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root/radiance/ray/src/rt/ray.h
Revision: 2.14
Committed: Tue Mar 4 19:02:22 2003 UTC (21 years, 2 months ago) by greg
Content type: text/plain
Branch: MAIN
Changes since 2.13: +3 -0 lines
Log Message:
Modified new ray hit interface to check whole sets at a time

File Contents

# Content
1 /* RCSid $Id$ */
2 /*
3 * ray.h - header file for routines using rays.
4 */
5
6 #include "copyright.h"
7
8 #include "standard.h"
9
10 #include "octree.h"
11
12 #include "object.h"
13
14 #include "color.h"
15
16 #define MAXDIM 32 /* maximum number of dimensions */
17
18 /* ray type flags */
19 #define PRIMARY 01 /* original ray */
20 #define SHADOW 02 /* ray to light source */
21 #define REFLECTED 04 /* reflected ray */
22 #define REFRACTED 010 /* refracted (bent) ray */
23 #define TRANS 020 /* transmitted/transferred ray */
24 #define AMBIENT 040 /* ray scattered for interreflection */
25 #define SPECULAR 0100 /* ray scattered for specular */
26
27 /* reflected ray types */
28 #define RAYREFL (SHADOW|REFLECTED|AMBIENT|SPECULAR)
29
30 typedef struct ray {
31 unsigned long rno; /* unique ray number */
32 int rlvl; /* number of reflections for this ray */
33 float rweight; /* cumulative weight of this ray */
34 short rtype; /* ray type */
35 short crtype; /* cumulative ray type */
36 struct ray *parent; /* ray this originated from */
37 FVECT rorg; /* origin of ray */
38 FVECT rdir; /* normalized direction of ray */
39 double rmax; /* maximum distance (aft clipping plane) */
40 int rsrc; /* source we're aiming for */
41 OBJECT *clipset; /* set of objects currently clipped */
42 OBJECT *newcset; /* next clipset, used for transmission */
43 void (*revf)(); /* evaluation function for this ray */
44 void (*hitf)(); /* custom hit test for this traversal */
45 OBJECT robj; /* intersected object number */
46 OBJREC *ro; /* intersected object (one with material) */
47 double rot; /* distance to object */
48 FVECT rop; /* intersection point */
49 FVECT ron; /* intersection surface normal */
50 double rod; /* -DOT(rdir, ron) */
51 FULLXF *rox; /* object transformation */
52 FVECT pert; /* surface normal perturbation */
53 COLOR pcol; /* pattern color */
54 COLOR rcol; /* returned ray value */
55 double rt; /* returned effective ray length */
56 COLOR cext; /* medium extinction coefficient */
57 COLOR albedo; /* medium scattering albedo */
58 float gecc; /* scattering eccentricity coefficient */
59 int *slights; /* list of lights to test for scattering */
60 } RAY;
61
62 #define rayvalue(r) (*(r)->revf)(r)
63
64 extern char VersionID[]; /* Radiance version ID string */
65
66 extern CUBE thescene; /* our scene */
67 extern OBJECT nsceneobjs; /* number of objects in our scene */
68
69 extern unsigned long raynum; /* next ray ID */
70 extern unsigned long nrays; /* total rays traced so far */
71
72 extern OBJREC Lamb; /* a Lambertian surface */
73 extern OBJREC Aftplane; /* aft clipping object */
74
75 extern void (*trace)(); /* global trace reporting callback */
76
77 extern int dimlist[]; /* dimension list for distribution */
78 extern int ndims; /* number of dimensions so far */
79 extern int samplendx; /* index for this sample */
80
81 extern int ray_savesiz; /* size of parameter save buffer */
82
83 extern int do_irrad; /* compute irradiance? */
84
85 extern double dstrsrc; /* square source distribution */
86 extern double shadthresh; /* shadow threshold */
87 extern double shadcert; /* shadow testing certainty */
88 extern int directrelay; /* number of source relays */
89 extern int vspretest; /* virtual source pretest density */
90 extern int directvis; /* light sources visible to eye? */
91 extern double srcsizerat; /* maximum source size/dist. ratio */
92
93 extern double specthresh; /* specular sampling threshold */
94 extern double specjitter; /* specular sampling jitter */
95
96 extern COLOR cextinction; /* global extinction coefficient */
97 extern COLOR salbedo; /* global scattering albedo */
98 extern double seccg; /* global scattering eccentricity */
99 extern double ssampdist; /* scatter sampling distance */
100
101 extern int backvis; /* back face visibility */
102
103 extern int maxdepth; /* maximum recursion depth */
104 extern double minweight; /* minimum ray weight */
105
106 extern char *ambfile; /* ambient file name */
107 extern COLOR ambval; /* ambient value */
108 extern int ambvwt; /* initial weight for ambient value */
109 extern double ambacc; /* ambient accuracy */
110 extern int ambres; /* ambient resolution */
111 extern int ambdiv; /* ambient divisions */
112 extern int ambssamp; /* ambient super-samples */
113 extern int ambounce; /* ambient bounces */
114 extern char *amblist[]; /* ambient include/exclude list */
115 extern int ambincl; /* include == 1, exclude == 0 */
116
117 extern int ray_pnprocs; /* number of child processes */
118 extern int ray_pnidle; /* number of idle processes */
119
120 #define AMBLLEN 128 /* max. ambient list length */
121 #define AMBWORD 8 /* average word length */
122
123 typedef struct { /* rendering parameter holder */
124 int do_irrad;
125 double dstrsrc;
126 double shadthresh;
127 double shadcert;
128 int directrelay;
129 int vspretest;
130 int directvis;
131 double srcsizerat;
132 COLOR cextinction;
133 COLOR salbedo;
134 double seccg;
135 double ssampdist;
136 double specthresh;
137 double specjitter;
138 int backvis;
139 int maxdepth;
140 double minweight;
141 char ambfile[512];
142 COLOR ambval;
143 int ambvwt;
144 double ambacc;
145 int ambres;
146 int ambdiv;
147 int ambssamp;
148 int ambounce;
149 int ambincl;
150 short amblndx[AMBLLEN+1];
151 char amblval[AMBLLEN*AMBWORD];
152 } RAYPARAMS;
153
154 #define rpambmod(p,i) ( (i)>=AMBLLEN||(p)->amblndx[i]<0 ? \
155 (char *)NULL : (p)->amblval+(p)->amblndx[i] )
156
157 #ifdef NOPROTO
158
159 extern void headclean();
160 extern void openheader();
161 extern void dupheader();
162 extern void pfdetach();
163 extern void pfclean();
164 extern void pflock();
165 extern void pfhold();
166 extern void io_process();
167 extern int free_objs();
168 extern void free_objmem();
169 extern int load_os();
170 extern void preload_objs();
171 extern void ray_init();
172 extern void ray_trace();
173 extern void ray_done();
174 extern void ray_save();
175 extern void ray_restore();
176 extern void ray_defaults();
177 extern void ray_pinit();
178 extern void ray_psend();
179 extern int ray_pqueue();
180 extern int ray_presult();
181 extern void ray_pdone();
182 extern void ray_popen();
183 extern void ray_pclose();
184 extern int rayorigin();
185 extern void rayclear();
186 extern void raytrace();
187 extern void rayhit();
188 extern void raycont();
189 extern void raytrans();
190 extern int rayshade();
191 extern void rayparticipate();
192 extern int raymixture();
193 extern double raydist();
194 extern double raynormal();
195 extern void newrayxf();
196 extern void flipsurface();
197 extern int localhit();
198 extern int getrenderopt();
199 extern void print_rdefaults();
200 extern void drawsources();
201 extern void rtrace();
202 extern void rview();
203 extern void rpict();
204
205 #else
206 /* defined in duphead.c */
207 extern void headclean(void);
208 extern void openheader(void);
209 extern void dupheader(void);
210 extern void pfdetach(void);
211 extern void pfclean(void);
212 extern void pflock(int lf);
213 extern void pfhold(void);
214 extern void io_process(void);
215 /* defined in freeobjmem.c */
216 extern int free_objs(OBJECT on, OBJECT no);
217 extern void free_objmem(void);
218 /* defined in preload.c */
219 extern int load_os(OBJREC *op);
220 extern void preload_objs(void);
221 /* defined in raycalls.c */
222 extern void ray_init(char *otnm);
223 extern void ray_trace(RAY *r);
224 extern void ray_done(int freall);
225 extern void ray_save(RAYPARAMS *rp);
226 extern void ray_restore(RAYPARAMS *rp);
227 extern void ray_defaults(RAYPARAMS *rp);
228 /* defined in raypcalls.c */
229 extern void ray_pinit(char *otnm, int nproc);
230 extern void ray_psend(RAY *r);
231 extern int ray_pqueue(RAY *r);
232 extern int ray_presult(RAY *r, int poll);
233 extern void ray_pdone(int freall);
234 extern void ray_popen(int nadd);
235 extern void ray_pclose(int nsub);
236 /* defined in raytrace.c */
237 extern int rayorigin(RAY *r, RAY *ro, int rt, double rw);
238 extern void rayclear(RAY *r);
239 extern void raytrace(RAY *r);
240 extern void rayhit(OBJECT *oset, RAY *r);
241 extern void raycont(RAY *r);
242 extern void raytrans(RAY *r);
243 extern int rayshade(RAY *r, int mod);
244 extern void rayparticipate(RAY *r);
245 extern int raymixture(RAY *r, OBJECT fore, OBJECT back, double coef);
246 extern double raydist(RAY *r, int flags);
247 extern double raynormal(FVECT norm, RAY *r);
248 extern void newrayxf(RAY *r);
249 extern void flipsurface(RAY *r);
250 extern int localhit(RAY *r, CUBE *scene);
251 /* defined in renderopts.c */
252 extern int getrenderopt(int ac, char *av[]);
253 extern void print_rdefaults(void);
254 /* defined in srcdraw.c */
255 extern void drawsources(COLOR *pic[], float *zbf[],
256 int x0, int xsiz, int y0, int ysiz);
257 /* module main procedures */
258 extern void rtrace(char *fname);
259 extern void rview(void);
260 extern void rpict(int seq, char *pout, char *zout, char *prvr);
261
262 #endif