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#include "octree.h" |
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#include "object.h" |
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#include "color.h" |
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+ |
#include "pmapparm.h" |
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#ifdef __cplusplus |
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extern "C" { |
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extern CUBE thescene; /* our scene */ |
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extern OBJECT nsceneobjs; /* number of objects in our scene */ |
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|
80 |
< |
extern unsigned long raynum; /* next ray ID */ |
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< |
extern unsigned long nrays; /* total rays traced so far */ |
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> |
extern RNUMBER raynum; /* next ray ID */ |
81 |
> |
extern RNUMBER nrays; /* total rays traced so far */ |
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|
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extern OBJREC Lamb; /* a Lambertian surface */ |
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extern OBJREC Aftplane; /* aft clipping object */ |
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int ambincl; |
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short amblndx[AMBLLEN+1]; |
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char amblval[AMBLLEN*AMBWORD]; |
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+ |
|
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+ |
/* PMAP: photon mapping parameters */ |
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PhotonMapParams pmapParams [NUM_PMAP_TYPES]; |
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} RAYPARAMS; |
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#define rpambmod(p,i) ( (i)>=AMBLLEN||(p)->amblndx[i]<0 ? \ |
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extern void rayparticipate(RAY *r); |
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extern void raytexture(RAY *r, OBJECT mod); |
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extern int raymixture(RAY *r, OBJECT fore, OBJECT back, double coef); |
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< |
extern void raycontrib(double rc[3], const RAY *r, int flags); |
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> |
extern void raycontrib(RREAL rc[3], const RAY *r, int flags); |
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extern double raydist(const RAY *r, int flags); |
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extern double raynormal(FVECT norm, RAY *r); |
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extern void newrayxf(RAY *r); |
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extern void rpict(int seq, char *pout, char *zout, char *prvr); |
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#ifdef __FAST_MATH__ |
245 |
< |
#define checknorm(vn) normalize(vn) |
245 |
> |
#define checknorm(vn) (void)normalize(vn) |
246 |
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#else |
247 |
< |
#define checknorm(vn) 1.0 |
247 |
> |
#define checknorm(vn) |
248 |
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#endif |
249 |
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250 |
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#ifdef __cplusplus |