| 9 |
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#include "octree.h" |
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#include "object.h" |
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#include "color.h" |
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+ |
#include "pmapparm.h" |
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|
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#ifdef __cplusplus |
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extern "C" { |
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RREAL rod; /* -DOT(rdir, ron) */ |
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RREAL uv[2]; /* local coordinates */ |
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FVECT pert; /* surface normal perturbation */ |
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< |
RREAL rt; /* returned effective ray length */ |
| 49 |
> |
RREAL rmt; /* returned mirrored ray length */ |
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> |
RREAL rxt; /* returned unmirrored ray length */ |
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const struct ray *parent; /* ray this originated from */ |
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OBJECT *clipset; /* set of objects currently clipped */ |
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OBJECT *newcset; /* next clipset, used for transmission */ |
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float rweight; /* cumulative weight (for termination) */ |
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COLOR rcoef; /* contribution coefficient w.r.t. parent */ |
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COLOR pcol; /* pattern color */ |
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+ |
COLOR mcol; /* mirrored color contribution */ |
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COLOR rcol; /* returned radiance value */ |
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COLOR cext; /* medium extinction coefficient */ |
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COLOR albedo; /* medium scattering albedo */ |
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|
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#define rayvalue(r) (*(r)->revf)(r) |
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|
|
| 77 |
+ |
#define raydistance(r) (bright((r)->mcol) > 0.5*bright((r)->rcol) ? \ |
| 78 |
+ |
(r)->rmt : (r)->rxt) |
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+ |
|
| 80 |
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extern char VersionID[]; /* Radiance version ID string */ |
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|
| 82 |
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extern CUBE thescene; /* our scene */ |
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extern OBJECT nsceneobjs; /* number of objects in our scene */ |
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|
| 85 |
< |
extern unsigned long raynum; /* next ray ID */ |
| 86 |
< |
extern unsigned long nrays; /* total rays traced so far */ |
| 85 |
> |
extern RNUMBER raynum; /* next ray ID */ |
| 86 |
> |
extern RNUMBER nrays; /* total rays traced so far */ |
| 87 |
|
|
| 88 |
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extern OBJREC Lamb; /* a Lambertian surface */ |
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extern OBJREC Aftplane; /* aft clipping object */ |
| 170 |
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int ambincl; |
| 171 |
|
short amblndx[AMBLLEN+1]; |
| 172 |
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char amblval[AMBLLEN*AMBWORD]; |
| 173 |
+ |
|
| 174 |
+ |
/* PMAP: photon mapping parameters */ |
| 175 |
+ |
PhotonMapParams pmapParams [NUM_PMAP_TYPES]; |
| 176 |
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} RAYPARAMS; |
| 177 |
|
|
| 178 |
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#define rpambmod(p,i) ( (i)>=AMBLLEN||(p)->amblndx[i]<0 ? \ |
| 204 |
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extern void ray_defaults(RAYPARAMS *rp); |
| 205 |
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/* defined in raypcalls.c */ |
| 206 |
|
extern void ray_pinit(char *otnm, int nproc); |
| 207 |
< |
extern void ray_psend(RAY *r); |
| 207 |
> |
extern int ray_psend(RAY *r); |
| 208 |
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extern int ray_pqueue(RAY *r); |
| 209 |
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extern int ray_presult(RAY *r, int poll); |
| 210 |
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extern void ray_pdone(int freall); |
| 225 |
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extern void rayparticipate(RAY *r); |
| 226 |
|
extern void raytexture(RAY *r, OBJECT mod); |
| 227 |
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extern int raymixture(RAY *r, OBJECT fore, OBJECT back, double coef); |
| 228 |
< |
extern void raycontrib(double rc[3], const RAY *r, int flags); |
| 228 |
> |
extern void raycontrib(RREAL rc[3], const RAY *r, int flags); |
| 229 |
|
extern double raydist(const RAY *r, int flags); |
| 230 |
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extern double raynormal(FVECT norm, RAY *r); |
| 231 |
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extern void newrayxf(RAY *r); |
| 246 |
|
extern void rview(void); |
| 247 |
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extern void rpict(int seq, char *pout, char *zout, char *prvr); |
| 248 |
|
|
| 249 |
+ |
#ifdef __FAST_MATH__ |
| 250 |
+ |
#define checknorm(vn) (void)normalize(vn) |
| 251 |
+ |
#else |
| 252 |
+ |
#define checknorm(vn) |
| 253 |
+ |
#endif |
| 254 |
|
|
| 255 |
|
#ifdef __cplusplus |
| 256 |
|
} |