Continued ANSIfication. There are only bits and pieces left now.
Created proper prototypes for function pointers and included missing headers
Instrumented headers against multiple inclusion and for use from C++. Moved includes in headers out of "C" scope.
Broke standard.h into rtio.h, rterror.h, rtmath.h, and rtmisc.h
Abstracted process and path handling for Windows. Renamed FLOAT to RREAL because of conflict on Windows. Added conditional compiles for some signal handlers.
Instrumented headers against multiple inclusion and for use from C++. Removed NOPROTO sections.
Added missing prototype for raytexture()
First working version of new "mesh" primitive, obj2mesh converter
Modified new ray hit interface to check whole sets at a time
Replaced inline copyright notice with #include "copyright.h"
Changes and check-in for 3.5 release Includes new source files and modifications not recorded for many years See ray/doc/notes/ReleaseNotes for notes between 3.1 and 3.5 release
comment change
added intersected object number for tracking instances
moved MAXSLIST macro to m_mist.c routine
changed albedo to 3-color parameter
fixed declaration of raydist()
added M_MIST (mist) type and global participating medium
added raydist() function
added -vo and -va (fore and aft clipping plane) view options
changed ray counters to unsigned long values
added specular sampling
updated revision number for release 2.0
added revf member to ray structure for dynamic evaluation
added MAXDIM
changed handling of matrix transformations with new MAT4 & XF types
added rt field for effective ray length
added forward object transform
Initial revision
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