# | Line 85 | Line 85 | extern int ray_savesiz; /* size of parameter save buff | |
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85 | ||
86 | extern int do_irrad; /* compute irradiance? */ | |
87 | ||
88 | + | extern int rand_samp; /* pure Monte Carlo sampling? */ |
89 | + | |
90 | extern double dstrsrc; /* square source distribution */ | |
91 | extern double shadthresh; /* shadow threshold */ | |
92 | extern double shadcert; /* shadow testing certainty */ | |
# | Line 127 | Line 129 | extern int ray_pnidle; /* number of idle processes */ | |
129 | ||
130 | typedef struct { /* rendering parameter holder */ | |
131 | int do_irrad; | |
132 | + | int rand_samp; |
133 | double dstrsrc; | |
134 | double shadthresh; | |
135 | double shadcert; |
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