ViewVC Help
View File | Revision Log | Show Annotations | Download File | Root Listing
root/radiance/ray/src/rt/ray.h
(Generate patch)

Comparing ray/src/rt/ray.h (file contents):
Revision 2.2 by greg, Sat Jan 4 19:53:55 1992 UTC vs.
Revision 2.46 by greg, Fri Sep 23 21:53:34 2022 UTC

# Line 1 | Line 1
1 < /* Copyright (c) 1992 Regents of the University of California */
2 <
3 < /* SCCSid "$SunId$ LBL" */
4 <
1 > /* RCSid $Id$ */
2   /*
3   *  ray.h - header file for routines using rays.
7 *
8 *     8/7/85
4   */
5 + #ifndef _RAD_RAY_H_
6 + #define _RAD_RAY_H_
7  
8   #include  "standard.h"
9 <
9 > #include  "octree.h"
10   #include  "object.h"
14
11   #include  "color.h"
12 + #include  "pmapparm.h"
13  
14 + #ifdef __cplusplus
15 + extern "C" {
16 + #endif
17 +
18 + #ifndef RNUMBER
19 + #define RNUMBER         unsigned long   /* ray counter (>= sizeof pointer) */
20 + #endif
21 +
22 + #define  MAXDIM         32      /* maximum number of dimensions */
23 +
24                                  /* ray type flags */
25   #define  PRIMARY        01              /* original ray */
26   #define  SHADOW         02              /* ray to light source */
# Line 26 | Line 33
33                                  /* reflected ray types */
34   #define  RAYREFL        (SHADOW|REFLECTED|AMBIENT|SPECULAR)
35  
36 + /* Arrange so double's come first for optimal alignment */
37 + /* Pointers and long's come second for 64-bit mode */
38 + /* Int's next (unknown length), then floats, followed by short's & char's */
39   typedef struct ray {
40 <        long  rno;              /* unique ray number */
41 <        int  rlvl;              /* number of reflections for this ray */
42 <        float  rweight;         /* cumulative weight of this ray */
43 <        short  rtype;           /* ray type */
44 <        short  crtype;          /* cumulative ray type */
45 <        struct ray  *parent;    /* ray this originated from */
46 <        FVECT  rorg;            /* origin of ray */
47 <        FVECT  rdir;            /* normalized direction of ray */
48 <        int  rsrc;              /* source we're aiming for */
49 <        OBJECT  *clipset;       /* set of objects currently clipped */
50 <        OBJECT  *newcset;       /* next clipset, used for transmission */
51 <        int  (*revf)();         /* evaluation function for this ray */
52 <        OBJREC  *ro;            /* intersected object */
53 <        double  rot;            /* distance to object */
54 <        FVECT  rop;             /* intersection point */
55 <        FVECT  ron;             /* intersection surface normal */
56 <        double  rod;            /* -DOT(rdir, ron) */
57 <        FULLXF  *rox;           /* object transformation */
58 <        FVECT  pert;            /* surface normal perturbation */
59 <        COLOR  pcol;            /* pattern color */
60 <        COLOR  rcol;            /* returned ray value */
61 <        double  rt;             /* returned effective ray length */
40 >        FVECT   rorg;           /* origin of ray */
41 >        FVECT   rdir;           /* normalized direction of ray */
42 >        RREAL   rmax;           /* maximum distance (aft clipping plane) */
43 >        RREAL   rot;            /* distance to object */
44 >        FVECT   rop;            /* intersection point */
45 >        FVECT   ron;            /* intersection surface normal */
46 >        RREAL   rod;            /* -DOT(rdir, ron) */
47 >        RREAL   uv[2];          /* local coordinates */
48 >        FVECT   pert;           /* surface normal perturbation */
49 >        RREAL   rmt;            /* returned mirrored ray length */
50 >        RREAL   rxt;            /* returned unmirrored ray length */
51 >        const struct ray  *parent;      /* ray this originated from */
52 >        OBJECT  *clipset;       /* set of objects currently clipped */
53 >        OBJECT  *newcset;       /* next clipset, used for transmission */
54 >        void    (*revf)(struct ray *);  /* ray evaluation function */
55 >        void    (*hitf)(OBJECT *, struct ray *);        /* custom hit test */
56 >        OBJREC  *ro;            /* intersected object (one with material) */
57 >        FULLXF  *rox;           /* object transformation */
58 >        int     *slights;       /* list of lights to test for scattering */
59 >        RNUMBER rno;            /* unique ray number */
60 >        OBJECT  robj;           /* intersected object number */
61 >        int     rsrc;           /* source we're aiming for */
62 >        float   rweight;        /* cumulative weight (for termination) */
63 >        float   gecc;           /* scattering eccentricity coefficient */
64 >        COLOR   rcoef;          /* contribution coefficient w.r.t. parent */
65 >        COLOR   pcol;           /* pattern color */
66 >        COLOR   mcol;           /* mirrored color contribution */
67 >        COLOR   rcol;           /* returned radiance value */
68 >        COLOR   cext;           /* medium extinction coefficient */
69 >        COLOR   albedo;         /* medium scattering albedo */
70 >        short   rflips;         /* surface orientation has been reversed */
71 >        short   rlvl;           /* number of reflections for this ray */
72 >        short   rtype;          /* ray type */
73 >        short   crtype;         /* cumulative ray type */
74   }  RAY;
75  
76 < extern int  raytrace();
76 > #define  rayvalue(r)    (*(r)->revf)(r)
77  
78 < extern double  raynormal();
78 > #define  raydistance(r) (bright((r)->mcol) > 0.5*bright((r)->rcol) ? \
79 >                                (r)->rmt : (r)->rxt)
80  
81 < extern int  dimlist[];          /* dimension list for distribution */
59 < extern int  ndims;              /* number of dimensions so far */
60 < extern int  samplendx;          /* index for this sample */
81 > #define  rayreorient(r) if ((r)->rflips & 1) flipsurface(r); else
82  
83 < #define  MAXDIM         32      /* maximum number of dimensions */
83 > extern char  VersionID[];       /* Radiance version ID string */
84  
85 < #define  rayvalue(r)    (*(r)->revf)(r)
85 > extern CUBE     thescene;       /* our scene */
86 > extern OBJECT   nsceneobjs;     /* number of objects in our scene */
87 >
88 > extern RNUMBER  raynum;         /* next ray ID */
89 > extern RNUMBER  nrays;          /* total rays traced so far */
90 >
91 > extern OBJREC  Lamb;            /* a Lambertian surface */
92 > extern OBJREC  Aftplane;        /* aft clipping object */
93 >
94 > extern void     (*trace)();     /* global trace reporting callback */
95 >
96 > extern int      dimlist[];      /* dimension list for distribution */
97 > extern int      ndims;          /* number of dimensions so far */
98 > extern int      samplendx;      /* index for this sample */
99 >
100 > extern int      do_irrad;       /* compute irradiance? */
101 >
102 > extern int      rand_samp;      /* pure Monte Carlo sampling? */
103 >
104 > extern double   dstrsrc;        /* square source distribution */
105 > extern double   shadthresh;     /* shadow threshold */
106 > extern double   shadcert;       /* shadow testing certainty */
107 > extern int      directrelay;    /* number of source relays */
108 > extern int      vspretest;      /* virtual source pretest density */
109 > extern int      directvis;      /* light sources visible to eye? */
110 > extern double   srcsizerat;     /* maximum source size/dist. ratio */
111 >
112 > extern double   specthresh;     /* specular sampling threshold */
113 > extern double   specjitter;     /* specular sampling jitter */
114 >
115 > extern COLOR    cextinction;    /* global extinction coefficient */
116 > extern COLOR    salbedo;        /* global scattering albedo */
117 > extern double   seccg;          /* global scattering eccentricity */
118 > extern double   ssampdist;      /* scatter sampling distance */
119 >
120 > extern int      backvis;        /* back face visibility */
121 >
122 > extern int      maxdepth;       /* maximum recursion depth */
123 > extern double   minweight;      /* minimum ray weight */
124 >
125 > extern char     *ambfile;       /* ambient file name */
126 > extern COLOR    ambval;         /* ambient value */
127 > extern int      ambvwt;         /* initial weight for ambient value */
128 > extern double   ambacc;         /* ambient accuracy */
129 > extern int      ambres;         /* ambient resolution */
130 > extern int      ambdiv;         /* ambient divisions */
131 > extern int      ambssamp;       /* ambient super-samples */
132 > extern int      ambounce;       /* ambient bounces */
133 > extern char     *amblist[];     /* ambient include/exclude list */
134 > extern int      ambincl;        /* include == 1, exclude == 0 */
135 >
136 > extern int      ray_pnprocs;    /* number of child processes */
137 > extern int      ray_pnidle;     /* number of idle processes */
138 >
139 > #ifndef AMBLLEN
140 > #define AMBLLEN         512     /* max. ambient list length */
141 > #endif
142 > #define AMBWORD         12      /* average word length */
143 >
144 > typedef struct {                /* rendering parameter holder */
145 >        int     do_irrad;
146 >        int     rand_samp;
147 >        double  dstrsrc;
148 >        double  shadthresh;
149 >        double  shadcert;
150 >        int     directrelay;
151 >        int     vspretest;
152 >        int     directvis;
153 >        double  srcsizerat;
154 >        COLOR   cextinction;
155 >        COLOR   salbedo;
156 >        double  seccg;
157 >        double  ssampdist;
158 >        double  specthresh;
159 >        double  specjitter;
160 >        int     backvis;
161 >        int     maxdepth;
162 >        double  minweight;
163 >        char    ambfile[512];
164 >        COLOR   ambval;
165 >        int     ambvwt;
166 >        double  ambacc;
167 >        int     ambres;
168 >        int     ambdiv;
169 >        int     ambssamp;
170 >        int     ambounce;
171 >        int     ambincl;
172 >        short   amblndx[AMBLLEN+1];
173 >        char    amblval[AMBLLEN*AMBWORD];
174 >        
175 >        /* PMAP: photon mapping parameters */
176 >        PhotonMapParams pmapParams [NUM_PMAP_TYPES];
177 > } RAYPARAMS;
178 >
179 > #define rpambmod(p,i)   ( (i)>=AMBLLEN||(p)->amblndx[i]<0 ? \
180 >                          (char *)NULL : (p)->amblval+(p)->amblndx[i] )
181 >
182 >                                        /* defined in duphead.c */
183 > extern void     headclean(void);
184 > extern void     openheader(void);
185 > extern void     dupheader(void);
186 >                                        /* defined in persist.c */
187 > extern void     persistfile(char *pfn);
188 > extern void     pfdetach(void);
189 > extern void     pfclean(void);
190 > extern void     pflock(int lf);
191 > extern void     pfhold(void);
192 > extern void     io_process(void);
193 >                                        /* defined in freeobjmem.c */
194 > extern int      free_objs(OBJECT on, OBJECT no);
195 > extern void     free_objmem(void);
196 >                                        /* defined in preload.c */
197 > extern int      load_os(OBJREC *op);
198 > extern void     preload_objs(void);
199 >                                        /* defined in raycalls.c */
200 > extern void     ray_init(char *otnm);
201 > extern void     ray_trace(RAY *r);
202 > extern void     ray_done(int freall);
203 > extern void     ray_save(RAYPARAMS *rp);
204 > extern void     ray_restore(RAYPARAMS *rp);
205 > extern void     ray_defaults(RAYPARAMS *rp);
206 >                                        /* defined in raypcalls.c */
207 > extern void     ray_pinit(char *otnm, int nproc);
208 > extern int      ray_psend(RAY *r);
209 > extern int      ray_pqueue(RAY *r);
210 > extern int      ray_presult(RAY *r, int poll);
211 > extern void     ray_pdone(int freall);
212 > extern void     ray_popen(int nadd);
213 > extern void     ray_pclose(int nsub);
214 >                                        /* defined in ray_fifo.c */
215 > extern int      (*ray_fifo_out)(RAY *r);
216 > extern int      ray_fifo_in(RAY *r);
217 > extern int      ray_fifo_flush(void);
218 >                                        /* defined in raytrace.c */
219 > extern int      rayorigin(RAY *r, int rt, const RAY *ro, const COLOR rc);
220 > extern void     rayclear(RAY *r);
221 > extern void     raytrace(RAY *r);
222 > extern int      rayreject(OBJREC *o, RAY *r, double t);
223 > extern void     rayhit(OBJECT *oset, RAY *r);
224 > extern void     raycont(RAY *r);
225 > extern void     raytrans(RAY *r);
226 > extern int      raytirrad(OBJREC *m, RAY *r);
227 > extern int      rayshade(RAY *r, int mod);
228 > extern void     rayparticipate(RAY *r);
229 > extern void     raytexture(RAY *r, OBJECT mod);
230 > extern int      raymixture(RAY *r, OBJECT fore, OBJECT back, double coef);
231 > extern void     raycontrib(RREAL rc[3], const RAY *r, int flags);
232 > extern double   raydist(const RAY *r, int flags);
233 > extern double   raynormal(FVECT norm, RAY *r);
234 > extern void     newrayxf(RAY *r);
235 > extern void     flipsurface(RAY *r);
236 > extern int      localhit(RAY *r, CUBE *scene);
237 >                                        /* defined in renderopts.c */
238 > extern int      getrenderopt(int ac, char *av[]);
239 > extern void     print_rdefaults(void);
240 >                                        /* defined in srcdraw.c */
241 > extern void     drawsources(COLOR *pic[], float *zbf[],
242 >                        int x0, int xsiz, int y0, int ysiz);
243 > extern void     init_drawsources(int rad);
244 >                                        /* defined in rt/initotypes.c */
245 > extern void     initotypes(void);
246 >                                        /* module main procedures */
247 > extern void     rtrace(char *fname, int nproc);
248 > extern char     *formstr(int  f);
249 > extern void     rview(void);
250 > extern void     rpict(int seq, char *pout, char *zout, char *prvr);
251 >
252 > #ifdef __FAST_MATH__
253 > #define checknorm(vn)   (void)normalize(vn)
254 > #else
255 > #define checknorm(vn)
256 > #endif
257 >
258 > #ifdef __cplusplus
259 > }
260 > #endif
261 > #endif /* _RAD_RAY_H_ */
262 >

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines