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root/radiance/ray/src/rt/ray.h
Revision: 2.10
Committed: Fri Mar 7 16:42:54 1997 UTC (27 years, 1 month ago) by greg
Content type: text/plain
Branch: MAIN
Changes since 2.9: +2 -1 lines
Log Message:
added intersected object number for tracking instances

File Contents

# Content
1 /* Copyright (c) 1995 Regents of the University of California */
2
3 /* SCCSid "$SunId$ LBL" */
4
5 /*
6 * ray.h - header file for routines using rays.
7 *
8 * 8/7/85
9 */
10
11 #include "standard.h"
12
13 #include "object.h"
14
15 #include "color.h"
16
17 #define MAXDIM 32 /* maximum number of dimensions */
18
19 /* ray type flags */
20 #define PRIMARY 01 /* original ray */
21 #define SHADOW 02 /* ray to light source */
22 #define REFLECTED 04 /* reflected ray */
23 #define REFRACTED 010 /* refracted (bent) ray */
24 #define TRANS 020 /* transmitted/transferred ray */
25 #define AMBIENT 040 /* ray scattered for interreflection */
26 #define SPECULAR 0100 /* ray scattered for specular */
27
28 /* reflected ray types */
29 #define RAYREFL (SHADOW|REFLECTED|AMBIENT|SPECULAR)
30
31 typedef struct ray {
32 unsigned long rno; /* unique ray number */
33 int rlvl; /* number of reflections for this ray */
34 float rweight; /* cumulative weight of this ray */
35 short rtype; /* ray type */
36 short crtype; /* cumulative ray type */
37 struct ray *parent; /* ray this originated from */
38 FVECT rorg; /* origin of ray */
39 FVECT rdir; /* normalized direction of ray */
40 double rmax; /* maximum distance (aft clipping plane) */
41 int rsrc; /* source we're aiming for */
42 OBJECT *clipset; /* set of objects currently clipped */
43 OBJECT *newcset; /* next clipset, used for transmission */
44 int (*revf)(); /* evaluation function for this ray */
45 OBJECT robj; /* object number from octree */
46 OBJREC *ro; /* intersected object (for material) */
47 double rot; /* distance to object */
48 FVECT rop; /* intersection point */
49 FVECT ron; /* intersection surface normal */
50 double rod; /* -DOT(rdir, ron) */
51 FULLXF *rox; /* object transformation */
52 FVECT pert; /* surface normal perturbation */
53 COLOR pcol; /* pattern color */
54 COLOR rcol; /* returned ray value */
55 double rt; /* returned effective ray length */
56 COLOR cext; /* medium extinction coefficient */
57 COLOR albedo; /* medium scattering albedo */
58 float gecc; /* scattering eccentricity coefficient */
59 int *slights; /* list of lights to test for scattering */
60 } RAY;
61
62 extern int raytrace();
63
64 extern double raynormal();
65
66 extern double raydist();
67
68 extern int dimlist[]; /* dimension list for distribution */
69 extern int ndims; /* number of dimensions so far */
70 extern int samplendx; /* index for this sample */
71
72 #define rayvalue(r) (*(r)->revf)(r)