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root/radiance/ray/src/rt/ray.h
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Comparing ray/src/rt/ray.h (file contents):
Revision 2.3 by greg, Tue May 25 10:30:14 1993 UTC vs.
Revision 2.19 by greg, Fri Jun 27 06:53:22 2003 UTC

# Line 1 | Line 1
1 < /* Copyright (c) 1992 Regents of the University of California */
2 <
3 < /* SCCSid "$SunId$ LBL" */
4 <
1 > /* RCSid $Id$ */
2   /*
3   *  ray.h - header file for routines using rays.
7 *
8 *     8/7/85
4   */
5 + #ifndef _RAD_RAY_H_
6 + #define _RAD_RAY_H_
7 + #ifdef __cplusplus
8 + extern "C" {
9 + #endif
10  
11   #include  "standard.h"
12  
13 + #include  "octree.h"
14 +
15   #include  "object.h"
16  
17   #include  "color.h"
18  
19 + #define  MAXDIM         32      /* maximum number of dimensions */
20 +
21                                  /* ray type flags */
22   #define  PRIMARY        01              /* original ray */
23   #define  SHADOW         02              /* ray to light source */
# Line 28 | Line 32
32  
33   typedef struct ray {
34          unsigned long  rno;     /* unique ray number */
35 <        int  rlvl;              /* number of reflections for this ray */
36 <        float  rweight;         /* cumulative weight of this ray */
37 <        short  rtype;           /* ray type */
38 <        short  crtype;          /* cumulative ray type */
35 >        int     rlvl;           /* number of reflections for this ray */
36 >        float   rweight;        /* cumulative weight of this ray */
37 >        short   rtype;          /* ray type */
38 >        short   crtype;         /* cumulative ray type */
39          struct ray  *parent;    /* ray this originated from */
40 <        FVECT  rorg;            /* origin of ray */
41 <        FVECT  rdir;            /* normalized direction of ray */
42 <        int  rsrc;              /* source we're aiming for */
43 <        OBJECT  *clipset;       /* set of objects currently clipped */
44 <        OBJECT  *newcset;       /* next clipset, used for transmission */
45 <        int  (*revf)();         /* evaluation function for this ray */
46 <        OBJREC  *ro;            /* intersected object */
47 <        double  rot;            /* distance to object */
48 <        FVECT  rop;             /* intersection point */
49 <        FVECT  ron;             /* intersection surface normal */
50 <        double  rod;            /* -DOT(rdir, ron) */
51 <        FULLXF  *rox;           /* object transformation */
52 <        FVECT  pert;            /* surface normal perturbation */
53 <        COLOR  pcol;            /* pattern color */
54 <        COLOR  rcol;            /* returned ray value */
55 <        double  rt;             /* returned effective ray length */
40 >        FVECT   rorg;           /* origin of ray */
41 >        FVECT   rdir;           /* normalized direction of ray */
42 >        double  rmax;           /* maximum distance (aft clipping plane) */
43 >        int     rsrc;           /* source we're aiming for */
44 >        OBJECT  *clipset;       /* set of objects currently clipped */
45 >        OBJECT  *newcset;       /* next clipset, used for transmission */
46 >        void    (*revf)();      /* evaluation function for this ray */
47 >        void    (*hitf)();      /* custom hit test for this traversal */
48 >        OBJECT  robj;           /* intersected object number */
49 >        OBJREC  *ro;            /* intersected object (one with material) */
50 >        double  rot;            /* distance to object */
51 >        FVECT   rop;            /* intersection point */
52 >        FVECT   ron;            /* intersection surface normal */
53 >        double  rod;            /* -DOT(rdir, ron) */
54 >        FULLXF  *rox;           /* object transformation */
55 >        RREAL   uv[2];          /* local coordinates */
56 >        FVECT   pert;           /* surface normal perturbation */
57 >        COLOR   pcol;           /* pattern color */
58 >        COLOR   rcol;           /* returned ray value */
59 >        double  rt;             /* returned effective ray length */
60 >        COLOR   cext;           /* medium extinction coefficient */
61 >        COLOR   albedo;         /* medium scattering albedo */
62 >        float   gecc;           /* scattering eccentricity coefficient */
63 >        int     *slights;       /* list of lights to test for scattering */
64   }  RAY;
65  
66 < extern int  raytrace();
66 > #define  rayvalue(r)    (*(r)->revf)(r)
67  
68 < extern double  raynormal();
68 > extern char  VersionID[];       /* Radiance version ID string */
69  
70 < extern int  dimlist[];          /* dimension list for distribution */
71 < extern int  ndims;              /* number of dimensions so far */
60 < extern int  samplendx;          /* index for this sample */
70 > extern CUBE     thescene;       /* our scene */
71 > extern OBJECT   nsceneobjs;     /* number of objects in our scene */
72  
73 < #define  MAXDIM         32      /* maximum number of dimensions */
73 > extern unsigned long    raynum; /* next ray ID */
74 > extern unsigned long    nrays;  /* total rays traced so far */
75  
76 < #define  rayvalue(r)    (*(r)->revf)(r)
76 > extern OBJREC  Lamb;            /* a Lambertian surface */
77 > extern OBJREC  Aftplane;        /* aft clipping object */
78 >
79 > extern void     (*trace)();     /* global trace reporting callback */
80 >
81 > extern int      dimlist[];      /* dimension list for distribution */
82 > extern int      ndims;          /* number of dimensions so far */
83 > extern int      samplendx;      /* index for this sample */
84 >
85 > extern int      ray_savesiz;    /* size of parameter save buffer */
86 >
87 > extern int      do_irrad;       /* compute irradiance? */
88 >
89 > extern double   dstrsrc;        /* square source distribution */
90 > extern double   shadthresh;     /* shadow threshold */
91 > extern double   shadcert;       /* shadow testing certainty */
92 > extern int      directrelay;    /* number of source relays */
93 > extern int      vspretest;      /* virtual source pretest density */
94 > extern int      directvis;      /* light sources visible to eye? */
95 > extern double   srcsizerat;     /* maximum source size/dist. ratio */
96 >
97 > extern double   specthresh;     /* specular sampling threshold */
98 > extern double   specjitter;     /* specular sampling jitter */
99 >
100 > extern COLOR    cextinction;    /* global extinction coefficient */
101 > extern COLOR    salbedo;        /* global scattering albedo */
102 > extern double   seccg;          /* global scattering eccentricity */
103 > extern double   ssampdist;      /* scatter sampling distance */
104 >
105 > extern int      backvis;        /* back face visibility */
106 >
107 > extern int      maxdepth;       /* maximum recursion depth */
108 > extern double   minweight;      /* minimum ray weight */
109 >
110 > extern char     *ambfile;       /* ambient file name */
111 > extern COLOR    ambval;         /* ambient value */
112 > extern int      ambvwt;         /* initial weight for ambient value */
113 > extern double   ambacc;         /* ambient accuracy */
114 > extern int      ambres;         /* ambient resolution */
115 > extern int      ambdiv;         /* ambient divisions */
116 > extern int      ambssamp;       /* ambient super-samples */
117 > extern int      ambounce;       /* ambient bounces */
118 > extern char     *amblist[];     /* ambient include/exclude list */
119 > extern int      ambincl;        /* include == 1, exclude == 0 */
120 >
121 > extern int      ray_pnprocs;    /* number of child processes */
122 > extern int      ray_pnidle;     /* number of idle processes */
123 >
124 > #define AMBLLEN         128     /* max. ambient list length */
125 > #define AMBWORD         8       /* average word length */
126 >
127 > typedef struct {                /* rendering parameter holder */
128 >        int     do_irrad;
129 >        double  dstrsrc;
130 >        double  shadthresh;
131 >        double  shadcert;
132 >        int     directrelay;
133 >        int     vspretest;
134 >        int     directvis;
135 >        double  srcsizerat;
136 >        COLOR   cextinction;
137 >        COLOR   salbedo;
138 >        double  seccg;
139 >        double  ssampdist;
140 >        double  specthresh;
141 >        double  specjitter;
142 >        int     backvis;
143 >        int     maxdepth;
144 >        double  minweight;
145 >        char    ambfile[512];
146 >        COLOR   ambval;
147 >        int     ambvwt;
148 >        double  ambacc;
149 >        int     ambres;
150 >        int     ambdiv;
151 >        int     ambssamp;
152 >        int     ambounce;
153 >        int     ambincl;
154 >        short   amblndx[AMBLLEN+1];
155 >        char    amblval[AMBLLEN*AMBWORD];
156 > } RAYPARAMS;
157 >
158 > #define rpambmod(p,i)   ( (i)>=AMBLLEN||(p)->amblndx[i]<0 ? \
159 >                          (char *)NULL : (p)->amblval+(p)->amblndx[i] )
160 >
161 >                                        /* defined in duphead.c */
162 > extern void     headclean(void);
163 > extern void     openheader(void);
164 > extern void     dupheader(void);
165 > extern void     pfdetach(void);
166 > extern void     pfclean(void);
167 > extern void     pflock(int lf);
168 > extern void     pfhold(void);
169 > extern void     io_process(void);
170 >                                        /* defined in freeobjmem.c */
171 > extern int      free_objs(OBJECT on, OBJECT no);
172 > extern void     free_objmem(void);
173 >                                        /* defined in preload.c */
174 > extern int      load_os(OBJREC *op);
175 > extern void     preload_objs(void);
176 >                                        /* defined in raycalls.c */
177 > extern void     ray_init(char *otnm);
178 > extern void     ray_trace(RAY *r);
179 > extern void     ray_done(int freall);
180 > extern void     ray_save(RAYPARAMS *rp);
181 > extern void     ray_restore(RAYPARAMS *rp);
182 > extern void     ray_defaults(RAYPARAMS *rp);
183 >                                        /* defined in raypcalls.c */
184 > extern void     ray_pinit(char *otnm, int nproc);
185 > extern void     ray_psend(RAY *r);
186 > extern int      ray_pqueue(RAY *r);
187 > extern int      ray_presult(RAY *r, int poll);
188 > extern void     ray_pdone(int freall);
189 > extern void     ray_popen(int nadd);
190 > extern void     ray_pclose(int nsub);
191 >                                        /* defined in raytrace.c */
192 > extern int      rayorigin(RAY *r, RAY *ro, int rt, double rw);
193 > extern void     rayclear(RAY *r);
194 > extern void     raytrace(RAY *r);
195 > extern void     rayhit(OBJECT *oset, RAY *r);
196 > extern void     raycont(RAY *r);
197 > extern void     raytrans(RAY *r);
198 > extern int      rayshade(RAY *r, int mod);
199 > extern void     rayparticipate(RAY *r);
200 > extern void     raytexture(RAY *r, OBJECT mod);
201 > extern int      raymixture(RAY *r, OBJECT fore, OBJECT back, double coef);
202 > extern double   raydist(RAY *r, int flags);
203 > extern double   raynormal(FVECT norm, RAY *r);
204 > extern void     newrayxf(RAY *r);
205 > extern void     flipsurface(RAY *r);
206 > extern int      localhit(RAY *r, CUBE *scene);
207 >                                        /* defined in renderopts.c */
208 > extern int      getrenderopt(int ac, char *av[]);
209 > extern void     print_rdefaults(void);
210 >                                        /* defined in srcdraw.c */
211 > extern void     drawsources(COLOR *pic[], float *zbf[],
212 >                        int x0, int xsiz, int y0, int ysiz);
213 >                                        /* module main procedures */
214 > extern void     rtrace(char *fname);
215 > extern void     rview(void);
216 > extern void     rpict(int seq, char *pout, char *zout, char *prvr);
217 >
218 >
219 > #ifdef __cplusplus
220 > }
221 > #endif
222 > #endif /* _RAD_RAY_H_ */
223 >

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