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Comparing ray/src/rt/ray.h (file contents):
Revision 2.5 by greg, Thu Nov 2 17:38:07 1995 UTC vs.
Revision 2.52 by greg, Fri Apr 5 01:10:26 2024 UTC

# Line 1 | Line 1
1 < /* Copyright (c) 1995 Regents of the University of California */
2 <
3 < /* SCCSid "$SunId$ LBL" */
4 <
1 > /* RCSid $Id$ */
2   /*
3   *  ray.h - header file for routines using rays.
7 *
8 *     8/7/85
4   */
5 + #ifndef _RAD_RAY_H_
6 + #define _RAD_RAY_H_
7  
8   #include  "standard.h"
9 <
9 > #include  "octree.h"
10   #include  "object.h"
14
11   #include  "color.h"
12 + #include  "pmapparm.h"
13  
14 + #ifdef __cplusplus
15 + extern "C" {
16 + #endif
17 +
18 + #ifndef RNUMBER
19 + #define RNUMBER         size_t          /* ray counter (>= sizeof pointer) */
20 + #endif
21 +
22 + #define  MAXDIM         32      /* maximum number of sampling dimensions */
23 +
24                                  /* ray type flags */
25   #define  PRIMARY        01              /* original ray */
26 < #define  SHADOW         02              /* ray to light source */
26 > #define  RSHADOW        02              /* reflected ray to light source */
27   #define  REFLECTED      04              /* reflected ray */
28   #define  REFRACTED      010             /* refracted (bent) ray */
29   #define  TRANS          020             /* transmitted/transferred ray */
30 < #define  AMBIENT        040             /* ray scattered for interreflection */
31 < #define  SPECULAR       0100            /* ray scattered for specular */
30 > #define  RAMBIENT       040             /* reflected diffuse interreflection */
31 > #define  RSPECULAR      0100            /* reflected specular */
32 > #define  TSHADOW        0200            /* transmitted shadow */
33 > #define  TAMBIENT       0400            /* transmitted ambient */
34 > #define  TSPECULAR      01000           /* transmitted specular */
35 > #define  SHADOW         (RSHADOW|TSHADOW)
36 > #define  AMBIENT        (RAMBIENT|TAMBIENT)
37 > #define  SPECULAR       (RSPECULAR|TSPECULAR)
38  
39                                  /* reflected ray types */
40 < #define  RAYREFL        (SHADOW|REFLECTED|AMBIENT|SPECULAR)
40 > #define  RAYREFL        (RSHADOW|REFLECTED|RAMBIENT|RSPECULAR)
41  
42 + /* Arrange so double's come first for optimal alignment */
43 + /* Pointers and long's come second for 64-bit mode */
44 + /* Int's next (unknown length), then floats, followed by short's & char's */
45   typedef struct ray {
46 <        unsigned long  rno;     /* unique ray number */
47 <        int  rlvl;              /* number of reflections for this ray */
48 <        float  rweight;         /* cumulative weight of this ray */
49 <        short  rtype;           /* ray type */
50 <        short  crtype;          /* cumulative ray type */
51 <        struct ray  *parent;    /* ray this originated from */
52 <        FVECT  rorg;            /* origin of ray */
53 <        FVECT  rdir;            /* normalized direction of ray */
54 <        double  rmax;           /* maximum distance (aft clipping plane) */
55 <        int  rsrc;              /* source we're aiming for */
56 <        OBJECT  *clipset;       /* set of objects currently clipped */
57 <        OBJECT  *newcset;       /* next clipset, used for transmission */
58 <        int  (*revf)();         /* evaluation function for this ray */
59 <        OBJREC  *ro;            /* intersected object */
60 <        double  rot;            /* distance to object */
61 <        FVECT  rop;             /* intersection point */
62 <        FVECT  ron;             /* intersection surface normal */
63 <        double  rod;            /* -DOT(rdir, ron) */
64 <        FULLXF  *rox;           /* object transformation */
65 <        FVECT  pert;            /* surface normal perturbation */
66 <        COLOR  pcol;            /* pattern color */
67 <        COLOR  rcol;            /* returned ray value */
68 <        double  rt;             /* returned effective ray length */
46 >        FVECT   rorg;           /* origin of ray */
47 >        FVECT   rdir;           /* normalized direction of ray */
48 >        RREAL   rmax;           /* maximum distance (aft clipping plane) */
49 >        RREAL   rot;            /* distance to object */
50 >        FVECT   rop;            /* intersection point */
51 >        FVECT   ron;            /* intersection surface normal */
52 >        RREAL   rod;            /* -DOT(rdir, ron) */
53 >        RREAL   uv[2];          /* local coordinates */
54 >        FVECT   pert;           /* surface normal perturbation */
55 >        RREAL   rmt;            /* returned mirrored ray length */
56 >        RREAL   rxt;            /* returned unmirrored ray length */
57 >        const struct ray  *parent;      /* ray this originated from */
58 >        OBJECT  *clipset;       /* set of objects currently clipped */
59 >        OBJECT  *newcset;       /* next clipset, used for transmission */
60 >        void    (*revf)(struct ray *);  /* ray evaluation function */
61 >        void    (*hitf)(OBJECT *, struct ray *);        /* custom hit test */
62 >        OBJREC  *ro;            /* intersected object (one with material) */
63 >        FULLXF  *rox;           /* object transformation */
64 >        int     *slights;       /* list of lights to test for scattering */
65 >        RNUMBER rno;            /* unique ray number */
66 >        OBJECT  robj;           /* intersected object number */
67 >        int     rsrc;           /* source we're aiming for */
68 >        float   rweight;        /* cumulative weight (for termination) */
69 >        float   gecc;           /* scattering eccentricity coefficient */
70 >        SCOLOR  rcoef;          /* contribution coefficient w.r.t. parent */
71 >        SCOLOR  pcol;           /* pattern color */
72 >        SCOLOR  mcol;           /* mirrored color contribution */
73 >        SCOLOR  rcol;           /* returned radiance value */
74 >        COLOR   cext;           /* medium extinction coefficient */
75 >        COLOR   albedo;         /* medium scattering albedo */
76 >        short   rflips;         /* surface orientation has been reversed */
77 >        short   rlvl;           /* number of reflections for this ray */
78 >        short   rtype;          /* ray type */
79 >        short   crtype;         /* cumulative ray type */
80   }  RAY;
81  
82 < extern int  raytrace();
82 > #define  rayvalue(r)    (*(r)->revf)(r)
83  
84 < extern double  raynormal();
84 > #define  thrudir(r,v)   ((r)->rod > 0 ^ DOT((r)->ron,v) > 0)
85  
86 < extern double  raydistance();
86 > #define  raydistance(r) (pbright((r)->mcol) > 0.5*pbright((r)->rcol) ? \
87 >                                (r)->rmt : (r)->rxt)
88  
89 < extern int  dimlist[];          /* dimension list for distribution */
62 < extern int  ndims;              /* number of dimensions so far */
63 < extern int  samplendx;          /* index for this sample */
89 > #define  rayreorient(r) if ((r)->rflips & 1) flipsurface(r); else
90  
91 < #define  MAXDIM         32      /* maximum number of dimensions */
91 > extern char     VersionID[];    /* Radiance version ID string */
92 > extern char     RFeatureList[]; /* newline-separated feature list */
93  
94 < #define  rayvalue(r)    (*(r)->revf)(r)
94 > extern CUBE     thescene;       /* our scene */
95 > extern OBJECT   nsceneobjs;     /* number of objects in our scene */
96 >
97 > extern RNUMBER  raynum;         /* next ray ID */
98 > extern RNUMBER  nrays;          /* total rays traced so far */
99 >
100 > extern OBJREC  Lamb;            /* a Lambertian surface */
101 > extern OBJREC  Aftplane;        /* aft clipping object */
102 >
103 > extern void     (*trace)(RAY*); /* global trace reporting callback */
104 >
105 > extern int      dimlist[];      /* dimension list for distribution */
106 > extern int      ndims;          /* number of dimensions so far */
107 > extern int      samplendx;      /* index for this sample */
108 >
109 > extern int      do_irrad;       /* compute irradiance? */
110 >
111 > extern int      rand_samp;      /* pure Monte Carlo sampling? */
112 >
113 > extern double   dstrsrc;        /* square source distribution */
114 > extern double   shadthresh;     /* shadow threshold */
115 > extern double   shadcert;       /* shadow testing certainty */
116 > extern int      directrelay;    /* number of source relays */
117 > extern int      vspretest;      /* virtual source pretest density */
118 > extern int      directvis;      /* light sources visible to eye? */
119 > extern double   srcsizerat;     /* maximum source size/dist. ratio */
120 >
121 > extern double   specthresh;     /* specular sampling threshold */
122 > extern double   specjitter;     /* specular sampling jitter */
123 >
124 > extern COLOR    cextinction;    /* global extinction coefficient */
125 > extern COLOR    salbedo;        /* global scattering albedo */
126 > extern double   seccg;          /* global scattering eccentricity */
127 > extern double   ssampdist;      /* scatter sampling distance */
128 >
129 > extern int      backvis;        /* back face visibility */
130 >
131 > extern int      maxdepth;       /* maximum recursion depth */
132 > extern double   minweight;      /* minimum ray weight */
133 >
134 > extern char     *ambfile;       /* ambient file name */
135 > extern COLOR    ambval;         /* ambient value */
136 > extern int      ambvwt;         /* initial weight for ambient value */
137 > extern double   ambacc;         /* ambient accuracy */
138 > extern int      ambres;         /* ambient resolution */
139 > extern int      ambdiv;         /* ambient divisions */
140 > extern int      ambssamp;       /* ambient super-samples */
141 > extern int      ambounce;       /* ambient bounces */
142 > extern char     *amblist[];     /* ambient include/exclude list */
143 > extern int      ambincl;        /* include == 1, exclude == 0 */
144 >
145 > extern int      ray_pnprocs;    /* number of child processes */
146 > extern int      ray_pnidle;     /* number of idle processes */
147 >
148 > #ifndef AMBLLEN
149 > #define AMBLLEN         512     /* max. ambient list length */
150 > #endif
151 > #define AMBWORD         12      /* average word length */
152 >
153 > typedef struct {                /* rendering parameter holder */
154 >        int     do_irrad;
155 >        int     rand_samp;
156 >        double  dstrsrc;
157 >        double  shadthresh;
158 >        double  shadcert;
159 >        int     directrelay;
160 >        int     vspretest;
161 >        int     directvis;
162 >        double  srcsizerat;
163 >        COLOR   cextinction;
164 >        COLOR   salbedo;
165 >        double  seccg;
166 >        double  ssampdist;
167 >        double  specthresh;
168 >        double  specjitter;
169 >        int     backvis;
170 >        int     maxdepth;
171 >        double  minweight;
172 >        char    ambfile[512];
173 >        COLOR   ambval;
174 >        int     ambvwt;
175 >        double  ambacc;
176 >        int     ambres;
177 >        int     ambdiv;
178 >        int     ambssamp;
179 >        int     ambounce;
180 >        int     ambincl;
181 >        short   amblndx[AMBLLEN+1];
182 >        char    amblval[AMBLLEN*AMBWORD];
183 >        
184 >        /* PMAP: photon mapping parameters */
185 >        PhotonMapParams pmapParams [NUM_PMAP_TYPES];
186 > } RAYPARAMS;
187 >
188 > #define rpambmod(p,i)   ( (i)>=AMBLLEN||(p)->amblndx[i]<0 ? \
189 >                          (char *)NULL : (p)->amblval+(p)->amblndx[i] )
190 >
191 >                                        /* defined in duphead.c */
192 > extern void     headclean(void);
193 > extern void     openheader(void);
194 > extern void     dupheader(void);
195 >                                        /* defined in persist.c */
196 > extern void     persistfile(char *pfn);
197 > extern void     pfdetach(void);
198 > extern void     pfclean(void);
199 > extern void     pflock(int lf);
200 > extern void     pfhold(void);
201 > extern void     io_process(void);
202 >                                        /* defined in freeobjmem.c */
203 > extern int      free_objs(OBJECT on, OBJECT no);
204 > extern void     free_objmem(void);
205 >                                        /* defined in preload.c */
206 > extern int      load_os(OBJREC *op);
207 > extern void     preload_objs(void);
208 >                                        /* defined in raycalls.c */
209 > extern void     ray_init(char *otnm);
210 > extern void     ray_trace(RAY *r);
211 > extern void     ray_done(int freall);
212 > extern void     ray_save(RAYPARAMS *rp);
213 > extern void     ray_restore(RAYPARAMS *rp);
214 > extern void     ray_defaults(RAYPARAMS *rp);
215 >                                        /* defined in raypcalls.c */
216 > extern void     ray_pinit(char *otnm, int nproc);
217 > extern int      ray_psend(RAY *r);
218 > extern int      ray_pqueue(RAY *r);
219 > extern int      ray_presult(RAY *r, int poll);
220 > extern void     ray_pdone(int freall);
221 > extern void     ray_popen(int nadd);
222 > extern void     ray_pclose(int nsub);
223 >                                        /* defined in ray_fifo.c */
224 > extern int      (*ray_fifo_out)(RAY *r);
225 > extern int      ray_fifo_in(RAY *r);
226 > extern int      ray_fifo_flush(void);
227 >                                        /* defined in raytrace.c */
228 > extern int      rayorigin(RAY *r, int rt, const RAY *ro, const SCOLOR rc);
229 > extern void     rayclear(RAY *r);
230 > extern void     raytrace(RAY *r);
231 > extern int      rayreject(OBJREC *o, RAY *r, double t, double rod);
232 > extern void     rayhit(OBJECT *oset, RAY *r);
233 > extern void     raycont(RAY *r);
234 > extern void     raytrans(RAY *r);
235 > extern int      raytirrad(OBJREC *m, RAY *r);
236 > extern int      rayshade(RAY *r, int mod);
237 > extern void     rayparticipate(RAY *r);
238 > extern void     raytexture(RAY *r, OBJECT mod);
239 > extern int      raymixture(RAY *r, OBJECT fore, OBJECT back, double coef);
240 > extern void     raycontrib(SCOLOR rc, const RAY *r, int flags);
241 > extern double   raydist(const RAY *r, int flags);
242 > extern double   raynormal(FVECT norm, RAY *r);
243 > extern void     newrayxf(RAY *r);
244 > extern void     flipsurface(RAY *r);
245 > extern int      localhit(RAY *r, CUBE *scene);
246 >                                        /* defined in renderopts.c */
247 > extern int      feature_status(int ac, char *av[]);
248 > extern int      getrenderopt(int ac, char *av[]);
249 > extern void     print_rdefaults(void);
250 >                                        /* defined in srcdraw.c */
251 > extern void     drawsources(COLOR *pic[], float *zbf[],
252 >                        int x0, int xsiz, int y0, int ysiz);
253 > extern void     init_drawsources(int rad);
254 >                                        /* defined in rt/initotypes.c */
255 > extern void     initotypes(void);
256 >                                        /* module main procedures */
257 > extern void     rtrace(char *fname, int nproc);
258 > extern const char       *formstr(int  f);
259 > extern void     rview(void);
260 > extern void     rpict(int seq, char *pout, char *zout, char *prvr);
261 >
262 > #ifdef __FAST_MATH__
263 > #define checknorm(vn)   (void)normalize(vn)
264 > #else
265 > #define checknorm(vn)
266 > #endif
267 >
268 > #ifdef __cplusplus
269 > }
270 > #endif
271 > #endif /* _RAD_RAY_H_ */
272 >

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