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root/radiance/ray/src/rt/ray.h
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Comparing ray/src/rt/ray.h (file contents):
Revision 2.23 by greg, Fri Nov 5 17:36:55 2004 UTC vs.
Revision 2.26 by greg, Thu May 26 06:55:22 2005 UTC

# Line 31 | Line 31 | extern "C" {
31   typedef struct ray {
32          unsigned long  rno;     /* unique ray number */
33          int     rlvl;           /* number of reflections for this ray */
34 <        float   rweight;        /* cumulative weight of this ray */
34 >        float   rweight;        /* cumulative weight (for termination) */
35 >        COLOR   rcoef;          /* contribution coefficient w.r.t. parent */
36          short   rtype;          /* ray type */
37          short   crtype;         /* cumulative ray type */
38 <        struct ray  *parent;    /* ray this originated from */
38 >        const struct ray  *parent;      /* ray this originated from */
39          FVECT   rorg;           /* origin of ray */
40          FVECT   rdir;           /* normalized direction of ray */
41          double  rmax;           /* maximum distance (aft clipping plane) */
42          int     rsrc;           /* source we're aiming for */
43          OBJECT  *clipset;       /* set of objects currently clipped */
44          OBJECT  *newcset;       /* next clipset, used for transmission */
45 <        void    (*revf)(struct ray *);  /* evaluation function for this ray */
45 >        void    (*revf)(struct ray *);  /* ray evaluation function */
46          void    (*hitf)(OBJECT *, struct ray *);        /* custom hit test */
47          OBJECT  robj;           /* intersected object number */
48          OBJREC  *ro;            /* intersected object (one with material) */
# Line 53 | Line 54 | typedef struct ray {
54          RREAL   uv[2];          /* local coordinates */
55          FVECT   pert;           /* surface normal perturbation */
56          COLOR   pcol;           /* pattern color */
57 <        COLOR   rcol;           /* returned ray value */
57 >        COLOR   rcol;           /* returned radiance value */
58          double  rt;             /* returned effective ray length */
59          COLOR   cext;           /* medium extinction coefficient */
60          COLOR   albedo;         /* medium scattering albedo */
# Line 191 | Line 192 | extern void    ray_pdone(int freall);
192   extern void     ray_popen(int nadd);
193   extern void     ray_pclose(int nsub);
194                                          /* defined in raytrace.c */
195 < extern int      rayorigin(RAY *r, RAY *ro, int rt, double rw);
195 > extern int      rayorigin(RAY *r, int rt, const RAY *ro, const COLOR rc);
196   extern void     rayclear(RAY *r);
197   extern void     raytrace(RAY *r);
198   extern void     rayhit(OBJECT *oset, RAY *r);
# Line 201 | Line 202 | extern int     rayshade(RAY *r, int mod);
202   extern void     rayparticipate(RAY *r);
203   extern void     raytexture(RAY *r, OBJECT mod);
204   extern int      raymixture(RAY *r, OBJECT fore, OBJECT back, double coef);
205 < extern double   raydist(RAY *r, int flags);
205 > extern void     raycontrib(COLOR rc, const RAY *r, int flags);
206 > extern double   raydist(const RAY *r, int flags);
207   extern double   raynormal(FVECT norm, RAY *r);
208   extern void     newrayxf(RAY *r);
209   extern void     flipsurface(RAY *r);

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