23 |
|
|
24 |
|
/* ray type flags */ |
25 |
|
#define PRIMARY 01 /* original ray */ |
26 |
< |
#define SHADOW 02 /* ray to light source */ |
26 |
> |
#define RSHADOW 02 /* reflected ray to light source */ |
27 |
|
#define REFLECTED 04 /* reflected ray */ |
28 |
|
#define REFRACTED 010 /* refracted (bent) ray */ |
29 |
|
#define TRANS 020 /* transmitted/transferred ray */ |
30 |
< |
#define AMBIENT 040 /* ray scattered for interreflection */ |
31 |
< |
#define SPECULAR 0100 /* ray scattered for specular */ |
30 |
> |
#define RAMBIENT 040 /* reflected diffuse interreflection */ |
31 |
> |
#define RSPECULAR 0100 /* reflected specular */ |
32 |
> |
#define TSHADOW 0200 /* transmitted shadow */ |
33 |
> |
#define TAMBIENT 0400 /* transmitted ambient */ |
34 |
> |
#define TSPECULAR 01000 /* transmitted specular */ |
35 |
> |
#define SHADOW (RSHADOW|TSHADOW) |
36 |
> |
#define AMBIENT (RAMBIENT|TAMBIENT) |
37 |
> |
#define SPECULAR (RSPECULAR|TSPECULAR) |
38 |
|
|
39 |
|
/* reflected ray types */ |
40 |
< |
#define RAYREFL (SHADOW|REFLECTED|AMBIENT|SPECULAR) |
40 |
> |
#define RAYREFL (RSHADOW|REFLECTED|RAMBIENT|RSPECULAR) |
41 |
|
|
42 |
|
/* Arrange so double's come first for optimal alignment */ |
43 |
|
/* Pointers and long's come second for 64-bit mode */ |
81 |
|
|
82 |
|
#define rayvalue(r) (*(r)->revf)(r) |
83 |
|
|
84 |
+ |
#define thrudir(r,v) ((r)->rod > 0 ^ DOT((r)->ron,v) > 0) |
85 |
+ |
|
86 |
|
#define raydistance(r) (pbright((r)->mcol) > 0.5*pbright((r)->rcol) ? \ |
87 |
|
(r)->rmt : (r)->rxt) |
88 |
|
|
248 |
|
extern int getrenderopt(int ac, char *av[]); |
249 |
|
extern void print_rdefaults(void); |
250 |
|
/* defined in srcdraw.c */ |
251 |
< |
extern void drawsources(COLOR *pic[], float *zbf[], |
251 |
> |
extern void drawsources(COLORV *pic[], int nc, float *zbf[], |
252 |
|
int x0, int xsiz, int y0, int ysiz); |
253 |
|
extern void init_drawsources(int rad); |
254 |
|
/* defined in rt/initotypes.c */ |