Final fix to problem of queue overflow (I hope)
Eliminated restriction with -n and -I in rtrace
Created FIFO calls for ray multiprocessing
Created RNUMBER type (#define) in preparation for 64-bit compiling
Rearranged some struct's for better efficiency on 64-bit architectures
Fixed bugs in black glass transmission and source weight computation
Added -R option for pure Monte Carlo rendering, replacing -DMC compile option
Got rtcontrib working and wrote basic man page
Extensive changes to enable rtrace -oTW option for tracking ray contributions
Eliminated revf member from RAY struct, as it was never really needed
Increased defaults and allowed for compiler override related to -a{E,I} options
Continued ANSIfication. There are only bits and pieces left now.
Created proper prototypes for function pointers and included missing headers
Instrumented headers against multiple inclusion and for use from C++. Moved includes in headers out of "C" scope.
Broke standard.h into rtio.h, rterror.h, rtmath.h, and rtmisc.h
Abstracted process and path handling for Windows. Renamed FLOAT to RREAL because of conflict on Windows. Added conditional compiles for some signal handlers.
Instrumented headers against multiple inclusion and for use from C++. Removed NOPROTO sections.
Added missing prototype for raytexture()
First working version of new "mesh" primitive, obj2mesh converter
Modified new ray hit interface to check whole sets at a time
Replaced inline copyright notice with #include "copyright.h"
Changes and check-in for 3.5 release Includes new source files and modifications not recorded for many years See ray/doc/notes/ReleaseNotes for notes between 3.1 and 3.5 release
comment change
added intersected object number for tracking instances
moved MAXSLIST macro to m_mist.c routine
changed albedo to 3-color parameter
fixed declaration of raydist()
added M_MIST (mist) type and global participating medium
added raydist() function
added -vo and -va (fore and aft clipping plane) view options
changed ray counters to unsigned long values
added specular sampling
updated revision number for release 2.0
added revf member to ray structure for dynamic evaluation
added MAXDIM
changed handling of matrix transformations with new MAT4 & XF types
added rt field for effective ray length
added forward object transform
Initial revision
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