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root/radiance/ray/src/rt/ray.h
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Comparing ray/src/rt/ray.h (file contents):
Revision 2.17 by schorsch, Sat Jun 7 00:54:58 2003 UTC vs.
Revision 2.57 by greg, Fri Nov 15 20:47:42 2024 UTC

# Line 4 | Line 4
4   */
5   #ifndef _RAD_RAY_H_
6   #define _RAD_RAY_H_
7 #ifdef __cplusplus
8 extern "C" {
9 #endif
7  
11
12 #include "copyright.h"
13
8   #include  "standard.h"
15
9   #include  "octree.h"
17
10   #include  "object.h"
19
11   #include  "color.h"
12 + #include  "pmapparm.h"
13  
14 < #define  MAXDIM         32      /* maximum number of dimensions */
14 > #ifdef __cplusplus
15 > extern "C" {
16 > #endif
17  
18 + #ifndef RNUMBER
19 + #define RNUMBER         size_t          /* ray counter (>= sizeof pointer) */
20 + #endif
21 +
22 + #define  MAXDIM         32      /* maximum number of sampling dimensions */
23 +
24                                  /* ray type flags */
25   #define  PRIMARY        01              /* original ray */
26 < #define  SHADOW         02              /* ray to light source */
26 > #define  RSHADOW        02              /* reflected ray to light source */
27   #define  REFLECTED      04              /* reflected ray */
28   #define  REFRACTED      010             /* refracted (bent) ray */
29   #define  TRANS          020             /* transmitted/transferred ray */
30 < #define  AMBIENT        040             /* ray scattered for interreflection */
31 < #define  SPECULAR       0100            /* ray scattered for specular */
30 > #define  RAMBIENT       040             /* reflected diffuse interreflection */
31 > #define  RSPECULAR      0100            /* reflected specular */
32 > #define  TSHADOW        0200            /* transmitted shadow */
33 > #define  TAMBIENT       0400            /* transmitted ambient */
34 > #define  TSPECULAR      01000           /* transmitted specular */
35 > #define  SHADOW         (RSHADOW|TSHADOW)
36 > #define  AMBIENT        (RAMBIENT|TAMBIENT)
37 > #define  SPECULAR       (RSPECULAR|TSPECULAR)
38  
39                                  /* reflected ray types */
40 < #define  RAYREFL        (SHADOW|REFLECTED|AMBIENT|SPECULAR)
40 > #define  RAYREFL        (RSHADOW|REFLECTED|RAMBIENT|RSPECULAR)
41  
42 + /* Arrange so double's come first for optimal alignment */
43 + /* Pointers and long's come second for 64-bit mode */
44 + /* Int's next (unknown length), then floats, followed by short's & char's */
45   typedef struct ray {
37        unsigned long  rno;     /* unique ray number */
38        int     rlvl;           /* number of reflections for this ray */
39        float   rweight;        /* cumulative weight of this ray */
40        short   rtype;          /* ray type */
41        short   crtype;         /* cumulative ray type */
42        struct ray  *parent;    /* ray this originated from */
46          FVECT   rorg;           /* origin of ray */
47          FVECT   rdir;           /* normalized direction of ray */
48 <        double  rmax;           /* maximum distance (aft clipping plane) */
49 <        int     rsrc;           /* source we're aiming for */
48 >        RREAL   rmax;           /* maximum distance (aft clipping plane) */
49 >        RREAL   rot;            /* distance to object */
50 >        FVECT   rop;            /* intersection point */
51 >        FVECT   ron;            /* intersection surface normal */
52 >        RREAL   rod;            /* -DOT(rdir, ron) */
53 >        RREAL   uv[2];          /* local coordinates */
54 >        FVECT   pert;           /* surface normal perturbation */
55 >        RREAL   rmt;            /* returned mirrored ray length */
56 >        RREAL   rxt;            /* returned unmirrored ray length */
57 >        const struct ray  *parent;      /* ray this originated from */
58          OBJECT  *clipset;       /* set of objects currently clipped */
59          OBJECT  *newcset;       /* next clipset, used for transmission */
60 <        void    (*revf)();      /* evaluation function for this ray */
61 <        void    (*hitf)();      /* custom hit test for this traversal */
51 <        OBJECT  robj;           /* intersected object number */
60 >        void    (*revf)(struct ray *);  /* ray evaluation function */
61 >        void    (*hitf)(OBJECT *, struct ray *);        /* custom hit test */
62          OBJREC  *ro;            /* intersected object (one with material) */
53        double  rot;            /* distance to object */
54        FVECT   rop;            /* intersection point */
55        FVECT   ron;            /* intersection surface normal */
56        double  rod;            /* -DOT(rdir, ron) */
63          FULLXF  *rox;           /* object transformation */
64 <        FLOAT   uv[2];          /* local coordinates */
65 <        FVECT   pert;           /* surface normal perturbation */
66 <        COLOR   pcol;           /* pattern color */
67 <        COLOR   rcol;           /* returned ray value */
68 <        double  rt;             /* returned effective ray length */
64 >        int     *slights;       /* list of lights to test for scattering */
65 >        RNUMBER rno;            /* unique ray number */
66 >        OBJECT  robj;           /* intersected object number */
67 >        int     rsrc;           /* source we're aiming for (or ones to skip) */
68 > #ifdef SSKIPOPT
69 >        float   scorr;          /* correction factor for included sources */
70 > #endif
71 >        float   rweight;        /* cumulative weight (for termination) */
72 >        float   gecc;           /* scattering eccentricity coefficient */
73 >        SCOLOR  rcoef;          /* contribution coefficient w.r.t. parent */
74 >        SCOLOR  pcol;           /* pattern color */
75 >        SCOLOR  mcol;           /* mirrored color contribution */
76 >        SCOLOR  rcol;           /* returned radiance value */
77          COLOR   cext;           /* medium extinction coefficient */
78          COLOR   albedo;         /* medium scattering albedo */
79 <        float   gecc;           /* scattering eccentricity coefficient */
80 <        int     *slights;       /* list of lights to test for scattering */
79 >        short   rflips;         /* surface orientation has been reversed */
80 >        short   rlvl;           /* number of reflections for this ray */
81 >        short   rtype;          /* ray type */
82 >        short   crtype;         /* cumulative ray type */
83   }  RAY;
84  
85   #define  rayvalue(r)    (*(r)->revf)(r)
86  
87 < extern char  VersionID[];       /* Radiance version ID string */
87 > #define  thrudir(r,v)   ((r)->rod > 0 ^ DOT((r)->ron,v) > 0)
88  
89 + #define  raydistance(r) (pbright((r)->mcol) > 0.5*pbright((r)->rcol) ? \
90 +                                (r)->rmt : (r)->rxt)
91 +
92 + #define  rayreorient(r) if ((r)->rflips & 1) flipsurface(r); else
93 +
94 + extern char     VersionID[];    /* Radiance version ID string */
95 + extern char     RFeatureList[]; /* newline-separated feature list */
96 +
97   extern CUBE     thescene;       /* our scene */
98   extern OBJECT   nsceneobjs;     /* number of objects in our scene */
99  
100 < extern unsigned long    raynum; /* next ray ID */
101 < extern unsigned long    nrays;  /* total rays traced so far */
100 > extern RNUMBER  raynum;         /* next ray ID */
101 > extern RNUMBER  nrays;          /* total rays traced so far */
102  
103   extern OBJREC  Lamb;            /* a Lambertian surface */
104   extern OBJREC  Aftplane;        /* aft clipping object */
105  
106 < extern void     (*trace)();     /* global trace reporting callback */
106 > extern void     (*trace)(RAY*); /* global trace reporting callback */
107  
108   extern int      dimlist[];      /* dimension list for distribution */
109   extern int      ndims;          /* number of dimensions so far */
110   extern int      samplendx;      /* index for this sample */
111  
88 extern int      ray_savesiz;    /* size of parameter save buffer */
89
112   extern int      do_irrad;       /* compute irradiance? */
113  
114 + extern int      rand_samp;      /* pure Monte Carlo sampling? */
115 +
116   extern double   dstrsrc;        /* square source distribution */
117   extern double   shadthresh;     /* shadow threshold */
118   extern double   shadcert;       /* shadow testing certainty */
# Line 124 | Line 148 | extern int     ambincl;        /* include == 1, exclude == 0 */
148   extern int      ray_pnprocs;    /* number of child processes */
149   extern int      ray_pnidle;     /* number of idle processes */
150  
151 < #define AMBLLEN         128     /* max. ambient list length */
152 < #define AMBWORD         8       /* average word length */
151 > #ifndef AMBLLEN
152 > #define AMBLLEN         512     /* max. ambient list length */
153 > #endif
154 > #define AMBWORD         12      /* average word length */
155  
156   typedef struct {                /* rendering parameter holder */
157          int     do_irrad;
158 +        int     rand_samp;
159          double  dstrsrc;
160          double  shadthresh;
161          double  shadcert;
# Line 156 | Line 183 | typedef struct {               /* rendering parameter holder */
183          int     ambincl;
184          short   amblndx[AMBLLEN+1];
185          char    amblval[AMBLLEN*AMBWORD];
186 +        
187 +        /* PMAP: photon mapping parameters */
188 +        PhotonMapParams pmapParams [NUM_PMAP_TYPES];
189   } RAYPARAMS;
190  
191   #define rpambmod(p,i)   ( (i)>=AMBLLEN||(p)->amblndx[i]<0 ? \
# Line 165 | Line 195 | typedef struct {               /* rendering parameter holder */
195   extern void     headclean(void);
196   extern void     openheader(void);
197   extern void     dupheader(void);
198 +                                        /* defined in persist.c */
199 + extern void     persistfile(char *pfn);
200   extern void     pfdetach(void);
201   extern void     pfclean(void);
202   extern void     pflock(int lf);
# Line 176 | Line 208 | extern void    free_objmem(void);
208                                          /* defined in preload.c */
209   extern int      load_os(OBJREC *op);
210   extern void     preload_objs(void);
211 + extern char     *shm_boundary;
212 + extern void     cow_memshare(void);
213 + extern void     cow_doneshare(void);
214                                          /* defined in raycalls.c */
215   extern void     ray_init(char *otnm);
216   extern void     ray_trace(RAY *r);
# Line 185 | Line 220 | extern void    ray_restore(RAYPARAMS *rp);
220   extern void     ray_defaults(RAYPARAMS *rp);
221                                          /* defined in raypcalls.c */
222   extern void     ray_pinit(char *otnm, int nproc);
223 < extern void     ray_psend(RAY *r);
223 > extern int      ray_psend(RAY *r);
224   extern int      ray_pqueue(RAY *r);
225   extern int      ray_presult(RAY *r, int poll);
226   extern void     ray_pdone(int freall);
227   extern void     ray_popen(int nadd);
228   extern void     ray_pclose(int nsub);
229 +                                        /* defined in ray_fifo.c */
230 + extern int      (*ray_fifo_out)(RAY *r);
231 + extern int      ray_fifo_in(RAY *r);
232 + extern int      ray_fifo_flush(void);
233                                          /* defined in raytrace.c */
234 < extern int      rayorigin(RAY *r, RAY *ro, int rt, double rw);
234 > extern int      rayorigin(RAY *r, int rt, const RAY *ro, const SCOLOR rc);
235   extern void     rayclear(RAY *r);
236   extern void     raytrace(RAY *r);
237 + extern int      rayreject(OBJREC *o, RAY *r, double t, double rod);
238   extern void     rayhit(OBJECT *oset, RAY *r);
239   extern void     raycont(RAY *r);
240   extern void     raytrans(RAY *r);
241 + extern int      raytirrad(OBJREC *m, RAY *r);
242   extern int      rayshade(RAY *r, int mod);
243   extern void     rayparticipate(RAY *r);
244   extern void     raytexture(RAY *r, OBJECT mod);
245   extern int      raymixture(RAY *r, OBJECT fore, OBJECT back, double coef);
246 < extern double   raydist(RAY *r, int flags);
246 > extern void     raycontrib(SCOLOR rc, const RAY *r, int flags);
247 > extern double   raydist(const RAY *r, int flags);
248   extern double   raynormal(FVECT norm, RAY *r);
249   extern void     newrayxf(RAY *r);
250   extern void     flipsurface(RAY *r);
251   extern int      localhit(RAY *r, CUBE *scene);
252                                          /* defined in renderopts.c */
253 + extern int      feature_status(int ac, char *av[]);
254   extern int      getrenderopt(int ac, char *av[]);
255   extern void     print_rdefaults(void);
256                                          /* defined in srcdraw.c */
257 < extern void     drawsources(COLOR *pic[], float *zbf[],
257 > extern void     init_drawsources(int rad);
258 > extern void     drawsources(COLORV *pic[], RGBPRIMP primp, float *zbf[],
259                          int x0, int xsiz, int y0, int ysiz);
260 +                                        /* defined in rt/initotypes.c */
261 + extern void     initotypes(void);
262                                          /* module main procedures */
263 < extern void     rtrace(char *fname);
263 > extern void     rtrace(char *fname, int nproc);
264 > extern const char       *formstr(int  f);
265   extern void     rview(void);
266   extern void     rpict(int seq, char *pout, char *zout, char *prvr);
267  
268 + #ifdef __FAST_MATH__
269 + #define checknorm(vn)   (void)normalize(vn)
270 + #else
271 + #define checknorm(vn)
272 + #endif
273  
274   #ifdef __cplusplus
275   }

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