ViewVC Help
View File | Revision Log | Show Annotations | Download File | Root Listing
root/radiance/ray/src/rt/ray.h
(Generate patch)

Comparing ray/src/rt/ray.h (file contents):
Revision 1.2 by greg, Tue Apr 11 13:16:43 1989 UTC vs.
Revision 2.33 by greg, Tue Dec 15 18:21:53 2009 UTC

# Line 1 | Line 1
1 < /* Copyright (c) 1986 Regents of the University of California */
2 <
3 < /* SCCSid "$SunId$ LBL" */
4 <
1 > /* RCSid $Id$ */
2   /*
3   *  ray.h - header file for routines using rays.
7 *
8 *     8/7/85
4   */
5 + #ifndef _RAD_RAY_H_
6 + #define _RAD_RAY_H_
7  
8   #include  "standard.h"
9 <
9 > #include  "octree.h"
10   #include  "object.h"
14
11   #include  "color.h"
12  
13 + #ifdef __cplusplus
14 + extern "C" {
15 + #endif
16 +
17 + #ifndef RNUMBER
18 + #define RNUMBER         unsigned long   /* ray counter (>= sizeof pointer) */
19 + #endif
20 +
21 + #define  MAXDIM         32      /* maximum number of dimensions */
22 +
23                                  /* ray type flags */
24   #define  PRIMARY        01              /* original ray */
25   #define  SHADOW         02              /* ray to light source */
# Line 21 | Line 27
27   #define  REFRACTED      010             /* refracted (bent) ray */
28   #define  TRANS          020             /* transmitted/transferred ray */
29   #define  AMBIENT        040             /* ray scattered for interreflection */
30 + #define  SPECULAR       0100            /* ray scattered for specular */
31  
32                                  /* reflected ray types */
33 < #define  RAYREFL        (SHADOW|REFLECTED|AMBIENT)
33 > #define  RAYREFL        (SHADOW|REFLECTED|AMBIENT|SPECULAR)
34  
35 + /* Arrange so double's come first for optimal alignment */
36 + /* Pointers and long's come second for 64-bit mode */
37 + /* Int's next (unknown length), then floats, followed by short's & char's */
38   typedef struct ray {
39 <        long  rno;              /* unique ray number */
40 <        int  rlvl;              /* number of reflections for this ray */
41 <        float  rweight;         /* cumulative weight of this ray */
42 <        short  rtype;           /* ray type */
43 <        short  crtype;          /* cumulative ray type */
44 <        struct ray  *parent;    /* ray this originated from */
45 <        FVECT  rorg;            /* origin of ray */
46 <        FVECT  rdir;            /* normalized direction of ray */
47 <        int  rsrc;              /* source we're aiming for */
48 <        OBJECT  *clipset;       /* set of objects currently clipped */
49 <        OBJECT  *newcset;       /* next clipset, used for transmission */
50 <        OBJREC  *ro;            /* intersected object */
51 <        double  rot;            /* distance to object */
52 <        FVECT  rop;             /* intersection point */
53 <        FVECT  ron;             /* intersection surface normal */
54 <        double  rod;            /* -DOT(rdir, ron) */
55 <        double  rofx[4][4];     /* transform from object space */
56 <        double  rofs;           /* scaling factor from object */
57 <        double  robx[4][4];     /* transform back to object space */
58 <        double  robs;           /* back scaling factor */
59 <        FVECT  pert;            /* surface normal perturbation */
60 <        COLOR  pcol;            /* pattern color */
61 <        COLOR  rcol;            /* returned ray value */
39 >        FVECT   rorg;           /* origin of ray */
40 >        FVECT   rdir;           /* normalized direction of ray */
41 >        RREAL   rmax;           /* maximum distance (aft clipping plane) */
42 >        RREAL   rot;            /* distance to object */
43 >        FVECT   rop;            /* intersection point */
44 >        FVECT   ron;            /* intersection surface normal */
45 >        RREAL   rod;            /* -DOT(rdir, ron) */
46 >        RREAL   uv[2];          /* local coordinates */
47 >        FVECT   pert;           /* surface normal perturbation */
48 >        RREAL   rt;             /* returned effective ray length */
49 >        const struct ray  *parent;      /* ray this originated from */
50 >        OBJECT  *clipset;       /* set of objects currently clipped */
51 >        OBJECT  *newcset;       /* next clipset, used for transmission */
52 >        void    (*revf)(struct ray *);  /* ray evaluation function */
53 >        void    (*hitf)(OBJECT *, struct ray *);        /* custom hit test */
54 >        OBJREC  *ro;            /* intersected object (one with material) */
55 >        FULLXF  *rox;           /* object transformation */
56 >        int     *slights;       /* list of lights to test for scattering */
57 >        RNUMBER rno;            /* unique ray number */
58 >        int     rlvl;           /* number of reflections for this ray */
59 >        int     rsrc;           /* source we're aiming for */
60 >        float   rweight;        /* cumulative weight (for termination) */
61 >        COLOR   rcoef;          /* contribution coefficient w.r.t. parent */
62 >        COLOR   pcol;           /* pattern color */
63 >        COLOR   rcol;           /* returned radiance value */
64 >        COLOR   cext;           /* medium extinction coefficient */
65 >        COLOR   albedo;         /* medium scattering albedo */
66 >        float   gecc;           /* scattering eccentricity coefficient */
67 >        OBJECT  robj;           /* intersected object number */
68 >        short   rtype;          /* ray type */
69 >        short   crtype;         /* cumulative ray type */
70   }  RAY;
71  
72 < extern double  raynormal();
72 > #define  rayvalue(r)    (*(r)->revf)(r)
73 >
74 > extern char  VersionID[];       /* Radiance version ID string */
75 >
76 > extern CUBE     thescene;       /* our scene */
77 > extern OBJECT   nsceneobjs;     /* number of objects in our scene */
78 >
79 > extern unsigned long    raynum; /* next ray ID */
80 > extern unsigned long    nrays;  /* total rays traced so far */
81 >
82 > extern OBJREC  Lamb;            /* a Lambertian surface */
83 > extern OBJREC  Aftplane;        /* aft clipping object */
84 >
85 > extern void     (*trace)();     /* global trace reporting callback */
86 >
87 > extern int      dimlist[];      /* dimension list for distribution */
88 > extern int      ndims;          /* number of dimensions so far */
89 > extern int      samplendx;      /* index for this sample */
90 >
91 > extern int      ray_savesiz;    /* size of parameter save buffer */
92 >
93 > extern int      do_irrad;       /* compute irradiance? */
94 >
95 > extern int      rand_samp;      /* pure Monte Carlo sampling? */
96 >
97 > extern double   dstrsrc;        /* square source distribution */
98 > extern double   shadthresh;     /* shadow threshold */
99 > extern double   shadcert;       /* shadow testing certainty */
100 > extern int      directrelay;    /* number of source relays */
101 > extern int      vspretest;      /* virtual source pretest density */
102 > extern int      directvis;      /* light sources visible to eye? */
103 > extern double   srcsizerat;     /* maximum source size/dist. ratio */
104 >
105 > extern double   specthresh;     /* specular sampling threshold */
106 > extern double   specjitter;     /* specular sampling jitter */
107 >
108 > extern COLOR    cextinction;    /* global extinction coefficient */
109 > extern COLOR    salbedo;        /* global scattering albedo */
110 > extern double   seccg;          /* global scattering eccentricity */
111 > extern double   ssampdist;      /* scatter sampling distance */
112 >
113 > extern int      backvis;        /* back face visibility */
114 >
115 > extern int      maxdepth;       /* maximum recursion depth */
116 > extern double   minweight;      /* minimum ray weight */
117 >
118 > extern char     *ambfile;       /* ambient file name */
119 > extern COLOR    ambval;         /* ambient value */
120 > extern int      ambvwt;         /* initial weight for ambient value */
121 > extern double   ambacc;         /* ambient accuracy */
122 > extern int      ambres;         /* ambient resolution */
123 > extern int      ambdiv;         /* ambient divisions */
124 > extern int      ambssamp;       /* ambient super-samples */
125 > extern int      ambounce;       /* ambient bounces */
126 > extern char     *amblist[];     /* ambient include/exclude list */
127 > extern int      ambincl;        /* include == 1, exclude == 0 */
128 >
129 > extern int      ray_pnprocs;    /* number of child processes */
130 > extern int      ray_pnidle;     /* number of idle processes */
131 >
132 > #ifndef AMBLLEN
133 > #define AMBLLEN         512     /* max. ambient list length */
134 > #endif
135 > #define AMBWORD         12      /* average word length */
136 >
137 > typedef struct {                /* rendering parameter holder */
138 >        int     do_irrad;
139 >        int     rand_samp;
140 >        double  dstrsrc;
141 >        double  shadthresh;
142 >        double  shadcert;
143 >        int     directrelay;
144 >        int     vspretest;
145 >        int     directvis;
146 >        double  srcsizerat;
147 >        COLOR   cextinction;
148 >        COLOR   salbedo;
149 >        double  seccg;
150 >        double  ssampdist;
151 >        double  specthresh;
152 >        double  specjitter;
153 >        int     backvis;
154 >        int     maxdepth;
155 >        double  minweight;
156 >        char    ambfile[512];
157 >        COLOR   ambval;
158 >        int     ambvwt;
159 >        double  ambacc;
160 >        int     ambres;
161 >        int     ambdiv;
162 >        int     ambssamp;
163 >        int     ambounce;
164 >        int     ambincl;
165 >        short   amblndx[AMBLLEN+1];
166 >        char    amblval[AMBLLEN*AMBWORD];
167 > } RAYPARAMS;
168 >
169 > #define rpambmod(p,i)   ( (i)>=AMBLLEN||(p)->amblndx[i]<0 ? \
170 >                          (char *)NULL : (p)->amblval+(p)->amblndx[i] )
171 >
172 >                                        /* defined in duphead.c */
173 > extern void     headclean(void);
174 > extern void     openheader(void);
175 > extern void     dupheader(void);
176 >                                        /* defined in persist.c */
177 > extern void persistfile(char *pfn);
178 > extern void     pfdetach(void);
179 > extern void     pfclean(void);
180 > extern void     pflock(int lf);
181 > extern void     pfhold(void);
182 > extern void     io_process(void);
183 >                                        /* defined in freeobjmem.c */
184 > extern int      free_objs(OBJECT on, OBJECT no);
185 > extern void     free_objmem(void);
186 >                                        /* defined in preload.c */
187 > extern int      load_os(OBJREC *op);
188 > extern void     preload_objs(void);
189 >                                        /* defined in raycalls.c */
190 > extern void     ray_init(char *otnm);
191 > extern void     ray_trace(RAY *r);
192 > extern void     ray_done(int freall);
193 > extern void     ray_save(RAYPARAMS *rp);
194 > extern void     ray_restore(RAYPARAMS *rp);
195 > extern void     ray_defaults(RAYPARAMS *rp);
196 >                                        /* defined in raypcalls.c */
197 > extern void     ray_pinit(char *otnm, int nproc);
198 > extern int      ray_psend(RAY *r);
199 > extern int      ray_pqueue(RAY *r);
200 > extern int      ray_presult(RAY *r, int poll);
201 > extern void     ray_pdone(int freall);
202 > extern void     ray_popen(int nadd);
203 > extern void     ray_pclose(int nsub);
204 >                                        /* defined in ray_fifo.c */
205 > extern int      (*ray_fifo_out)(RAY *r);
206 > extern int      ray_fifo_in(RAY *r);
207 > extern int      ray_fifo_flush(void);
208 >                                        /* defined in raytrace.c */
209 > extern int      rayorigin(RAY *r, int rt, const RAY *ro, const COLOR rc);
210 > extern void     rayclear(RAY *r);
211 > extern void     raytrace(RAY *r);
212 > extern void     rayhit(OBJECT *oset, RAY *r);
213 > extern void     raycont(RAY *r);
214 > extern void     raytrans(RAY *r);
215 > extern int      rayshade(RAY *r, int mod);
216 > extern void     rayparticipate(RAY *r);
217 > extern void     raytexture(RAY *r, OBJECT mod);
218 > extern int      raymixture(RAY *r, OBJECT fore, OBJECT back, double coef);
219 > extern void     raycontrib(double rc[3], const RAY *r, int flags);
220 > extern double   raydist(const RAY *r, int flags);
221 > extern double   raynormal(FVECT norm, RAY *r);
222 > extern void     newrayxf(RAY *r);
223 > extern void     flipsurface(RAY *r);
224 > extern int      localhit(RAY *r, CUBE *scene);
225 >                                        /* defined in renderopts.c */
226 > extern int      getrenderopt(int ac, char *av[]);
227 > extern void     print_rdefaults(void);
228 >                                        /* defined in srcdraw.c */
229 > extern void     drawsources(COLOR *pic[], float *zbf[],
230 >                        int x0, int xsiz, int y0, int ysiz);
231 > extern void init_drawsources(int rad);
232 >                                        /* defined in rt/initotypes.c */
233 > extern void initotypes(void);
234 >                                        /* module main procedures */
235 > extern void     rtrace(char *fname, int nproc);
236 > extern char     *formstr(int  f);
237 > extern void     rview(void);
238 > extern void     rpict(int seq, char *pout, char *zout, char *prvr);
239 >
240 >
241 > #ifdef __cplusplus
242 > }
243 > #endif
244 > #endif /* _RAD_RAY_H_ */
245 >

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines