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root/radiance/ray/src/rt/ray.h
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Comparing ray/src/rt/ray.h (file contents):
Revision 2.25 by greg, Tue Apr 19 01:15:06 2005 UTC vs.
Revision 2.40 by greg, Wed Dec 5 02:12:23 2018 UTC

# Line 9 | Line 9
9   #include  "octree.h"
10   #include  "object.h"
11   #include  "color.h"
12 + #include  "pmapparm.h"
13  
14   #ifdef __cplusplus
15   extern "C" {
16   #endif
17  
18 + #ifndef RNUMBER
19 + #define RNUMBER         unsigned long   /* ray counter (>= sizeof pointer) */
20 + #endif
21 +
22   #define  MAXDIM         32      /* maximum number of dimensions */
23  
24                                  /* ray type flags */
# Line 28 | Line 33 | extern "C" {
33                                  /* reflected ray types */
34   #define  RAYREFL        (SHADOW|REFLECTED|AMBIENT|SPECULAR)
35  
36 + /* Arrange so double's come first for optimal alignment */
37 + /* Pointers and long's come second for 64-bit mode */
38 + /* Int's next (unknown length), then floats, followed by short's & char's */
39   typedef struct ray {
32        unsigned long  rno;     /* unique ray number */
33        int     rlvl;           /* number of reflections for this ray */
34        float   rweight;        /* cumulative weight (for termination) */
35        COLOR   rcoef;          /* contribution coefficient w.r.t. parent */
36        short   rtype;          /* ray type */
37        short   crtype;         /* cumulative ray type */
38        const struct ray  *parent;      /* ray this originated from */
40          FVECT   rorg;           /* origin of ray */
41          FVECT   rdir;           /* normalized direction of ray */
42 <        double  rmax;           /* maximum distance (aft clipping plane) */
43 <        int     rsrc;           /* source we're aiming for */
42 >        RREAL   rmax;           /* maximum distance (aft clipping plane) */
43 >        RREAL   rot;            /* distance to object */
44 >        FVECT   rop;            /* intersection point */
45 >        FVECT   ron;            /* intersection surface normal */
46 >        RREAL   rod;            /* -DOT(rdir, ron) */
47 >        RREAL   uv[2];          /* local coordinates */
48 >        FVECT   pert;           /* surface normal perturbation */
49 >        RREAL   rmt;            /* returned mirrored ray length */
50 >        RREAL   rxt;            /* returned unmirrored ray length */
51 >        const struct ray  *parent;      /* ray this originated from */
52          OBJECT  *clipset;       /* set of objects currently clipped */
53          OBJECT  *newcset;       /* next clipset, used for transmission */
54 +        void    (*revf)(struct ray *);  /* ray evaluation function */
55          void    (*hitf)(OBJECT *, struct ray *);        /* custom hit test */
46        OBJECT  robj;           /* intersected object number */
56          OBJREC  *ro;            /* intersected object (one with material) */
48        double  rot;            /* distance to object */
49        FVECT   rop;            /* intersection point */
50        FVECT   ron;            /* intersection surface normal */
51        double  rod;            /* -DOT(rdir, ron) */
57          FULLXF  *rox;           /* object transformation */
58 <        RREAL   uv[2];          /* local coordinates */
59 <        FVECT   pert;           /* surface normal perturbation */
58 >        int     *slights;       /* list of lights to test for scattering */
59 >        RNUMBER rno;            /* unique ray number */
60 >        int     rlvl;           /* number of reflections for this ray */
61 >        int     rsrc;           /* source we're aiming for */
62 >        float   rweight;        /* cumulative weight (for termination) */
63 >        COLOR   rcoef;          /* contribution coefficient w.r.t. parent */
64          COLOR   pcol;           /* pattern color */
65 +        COLOR   mcol;           /* mirrored color contribution */
66          COLOR   rcol;           /* returned radiance value */
57        double  rt;             /* returned effective ray length */
67          COLOR   cext;           /* medium extinction coefficient */
68          COLOR   albedo;         /* medium scattering albedo */
69          float   gecc;           /* scattering eccentricity coefficient */
70 <        int     *slights;       /* list of lights to test for scattering */
70 >        OBJECT  robj;           /* intersected object number */
71 >        short   rtype;          /* ray type */
72 >        short   crtype;         /* cumulative ray type */
73   }  RAY;
74  
75 + #define  rayvalue(r)    (*(r)->revf)(r)
76 +
77 + #define  raydistance(r) (bright((r)->mcol) > 0.5*bright((r)->rcol) ? \
78 +                                (r)->rmt : (r)->rxt)
79 +
80   extern char  VersionID[];       /* Radiance version ID string */
81  
82   extern CUBE     thescene;       /* our scene */
83   extern OBJECT   nsceneobjs;     /* number of objects in our scene */
84  
85 < extern unsigned long    raynum; /* next ray ID */
86 < extern unsigned long    nrays;  /* total rays traced so far */
85 > extern RNUMBER  raynum;         /* next ray ID */
86 > extern RNUMBER  nrays;          /* total rays traced so far */
87  
88   extern OBJREC  Lamb;            /* a Lambertian surface */
89   extern OBJREC  Aftplane;        /* aft clipping object */
# Line 82 | Line 98 | extern int     ray_savesiz;    /* size of parameter save buff
98  
99   extern int      do_irrad;       /* compute irradiance? */
100  
101 + extern int      rand_samp;      /* pure Monte Carlo sampling? */
102 +
103   extern double   dstrsrc;        /* square source distribution */
104   extern double   shadthresh;     /* shadow threshold */
105   extern double   shadcert;       /* shadow testing certainty */
# Line 124 | Line 142 | extern int     ray_pnidle;     /* number of idle processes */
142  
143   typedef struct {                /* rendering parameter holder */
144          int     do_irrad;
145 +        int     rand_samp;
146          double  dstrsrc;
147          double  shadthresh;
148          double  shadcert;
# Line 151 | Line 170 | typedef struct {               /* rendering parameter holder */
170          int     ambincl;
171          short   amblndx[AMBLLEN+1];
172          char    amblval[AMBLLEN*AMBWORD];
173 +        
174 +        /* PMAP: photon mapping parameters */
175 +        PhotonMapParams pmapParams [NUM_PMAP_TYPES];
176   } RAYPARAMS;
177  
178   #define rpambmod(p,i)   ( (i)>=AMBLLEN||(p)->amblndx[i]<0 ? \
# Line 182 | Line 204 | extern void    ray_restore(RAYPARAMS *rp);
204   extern void     ray_defaults(RAYPARAMS *rp);
205                                          /* defined in raypcalls.c */
206   extern void     ray_pinit(char *otnm, int nproc);
207 < extern void     ray_psend(RAY *r);
207 > extern int      ray_psend(RAY *r);
208   extern int      ray_pqueue(RAY *r);
209   extern int      ray_presult(RAY *r, int poll);
210   extern void     ray_pdone(int freall);
211   extern void     ray_popen(int nadd);
212   extern void     ray_pclose(int nsub);
213 +                                        /* defined in ray_fifo.c */
214 + extern int      (*ray_fifo_out)(RAY *r);
215 + extern int      ray_fifo_in(RAY *r);
216 + extern int      ray_fifo_flush(void);
217                                          /* defined in raytrace.c */
218   extern int      rayorigin(RAY *r, int rt, const RAY *ro, const COLOR rc);
219   extern void     rayclear(RAY *r);
220 < extern void     rayvalue(RAY *r);
220 > extern void     raytrace(RAY *r);
221   extern void     rayhit(OBJECT *oset, RAY *r);
222   extern void     raycont(RAY *r);
223   extern void     raytrans(RAY *r);
224 + extern int      raytirrad(OBJREC *m, RAY *r);
225   extern int      rayshade(RAY *r, int mod);
226   extern void     rayparticipate(RAY *r);
227   extern void     raytexture(RAY *r, OBJECT mod);
228   extern int      raymixture(RAY *r, OBJECT fore, OBJECT back, double coef);
229 < extern void     raycontrib(COLOR rc, const RAY *r, int flags);
229 > extern void     raycontrib(RREAL rc[3], const RAY *r, int flags);
230   extern double   raydist(const RAY *r, int flags);
231   extern double   raynormal(FVECT norm, RAY *r);
232   extern void     newrayxf(RAY *r);
# Line 215 | Line 242 | extern void init_drawsources(int rad);
242                                          /* defined in rt/initotypes.c */
243   extern void initotypes(void);
244                                          /* module main procedures */
245 < extern void     rtrace(char *fname);
246 < extern char * formstr(int  f);
245 > extern void     rtrace(char *fname, int nproc);
246 > extern char     *formstr(int  f);
247   extern void     rview(void);
248   extern void     rpict(int seq, char *pout, char *zout, char *prvr);
249  
250 + #ifdef __FAST_MATH__
251 + #define checknorm(vn)   (void)normalize(vn)
252 + #else
253 + #define checknorm(vn)
254 + #endif
255  
256   #ifdef __cplusplus
257   }

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