| 80 |
|
|
| 81 |
|
#define rayreorient(r) if ((r)->rflips & 1) flipsurface(r); else |
| 82 |
|
|
| 83 |
< |
extern char VersionID[]; /* Radiance version ID string */ |
| 83 |
> |
extern char VersionID[]; /* Radiance version ID string */ |
| 84 |
> |
extern char RFeatureList[]; /* newline-separated feature list */ |
| 85 |
|
|
| 86 |
|
extern CUBE thescene; /* our scene */ |
| 87 |
|
extern OBJECT nsceneobjs; /* number of objects in our scene */ |
| 236 |
|
extern void flipsurface(RAY *r); |
| 237 |
|
extern int localhit(RAY *r, CUBE *scene); |
| 238 |
|
/* defined in renderopts.c */ |
| 239 |
+ |
extern int feature_status(int ac, char *av[]); |
| 240 |
|
extern int getrenderopt(int ac, char *av[]); |
| 241 |
|
extern void print_rdefaults(void); |
| 242 |
|
/* defined in srcdraw.c */ |