80 |
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81 |
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#define rayreorient(r) if ((r)->rflips & 1) flipsurface(r); else |
82 |
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83 |
< |
extern char VersionID[]; /* Radiance version ID string */ |
83 |
> |
extern char VersionID[]; /* Radiance version ID string */ |
84 |
> |
extern char RFeatureList[]; /* newline-separated feature list */ |
85 |
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86 |
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extern CUBE thescene; /* our scene */ |
87 |
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extern OBJECT nsceneobjs; /* number of objects in our scene */ |
236 |
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extern void flipsurface(RAY *r); |
237 |
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extern int localhit(RAY *r, CUBE *scene); |
238 |
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/* defined in renderopts.c */ |
239 |
+ |
extern int feature_status(int ac, char *av[]); |
240 |
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extern int getrenderopt(int ac, char *av[]); |
241 |
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extern void print_rdefaults(void); |
242 |
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/* defined in srcdraw.c */ |