--- ray/src/rt/ray.h 2004/03/30 16:13:01 2.22 +++ ray/src/rt/ray.h 2005/04/19 01:15:06 2.25 @@ -1,4 +1,4 @@ -/* RCSid $Id: ray.h,v 2.22 2004/03/30 16:13:01 schorsch Exp $ */ +/* RCSid $Id: ray.h,v 2.25 2005/04/19 01:15:06 greg Exp $ */ /* * ray.h - header file for routines using rays. */ @@ -31,17 +31,17 @@ extern "C" { typedef struct ray { unsigned long rno; /* unique ray number */ int rlvl; /* number of reflections for this ray */ - float rweight; /* cumulative weight of this ray */ + float rweight; /* cumulative weight (for termination) */ + COLOR rcoef; /* contribution coefficient w.r.t. parent */ short rtype; /* ray type */ short crtype; /* cumulative ray type */ - struct ray *parent; /* ray this originated from */ + const struct ray *parent; /* ray this originated from */ FVECT rorg; /* origin of ray */ FVECT rdir; /* normalized direction of ray */ double rmax; /* maximum distance (aft clipping plane) */ int rsrc; /* source we're aiming for */ OBJECT *clipset; /* set of objects currently clipped */ OBJECT *newcset; /* next clipset, used for transmission */ - void (*revf)(struct ray *); /* evaluation function for this ray */ void (*hitf)(OBJECT *, struct ray *); /* custom hit test */ OBJECT robj; /* intersected object number */ OBJREC *ro; /* intersected object (one with material) */ @@ -53,7 +53,7 @@ typedef struct ray { RREAL uv[2]; /* local coordinates */ FVECT pert; /* surface normal perturbation */ COLOR pcol; /* pattern color */ - COLOR rcol; /* returned ray value */ + COLOR rcol; /* returned radiance value */ double rt; /* returned effective ray length */ COLOR cext; /* medium extinction coefficient */ COLOR albedo; /* medium scattering albedo */ @@ -61,8 +61,6 @@ typedef struct ray { int *slights; /* list of lights to test for scattering */ } RAY; -#define rayvalue(r) (*(r)->revf)(r) - extern char VersionID[]; /* Radiance version ID string */ extern CUBE thescene; /* our scene */ @@ -119,8 +117,10 @@ extern int ambincl; /* include == 1, exclude == 0 */ extern int ray_pnprocs; /* number of child processes */ extern int ray_pnidle; /* number of idle processes */ -#define AMBLLEN 128 /* max. ambient list length */ -#define AMBWORD 8 /* average word length */ +#ifndef AMBLLEN +#define AMBLLEN 512 /* max. ambient list length */ +#endif +#define AMBWORD 12 /* average word length */ typedef struct { /* rendering parameter holder */ int do_irrad; @@ -189,9 +189,9 @@ extern void ray_pdone(int freall); extern void ray_popen(int nadd); extern void ray_pclose(int nsub); /* defined in raytrace.c */ -extern int rayorigin(RAY *r, RAY *ro, int rt, double rw); +extern int rayorigin(RAY *r, int rt, const RAY *ro, const COLOR rc); extern void rayclear(RAY *r); -extern void raytrace(RAY *r); +extern void rayvalue(RAY *r); extern void rayhit(OBJECT *oset, RAY *r); extern void raycont(RAY *r); extern void raytrans(RAY *r); @@ -199,7 +199,8 @@ extern int rayshade(RAY *r, int mod); extern void rayparticipate(RAY *r); extern void raytexture(RAY *r, OBJECT mod); extern int raymixture(RAY *r, OBJECT fore, OBJECT back, double coef); -extern double raydist(RAY *r, int flags); +extern void raycontrib(COLOR rc, const RAY *r, int flags); +extern double raydist(const RAY *r, int flags); extern double raynormal(FVECT norm, RAY *r); extern void newrayxf(RAY *r); extern void flipsurface(RAY *r);