| 41 |
|
int rsrc; /* source we're aiming for */ |
| 42 |
|
OBJECT *clipset; /* set of objects currently clipped */ |
| 43 |
|
OBJECT *newcset; /* next clipset, used for transmission */ |
| 44 |
– |
void (*revf)(struct ray *); /* evaluation function for this ray */ |
| 44 |
|
void (*hitf)(OBJECT *, struct ray *); /* custom hit test */ |
| 45 |
|
OBJECT robj; /* intersected object number */ |
| 46 |
|
OBJREC *ro; /* intersected object (one with material) */ |
| 52 |
|
RREAL uv[2]; /* local coordinates */ |
| 53 |
|
FVECT pert; /* surface normal perturbation */ |
| 54 |
|
COLOR pcol; /* pattern color */ |
| 55 |
< |
COLOR rcol; /* returned ray value */ |
| 55 |
> |
COLOR rcol; /* returned radiance value */ |
| 56 |
|
double rt; /* returned effective ray length */ |
| 57 |
|
COLOR cext; /* medium extinction coefficient */ |
| 58 |
|
COLOR albedo; /* medium scattering albedo */ |
| 60 |
|
int *slights; /* list of lights to test for scattering */ |
| 61 |
|
} RAY; |
| 62 |
|
|
| 64 |
– |
#define rayvalue(r) (*(r)->revf)(r) |
| 65 |
– |
|
| 63 |
|
extern char VersionID[]; /* Radiance version ID string */ |
| 64 |
|
|
| 65 |
|
extern CUBE thescene; /* our scene */ |
| 190 |
|
/* defined in raytrace.c */ |
| 191 |
|
extern int rayorigin(RAY *r, RAY *ro, int rt, double rw); |
| 192 |
|
extern void rayclear(RAY *r); |
| 193 |
< |
extern void raytrace(RAY *r); |
| 193 |
> |
extern void rayvalue(RAY *r); |
| 194 |
|
extern void rayhit(OBJECT *oset, RAY *r); |
| 195 |
|
extern void raycont(RAY *r); |
| 196 |
|
extern void raytrans(RAY *r); |