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root/radiance/ray/src/rt/ray.h
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Comparing ray/src/rt/ray.h (file contents):
Revision 2.18 by schorsch, Thu Jun 26 00:58:10 2003 UTC vs.
Revision 2.29 by greg, Fri Sep 23 19:04:53 2005 UTC

# Line 4 | Line 4
4   */
5   #ifndef _RAD_RAY_H_
6   #define _RAD_RAY_H_
7 #ifdef __cplusplus
8 extern "C" {
9 #endif
7  
11
12 #include "copyright.h"
13
8   #include  "standard.h"
15
9   #include  "octree.h"
17
10   #include  "object.h"
19
11   #include  "color.h"
12  
13 + #ifdef __cplusplus
14 + extern "C" {
15 + #endif
16 +
17   #define  MAXDIM         32      /* maximum number of dimensions */
18  
19                                  /* ray type flags */
# Line 33 | Line 28 | extern "C" {
28                                  /* reflected ray types */
29   #define  RAYREFL        (SHADOW|REFLECTED|AMBIENT|SPECULAR)
30  
31 + /* Arrange so double's come first for optimal alignment */
32 + /* Pointers and long's come second for 64-bit mode */
33 + /* Int's next (unknown length), then floats, followed by short's & char's */
34   typedef struct ray {
37        unsigned long  rno;     /* unique ray number */
38        int     rlvl;           /* number of reflections for this ray */
39        float   rweight;        /* cumulative weight of this ray */
40        short   rtype;          /* ray type */
41        short   crtype;         /* cumulative ray type */
42        struct ray  *parent;    /* ray this originated from */
35          FVECT   rorg;           /* origin of ray */
36          FVECT   rdir;           /* normalized direction of ray */
37 <        double  rmax;           /* maximum distance (aft clipping plane) */
38 <        int     rsrc;           /* source we're aiming for */
47 <        OBJECT  *clipset;       /* set of objects currently clipped */
48 <        OBJECT  *newcset;       /* next clipset, used for transmission */
49 <        void    (*revf)();      /* evaluation function for this ray */
50 <        void    (*hitf)();      /* custom hit test for this traversal */
51 <        OBJECT  robj;           /* intersected object number */
52 <        OBJREC  *ro;            /* intersected object (one with material) */
53 <        double  rot;            /* distance to object */
37 >        RREAL   rmax;           /* maximum distance (aft clipping plane) */
38 >        RREAL   rot;            /* distance to object */
39          FVECT   rop;            /* intersection point */
40          FVECT   ron;            /* intersection surface normal */
41 <        double  rod;            /* -DOT(rdir, ron) */
57 <        FULLXF  *rox;           /* object transformation */
41 >        RREAL   rod;            /* -DOT(rdir, ron) */
42          RREAL   uv[2];          /* local coordinates */
43          FVECT   pert;           /* surface normal perturbation */
44 +        RREAL   rt;             /* returned effective ray length */
45 +        const struct ray  *parent;      /* ray this originated from */
46 +        OBJECT  *clipset;       /* set of objects currently clipped */
47 +        OBJECT  *newcset;       /* next clipset, used for transmission */
48 +        void    (*revf)(struct ray *);  /* ray evaluation function */
49 +        void    (*hitf)(OBJECT *, struct ray *);        /* custom hit test */
50 +        OBJREC  *ro;            /* intersected object (one with material) */
51 +        FULLXF  *rox;           /* object transformation */
52 +        int     *slights;       /* list of lights to test for scattering */
53 +        unsigned long  rno;     /* unique ray number */
54 +        int     rlvl;           /* number of reflections for this ray */
55 +        int     rsrc;           /* source we're aiming for */
56 +        float   rweight;        /* cumulative weight (for termination) */
57 +        COLOR   rcoef;          /* contribution coefficient w.r.t. parent */
58          COLOR   pcol;           /* pattern color */
59 <        COLOR   rcol;           /* returned ray value */
62 <        double  rt;             /* returned effective ray length */
59 >        COLOR   rcol;           /* returned radiance value */
60          COLOR   cext;           /* medium extinction coefficient */
61          COLOR   albedo;         /* medium scattering albedo */
62          float   gecc;           /* scattering eccentricity coefficient */
63 <        int     *slights;       /* list of lights to test for scattering */
63 >        OBJECT  robj;           /* intersected object number */
64 >        short   rtype;          /* ray type */
65 >        short   crtype;         /* cumulative ray type */
66   }  RAY;
67  
68   #define  rayvalue(r)    (*(r)->revf)(r)
# Line 89 | Line 88 | extern int     ray_savesiz;    /* size of parameter save buff
88  
89   extern int      do_irrad;       /* compute irradiance? */
90  
91 + extern int      rand_samp;      /* pure Monte Carlo sampling? */
92 +
93   extern double   dstrsrc;        /* square source distribution */
94   extern double   shadthresh;     /* shadow threshold */
95   extern double   shadcert;       /* shadow testing certainty */
# Line 124 | Line 125 | extern int     ambincl;        /* include == 1, exclude == 0 */
125   extern int      ray_pnprocs;    /* number of child processes */
126   extern int      ray_pnidle;     /* number of idle processes */
127  
128 < #define AMBLLEN         128     /* max. ambient list length */
129 < #define AMBWORD         8       /* average word length */
128 > #ifndef AMBLLEN
129 > #define AMBLLEN         512     /* max. ambient list length */
130 > #endif
131 > #define AMBWORD         12      /* average word length */
132  
133   typedef struct {                /* rendering parameter holder */
134          int     do_irrad;
135 +        int     rand_samp;
136          double  dstrsrc;
137          double  shadthresh;
138          double  shadcert;
# Line 165 | Line 169 | typedef struct {               /* rendering parameter holder */
169   extern void     headclean(void);
170   extern void     openheader(void);
171   extern void     dupheader(void);
172 +                                        /* defined in persist.c */
173 + extern void persistfile(char *pfn);
174   extern void     pfdetach(void);
175   extern void     pfclean(void);
176   extern void     pflock(int lf);
# Line 192 | Line 198 | extern void    ray_pdone(int freall);
198   extern void     ray_popen(int nadd);
199   extern void     ray_pclose(int nsub);
200                                          /* defined in raytrace.c */
201 < extern int      rayorigin(RAY *r, RAY *ro, int rt, double rw);
201 > extern int      rayorigin(RAY *r, int rt, const RAY *ro, const COLOR rc);
202   extern void     rayclear(RAY *r);
203   extern void     raytrace(RAY *r);
204   extern void     rayhit(OBJECT *oset, RAY *r);
# Line 202 | Line 208 | extern int     rayshade(RAY *r, int mod);
208   extern void     rayparticipate(RAY *r);
209   extern void     raytexture(RAY *r, OBJECT mod);
210   extern int      raymixture(RAY *r, OBJECT fore, OBJECT back, double coef);
211 < extern double   raydist(RAY *r, int flags);
211 > extern void     raycontrib(double rc[3], const RAY *r, int flags);
212 > extern double   raydist(const RAY *r, int flags);
213   extern double   raynormal(FVECT norm, RAY *r);
214   extern void     newrayxf(RAY *r);
215   extern void     flipsurface(RAY *r);
# Line 213 | Line 220 | extern void    print_rdefaults(void);
220                                          /* defined in srcdraw.c */
221   extern void     drawsources(COLOR *pic[], float *zbf[],
222                          int x0, int xsiz, int y0, int ysiz);
223 + extern void init_drawsources(int rad);
224 +                                        /* defined in rt/initotypes.c */
225 + extern void initotypes(void);
226                                          /* module main procedures */
227   extern void     rtrace(char *fname);
228 + extern char * formstr(int  f);
229   extern void     rview(void);
230   extern void     rpict(int seq, char *pout, char *zout, char *prvr);
231  

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