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root/radiance/ray/src/rt/ray.h
Revision: 2.19
Committed: Fri Jun 27 06:53:22 2003 UTC (20 years, 10 months ago) by greg
Content type: text/plain
Branch: MAIN
Changes since 2.18: +1 -4 lines
Log Message:
Broke standard.h into rtio.h, rterror.h, rtmath.h, and rtmisc.h

File Contents

# Content
1 /* RCSid $Id: ray.h,v 2.18 2003/06/26 00:58:10 schorsch Exp $ */
2 /*
3 * ray.h - header file for routines using rays.
4 */
5 #ifndef _RAD_RAY_H_
6 #define _RAD_RAY_H_
7 #ifdef __cplusplus
8 extern "C" {
9 #endif
10
11 #include "standard.h"
12
13 #include "octree.h"
14
15 #include "object.h"
16
17 #include "color.h"
18
19 #define MAXDIM 32 /* maximum number of dimensions */
20
21 /* ray type flags */
22 #define PRIMARY 01 /* original ray */
23 #define SHADOW 02 /* ray to light source */
24 #define REFLECTED 04 /* reflected ray */
25 #define REFRACTED 010 /* refracted (bent) ray */
26 #define TRANS 020 /* transmitted/transferred ray */
27 #define AMBIENT 040 /* ray scattered for interreflection */
28 #define SPECULAR 0100 /* ray scattered for specular */
29
30 /* reflected ray types */
31 #define RAYREFL (SHADOW|REFLECTED|AMBIENT|SPECULAR)
32
33 typedef struct ray {
34 unsigned long rno; /* unique ray number */
35 int rlvl; /* number of reflections for this ray */
36 float rweight; /* cumulative weight of this ray */
37 short rtype; /* ray type */
38 short crtype; /* cumulative ray type */
39 struct ray *parent; /* ray this originated from */
40 FVECT rorg; /* origin of ray */
41 FVECT rdir; /* normalized direction of ray */
42 double rmax; /* maximum distance (aft clipping plane) */
43 int rsrc; /* source we're aiming for */
44 OBJECT *clipset; /* set of objects currently clipped */
45 OBJECT *newcset; /* next clipset, used for transmission */
46 void (*revf)(); /* evaluation function for this ray */
47 void (*hitf)(); /* custom hit test for this traversal */
48 OBJECT robj; /* intersected object number */
49 OBJREC *ro; /* intersected object (one with material) */
50 double rot; /* distance to object */
51 FVECT rop; /* intersection point */
52 FVECT ron; /* intersection surface normal */
53 double rod; /* -DOT(rdir, ron) */
54 FULLXF *rox; /* object transformation */
55 RREAL uv[2]; /* local coordinates */
56 FVECT pert; /* surface normal perturbation */
57 COLOR pcol; /* pattern color */
58 COLOR rcol; /* returned ray value */
59 double rt; /* returned effective ray length */
60 COLOR cext; /* medium extinction coefficient */
61 COLOR albedo; /* medium scattering albedo */
62 float gecc; /* scattering eccentricity coefficient */
63 int *slights; /* list of lights to test for scattering */
64 } RAY;
65
66 #define rayvalue(r) (*(r)->revf)(r)
67
68 extern char VersionID[]; /* Radiance version ID string */
69
70 extern CUBE thescene; /* our scene */
71 extern OBJECT nsceneobjs; /* number of objects in our scene */
72
73 extern unsigned long raynum; /* next ray ID */
74 extern unsigned long nrays; /* total rays traced so far */
75
76 extern OBJREC Lamb; /* a Lambertian surface */
77 extern OBJREC Aftplane; /* aft clipping object */
78
79 extern void (*trace)(); /* global trace reporting callback */
80
81 extern int dimlist[]; /* dimension list for distribution */
82 extern int ndims; /* number of dimensions so far */
83 extern int samplendx; /* index for this sample */
84
85 extern int ray_savesiz; /* size of parameter save buffer */
86
87 extern int do_irrad; /* compute irradiance? */
88
89 extern double dstrsrc; /* square source distribution */
90 extern double shadthresh; /* shadow threshold */
91 extern double shadcert; /* shadow testing certainty */
92 extern int directrelay; /* number of source relays */
93 extern int vspretest; /* virtual source pretest density */
94 extern int directvis; /* light sources visible to eye? */
95 extern double srcsizerat; /* maximum source size/dist. ratio */
96
97 extern double specthresh; /* specular sampling threshold */
98 extern double specjitter; /* specular sampling jitter */
99
100 extern COLOR cextinction; /* global extinction coefficient */
101 extern COLOR salbedo; /* global scattering albedo */
102 extern double seccg; /* global scattering eccentricity */
103 extern double ssampdist; /* scatter sampling distance */
104
105 extern int backvis; /* back face visibility */
106
107 extern int maxdepth; /* maximum recursion depth */
108 extern double minweight; /* minimum ray weight */
109
110 extern char *ambfile; /* ambient file name */
111 extern COLOR ambval; /* ambient value */
112 extern int ambvwt; /* initial weight for ambient value */
113 extern double ambacc; /* ambient accuracy */
114 extern int ambres; /* ambient resolution */
115 extern int ambdiv; /* ambient divisions */
116 extern int ambssamp; /* ambient super-samples */
117 extern int ambounce; /* ambient bounces */
118 extern char *amblist[]; /* ambient include/exclude list */
119 extern int ambincl; /* include == 1, exclude == 0 */
120
121 extern int ray_pnprocs; /* number of child processes */
122 extern int ray_pnidle; /* number of idle processes */
123
124 #define AMBLLEN 128 /* max. ambient list length */
125 #define AMBWORD 8 /* average word length */
126
127 typedef struct { /* rendering parameter holder */
128 int do_irrad;
129 double dstrsrc;
130 double shadthresh;
131 double shadcert;
132 int directrelay;
133 int vspretest;
134 int directvis;
135 double srcsizerat;
136 COLOR cextinction;
137 COLOR salbedo;
138 double seccg;
139 double ssampdist;
140 double specthresh;
141 double specjitter;
142 int backvis;
143 int maxdepth;
144 double minweight;
145 char ambfile[512];
146 COLOR ambval;
147 int ambvwt;
148 double ambacc;
149 int ambres;
150 int ambdiv;
151 int ambssamp;
152 int ambounce;
153 int ambincl;
154 short amblndx[AMBLLEN+1];
155 char amblval[AMBLLEN*AMBWORD];
156 } RAYPARAMS;
157
158 #define rpambmod(p,i) ( (i)>=AMBLLEN||(p)->amblndx[i]<0 ? \
159 (char *)NULL : (p)->amblval+(p)->amblndx[i] )
160
161 /* defined in duphead.c */
162 extern void headclean(void);
163 extern void openheader(void);
164 extern void dupheader(void);
165 extern void pfdetach(void);
166 extern void pfclean(void);
167 extern void pflock(int lf);
168 extern void pfhold(void);
169 extern void io_process(void);
170 /* defined in freeobjmem.c */
171 extern int free_objs(OBJECT on, OBJECT no);
172 extern void free_objmem(void);
173 /* defined in preload.c */
174 extern int load_os(OBJREC *op);
175 extern void preload_objs(void);
176 /* defined in raycalls.c */
177 extern void ray_init(char *otnm);
178 extern void ray_trace(RAY *r);
179 extern void ray_done(int freall);
180 extern void ray_save(RAYPARAMS *rp);
181 extern void ray_restore(RAYPARAMS *rp);
182 extern void ray_defaults(RAYPARAMS *rp);
183 /* defined in raypcalls.c */
184 extern void ray_pinit(char *otnm, int nproc);
185 extern void ray_psend(RAY *r);
186 extern int ray_pqueue(RAY *r);
187 extern int ray_presult(RAY *r, int poll);
188 extern void ray_pdone(int freall);
189 extern void ray_popen(int nadd);
190 extern void ray_pclose(int nsub);
191 /* defined in raytrace.c */
192 extern int rayorigin(RAY *r, RAY *ro, int rt, double rw);
193 extern void rayclear(RAY *r);
194 extern void raytrace(RAY *r);
195 extern void rayhit(OBJECT *oset, RAY *r);
196 extern void raycont(RAY *r);
197 extern void raytrans(RAY *r);
198 extern int rayshade(RAY *r, int mod);
199 extern void rayparticipate(RAY *r);
200 extern void raytexture(RAY *r, OBJECT mod);
201 extern int raymixture(RAY *r, OBJECT fore, OBJECT back, double coef);
202 extern double raydist(RAY *r, int flags);
203 extern double raynormal(FVECT norm, RAY *r);
204 extern void newrayxf(RAY *r);
205 extern void flipsurface(RAY *r);
206 extern int localhit(RAY *r, CUBE *scene);
207 /* defined in renderopts.c */
208 extern int getrenderopt(int ac, char *av[]);
209 extern void print_rdefaults(void);
210 /* defined in srcdraw.c */
211 extern void drawsources(COLOR *pic[], float *zbf[],
212 int x0, int xsiz, int y0, int ysiz);
213 /* module main procedures */
214 extern void rtrace(char *fname);
215 extern void rview(void);
216 extern void rpict(int seq, char *pout, char *zout, char *prvr);
217
218
219 #ifdef __cplusplus
220 }
221 #endif
222 #endif /* _RAD_RAY_H_ */
223