--- ray/src/rt/ray.h 2005/04/15 04:44:51 2.24 +++ ray/src/rt/ray.h 2005/06/21 15:06:50 2.28 @@ -1,4 +1,4 @@ -/* RCSid $Id: ray.h,v 2.24 2005/04/15 04:44:51 greg Exp $ */ +/* RCSid $Id: ray.h,v 2.28 2005/06/21 15:06:50 greg Exp $ */ /* * ray.h - header file for routines using rays. */ @@ -31,16 +31,18 @@ extern "C" { typedef struct ray { unsigned long rno; /* unique ray number */ int rlvl; /* number of reflections for this ray */ - float rweight; /* cumulative weight of this ray */ + float rweight; /* cumulative weight (for termination) */ + COLOR rcoef; /* contribution coefficient w.r.t. parent */ short rtype; /* ray type */ short crtype; /* cumulative ray type */ - struct ray *parent; /* ray this originated from */ + const struct ray *parent; /* ray this originated from */ FVECT rorg; /* origin of ray */ FVECT rdir; /* normalized direction of ray */ double rmax; /* maximum distance (aft clipping plane) */ int rsrc; /* source we're aiming for */ OBJECT *clipset; /* set of objects currently clipped */ OBJECT *newcset; /* next clipset, used for transmission */ + void (*revf)(struct ray *); /* ray evaluation function */ void (*hitf)(OBJECT *, struct ray *); /* custom hit test */ OBJECT robj; /* intersected object number */ OBJREC *ro; /* intersected object (one with material) */ @@ -60,6 +62,8 @@ typedef struct ray { int *slights; /* list of lights to test for scattering */ } RAY; +#define rayvalue(r) (*(r)->revf)(r) + extern char VersionID[]; /* Radiance version ID string */ extern CUBE thescene; /* our scene */ @@ -81,6 +85,8 @@ extern int ray_savesiz; /* size of parameter save buff extern int do_irrad; /* compute irradiance? */ +extern int rand_samp; /* pure Monte Carlo sampling? */ + extern double dstrsrc; /* square source distribution */ extern double shadthresh; /* shadow threshold */ extern double shadcert; /* shadow testing certainty */ @@ -123,6 +129,7 @@ extern int ray_pnidle; /* number of idle processes */ typedef struct { /* rendering parameter holder */ int do_irrad; + int rand_samp; double dstrsrc; double shadthresh; double shadcert; @@ -188,9 +195,9 @@ extern void ray_pdone(int freall); extern void ray_popen(int nadd); extern void ray_pclose(int nsub); /* defined in raytrace.c */ -extern int rayorigin(RAY *r, RAY *ro, int rt, double rw); +extern int rayorigin(RAY *r, int rt, const RAY *ro, const COLOR rc); extern void rayclear(RAY *r); -extern void rayvalue(RAY *r); +extern void raytrace(RAY *r); extern void rayhit(OBJECT *oset, RAY *r); extern void raycont(RAY *r); extern void raytrans(RAY *r); @@ -198,7 +205,8 @@ extern int rayshade(RAY *r, int mod); extern void rayparticipate(RAY *r); extern void raytexture(RAY *r, OBJECT mod); extern int raymixture(RAY *r, OBJECT fore, OBJECT back, double coef); -extern double raydist(RAY *r, int flags); +extern void raycontrib(double rc[3], const RAY *r, int flags); +extern double raydist(const RAY *r, int flags); extern double raynormal(FVECT norm, RAY *r); extern void newrayxf(RAY *r); extern void flipsurface(RAY *r);