153 int backvis;
154 int maxdepth;
155 double minweight;
156 char ambfile[512];
157 COLOR ambval;
158 int ambvwt;
159 double ambacc;
160 int ambres;
161 int ambdiv;
162 int ambssamp;
163 int ambounce;
164 int ambincl;
165 short amblndx[AMBLLEN+1];
166 char amblval[AMBLLEN*AMBWORD];
167 } RAYPARAMS;
168
169 #define rpambmod(p,i) ( (i)>=AMBLLEN||(p)->amblndx[i]<0 ? \
170 (char *)NULL : (p)->amblval+(p)->amblndx[i] )
171
172 /* defined in duphead.c */
173 extern void headclean(void);
174 extern void openheader(void);
175 extern void dupheader(void);
176 /* defined in persist.c */
177 extern void persistfile(char *pfn);
178 extern void pfdetach(void);
179 extern void pfclean(void);
180 extern void pflock(int lf);
181 extern void pfhold(void);
182 extern void io_process(void);
183 /* defined in freeobjmem.c */
184 extern int free_objs(OBJECT on, OBJECT no);
185 extern void free_objmem(void);
186 /* defined in preload.c */
187 extern int load_os(OBJREC *op);
188 extern void preload_objs(void);
189 /* defined in raycalls.c */
190 extern void ray_init(char *otnm);
191 extern void ray_trace(RAY *r);
192 extern void ray_done(int freall);
193 extern void ray_save(RAYPARAMS *rp);
194 extern void ray_restore(RAYPARAMS *rp);
195 extern void ray_defaults(RAYPARAMS *rp);
196 /* defined in raypcalls.c */
197 extern void ray_pinit(char *otnm, int nproc);
198 extern int ray_psend(RAY *r);
199 extern int ray_pqueue(RAY *r);
200 extern int ray_presult(RAY *r, int poll);
201 extern void ray_pdone(int freall);
202 extern void ray_popen(int nadd);
203 extern void ray_pclose(int nsub);
204 /* defined in ray_fifo.c */
205 extern int (*ray_fifo_out)(RAY *r);
206 extern int ray_fifo_in(RAY *r);
207 extern int ray_fifo_flush(void);
208 /* defined in raytrace.c */
209 extern int rayorigin(RAY *r, int rt, const RAY *ro, const COLOR rc);
210 extern void rayclear(RAY *r);
211 extern void raytrace(RAY *r);
212 extern void rayhit(OBJECT *oset, RAY *r);
213 extern void raycont(RAY *r);
214 extern void raytrans(RAY *r);
215 extern int rayshade(RAY *r, int mod);
216 extern void rayparticipate(RAY *r);
217 extern void raytexture(RAY *r, OBJECT mod);
218 extern int raymixture(RAY *r, OBJECT fore, OBJECT back, double coef);
219 extern void raycontrib(RREAL rc[3], const RAY *r, int flags);
220 extern double raydist(const RAY *r, int flags);
221 extern double raynormal(FVECT norm, RAY *r);
222 extern void newrayxf(RAY *r);
223 extern void flipsurface(RAY *r);
224 extern int localhit(RAY *r, CUBE *scene);
225 /* defined in renderopts.c */
226 extern int getrenderopt(int ac, char *av[]);
227 extern void print_rdefaults(void);
228 /* defined in srcdraw.c */
229 extern void drawsources(COLOR *pic[], float *zbf[],
230 int x0, int xsiz, int y0, int ysiz);
231 extern void init_drawsources(int rad);
232 /* defined in rt/initotypes.c */
233 extern void initotypes(void);
234 /* module main procedures */
235 extern void rtrace(char *fname, int nproc);
236 extern char *formstr(int f);
237 extern void rview(void);
238 extern void rpict(int seq, char *pout, char *zout, char *prvr);
239
240 #ifdef __FAST_MATH__
241 #define checknorm(vn) (void)normalize(vn)
242 #else
243 #define checknorm(vn)
244 #endif
245
246 #ifdef __cplusplus
247 }
248 #endif
249 #endif /* _RAD_RAY_H_ */
250