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Comparing ray/src/rt/ray.h (file contents):
Revision 2.2 by greg, Sat Jan 4 19:53:55 1992 UTC vs.
Revision 2.38 by greg, Tue Feb 24 19:39:27 2015 UTC

# Line 1 | Line 1
1 < /* Copyright (c) 1992 Regents of the University of California */
2 <
3 < /* SCCSid "$SunId$ LBL" */
4 <
1 > /* RCSid $Id$ */
2   /*
3   *  ray.h - header file for routines using rays.
7 *
8 *     8/7/85
4   */
5 + #ifndef _RAD_RAY_H_
6 + #define _RAD_RAY_H_
7  
8   #include  "standard.h"
9 <
9 > #include  "octree.h"
10   #include  "object.h"
14
11   #include  "color.h"
12 + #include  "pmapparm.h"
13  
14 + #ifdef __cplusplus
15 + extern "C" {
16 + #endif
17 +
18 + #ifndef RNUMBER
19 + #define RNUMBER         unsigned long   /* ray counter (>= sizeof pointer) */
20 + #endif
21 +
22 + #define  MAXDIM         32      /* maximum number of dimensions */
23 +
24                                  /* ray type flags */
25   #define  PRIMARY        01              /* original ray */
26   #define  SHADOW         02              /* ray to light source */
# Line 26 | Line 33
33                                  /* reflected ray types */
34   #define  RAYREFL        (SHADOW|REFLECTED|AMBIENT|SPECULAR)
35  
36 + /* Arrange so double's come first for optimal alignment */
37 + /* Pointers and long's come second for 64-bit mode */
38 + /* Int's next (unknown length), then floats, followed by short's & char's */
39   typedef struct ray {
40 <        long  rno;              /* unique ray number */
41 <        int  rlvl;              /* number of reflections for this ray */
42 <        float  rweight;         /* cumulative weight of this ray */
43 <        short  rtype;           /* ray type */
44 <        short  crtype;          /* cumulative ray type */
45 <        struct ray  *parent;    /* ray this originated from */
46 <        FVECT  rorg;            /* origin of ray */
47 <        FVECT  rdir;            /* normalized direction of ray */
48 <        int  rsrc;              /* source we're aiming for */
49 <        OBJECT  *clipset;       /* set of objects currently clipped */
50 <        OBJECT  *newcset;       /* next clipset, used for transmission */
51 <        int  (*revf)();         /* evaluation function for this ray */
52 <        OBJREC  *ro;            /* intersected object */
53 <        double  rot;            /* distance to object */
54 <        FVECT  rop;             /* intersection point */
55 <        FVECT  ron;             /* intersection surface normal */
56 <        double  rod;            /* -DOT(rdir, ron) */
57 <        FULLXF  *rox;           /* object transformation */
58 <        FVECT  pert;            /* surface normal perturbation */
59 <        COLOR  pcol;            /* pattern color */
60 <        COLOR  rcol;            /* returned ray value */
61 <        double  rt;             /* returned effective ray length */
40 >        FVECT   rorg;           /* origin of ray */
41 >        FVECT   rdir;           /* normalized direction of ray */
42 >        RREAL   rmax;           /* maximum distance (aft clipping plane) */
43 >        RREAL   rot;            /* distance to object */
44 >        FVECT   rop;            /* intersection point */
45 >        FVECT   ron;            /* intersection surface normal */
46 >        RREAL   rod;            /* -DOT(rdir, ron) */
47 >        RREAL   uv[2];          /* local coordinates */
48 >        FVECT   pert;           /* surface normal perturbation */
49 >        RREAL   rt;             /* returned effective ray length */
50 >        const struct ray  *parent;      /* ray this originated from */
51 >        OBJECT  *clipset;       /* set of objects currently clipped */
52 >        OBJECT  *newcset;       /* next clipset, used for transmission */
53 >        void    (*revf)(struct ray *);  /* ray evaluation function */
54 >        void    (*hitf)(OBJECT *, struct ray *);        /* custom hit test */
55 >        OBJREC  *ro;            /* intersected object (one with material) */
56 >        FULLXF  *rox;           /* object transformation */
57 >        int     *slights;       /* list of lights to test for scattering */
58 >        RNUMBER rno;            /* unique ray number */
59 >        int     rlvl;           /* number of reflections for this ray */
60 >        int     rsrc;           /* source we're aiming for */
61 >        float   rweight;        /* cumulative weight (for termination) */
62 >        COLOR   rcoef;          /* contribution coefficient w.r.t. parent */
63 >        COLOR   pcol;           /* pattern color */
64 >        COLOR   rcol;           /* returned radiance value */
65 >        COLOR   cext;           /* medium extinction coefficient */
66 >        COLOR   albedo;         /* medium scattering albedo */
67 >        float   gecc;           /* scattering eccentricity coefficient */
68 >        OBJECT  robj;           /* intersected object number */
69 >        short   rtype;          /* ray type */
70 >        short   crtype;         /* cumulative ray type */
71   }  RAY;
72  
73 < extern int  raytrace();
73 > #define  rayvalue(r)    (*(r)->revf)(r)
74  
75 < extern double  raynormal();
75 > extern char  VersionID[];       /* Radiance version ID string */
76  
77 < extern int  dimlist[];          /* dimension list for distribution */
78 < extern int  ndims;              /* number of dimensions so far */
60 < extern int  samplendx;          /* index for this sample */
77 > extern CUBE     thescene;       /* our scene */
78 > extern OBJECT   nsceneobjs;     /* number of objects in our scene */
79  
80 < #define  MAXDIM         32      /* maximum number of dimensions */
80 > extern RNUMBER  raynum;         /* next ray ID */
81 > extern RNUMBER  nrays;          /* total rays traced so far */
82  
83 < #define  rayvalue(r)    (*(r)->revf)(r)
83 > extern OBJREC  Lamb;            /* a Lambertian surface */
84 > extern OBJREC  Aftplane;        /* aft clipping object */
85 >
86 > extern void     (*trace)();     /* global trace reporting callback */
87 >
88 > extern int      dimlist[];      /* dimension list for distribution */
89 > extern int      ndims;          /* number of dimensions so far */
90 > extern int      samplendx;      /* index for this sample */
91 >
92 > extern int      ray_savesiz;    /* size of parameter save buffer */
93 >
94 > extern int      do_irrad;       /* compute irradiance? */
95 >
96 > extern int      rand_samp;      /* pure Monte Carlo sampling? */
97 >
98 > extern double   dstrsrc;        /* square source distribution */
99 > extern double   shadthresh;     /* shadow threshold */
100 > extern double   shadcert;       /* shadow testing certainty */
101 > extern int      directrelay;    /* number of source relays */
102 > extern int      vspretest;      /* virtual source pretest density */
103 > extern int      directvis;      /* light sources visible to eye? */
104 > extern double   srcsizerat;     /* maximum source size/dist. ratio */
105 >
106 > extern double   specthresh;     /* specular sampling threshold */
107 > extern double   specjitter;     /* specular sampling jitter */
108 >
109 > extern COLOR    cextinction;    /* global extinction coefficient */
110 > extern COLOR    salbedo;        /* global scattering albedo */
111 > extern double   seccg;          /* global scattering eccentricity */
112 > extern double   ssampdist;      /* scatter sampling distance */
113 >
114 > extern int      backvis;        /* back face visibility */
115 >
116 > extern int      maxdepth;       /* maximum recursion depth */
117 > extern double   minweight;      /* minimum ray weight */
118 >
119 > extern char     *ambfile;       /* ambient file name */
120 > extern COLOR    ambval;         /* ambient value */
121 > extern int      ambvwt;         /* initial weight for ambient value */
122 > extern double   ambacc;         /* ambient accuracy */
123 > extern int      ambres;         /* ambient resolution */
124 > extern int      ambdiv;         /* ambient divisions */
125 > extern int      ambssamp;       /* ambient super-samples */
126 > extern int      ambounce;       /* ambient bounces */
127 > extern char     *amblist[];     /* ambient include/exclude list */
128 > extern int      ambincl;        /* include == 1, exclude == 0 */
129 >
130 > extern int      ray_pnprocs;    /* number of child processes */
131 > extern int      ray_pnidle;     /* number of idle processes */
132 >
133 > #ifndef AMBLLEN
134 > #define AMBLLEN         512     /* max. ambient list length */
135 > #endif
136 > #define AMBWORD         12      /* average word length */
137 >
138 > typedef struct {                /* rendering parameter holder */
139 >        int     do_irrad;
140 >        int     rand_samp;
141 >        double  dstrsrc;
142 >        double  shadthresh;
143 >        double  shadcert;
144 >        int     directrelay;
145 >        int     vspretest;
146 >        int     directvis;
147 >        double  srcsizerat;
148 >        COLOR   cextinction;
149 >        COLOR   salbedo;
150 >        double  seccg;
151 >        double  ssampdist;
152 >        double  specthresh;
153 >        double  specjitter;
154 >        int     backvis;
155 >        int     maxdepth;
156 >        double  minweight;
157 >        char    ambfile[512];
158 >        COLOR   ambval;
159 >        int     ambvwt;
160 >        double  ambacc;
161 >        int     ambres;
162 >        int     ambdiv;
163 >        int     ambssamp;
164 >        int     ambounce;
165 >        int     ambincl;
166 >        short   amblndx[AMBLLEN+1];
167 >        char    amblval[AMBLLEN*AMBWORD];
168 >        
169 >        /* PMAP: photon mapping parameters */
170 >        PhotonMapParams pmapParams [NUM_PMAP_TYPES];
171 > } RAYPARAMS;
172 >
173 > #define rpambmod(p,i)   ( (i)>=AMBLLEN||(p)->amblndx[i]<0 ? \
174 >                          (char *)NULL : (p)->amblval+(p)->amblndx[i] )
175 >
176 >                                        /* defined in duphead.c */
177 > extern void     headclean(void);
178 > extern void     openheader(void);
179 > extern void     dupheader(void);
180 >                                        /* defined in persist.c */
181 > extern void persistfile(char *pfn);
182 > extern void     pfdetach(void);
183 > extern void     pfclean(void);
184 > extern void     pflock(int lf);
185 > extern void     pfhold(void);
186 > extern void     io_process(void);
187 >                                        /* defined in freeobjmem.c */
188 > extern int      free_objs(OBJECT on, OBJECT no);
189 > extern void     free_objmem(void);
190 >                                        /* defined in preload.c */
191 > extern int      load_os(OBJREC *op);
192 > extern void     preload_objs(void);
193 >                                        /* defined in raycalls.c */
194 > extern void     ray_init(char *otnm);
195 > extern void     ray_trace(RAY *r);
196 > extern void     ray_done(int freall);
197 > extern void     ray_save(RAYPARAMS *rp);
198 > extern void     ray_restore(RAYPARAMS *rp);
199 > extern void     ray_defaults(RAYPARAMS *rp);
200 >                                        /* defined in raypcalls.c */
201 > extern void     ray_pinit(char *otnm, int nproc);
202 > extern int      ray_psend(RAY *r);
203 > extern int      ray_pqueue(RAY *r);
204 > extern int      ray_presult(RAY *r, int poll);
205 > extern void     ray_pdone(int freall);
206 > extern void     ray_popen(int nadd);
207 > extern void     ray_pclose(int nsub);
208 >                                        /* defined in ray_fifo.c */
209 > extern int      (*ray_fifo_out)(RAY *r);
210 > extern int      ray_fifo_in(RAY *r);
211 > extern int      ray_fifo_flush(void);
212 >                                        /* defined in raytrace.c */
213 > extern int      rayorigin(RAY *r, int rt, const RAY *ro, const COLOR rc);
214 > extern void     rayclear(RAY *r);
215 > extern void     raytrace(RAY *r);
216 > extern void     rayhit(OBJECT *oset, RAY *r);
217 > extern void     raycont(RAY *r);
218 > extern void     raytrans(RAY *r);
219 > extern int      rayshade(RAY *r, int mod);
220 > extern void     rayparticipate(RAY *r);
221 > extern void     raytexture(RAY *r, OBJECT mod);
222 > extern int      raymixture(RAY *r, OBJECT fore, OBJECT back, double coef);
223 > extern void     raycontrib(RREAL rc[3], const RAY *r, int flags);
224 > extern double   raydist(const RAY *r, int flags);
225 > extern double   raynormal(FVECT norm, RAY *r);
226 > extern void     newrayxf(RAY *r);
227 > extern void     flipsurface(RAY *r);
228 > extern int      localhit(RAY *r, CUBE *scene);
229 >                                        /* defined in renderopts.c */
230 > extern int      getrenderopt(int ac, char *av[]);
231 > extern void     print_rdefaults(void);
232 >                                        /* defined in srcdraw.c */
233 > extern void     drawsources(COLOR *pic[], float *zbf[],
234 >                        int x0, int xsiz, int y0, int ysiz);
235 > extern void init_drawsources(int rad);
236 >                                        /* defined in rt/initotypes.c */
237 > extern void initotypes(void);
238 >                                        /* module main procedures */
239 > extern void     rtrace(char *fname, int nproc);
240 > extern char     *formstr(int  f);
241 > extern void     rview(void);
242 > extern void     rpict(int seq, char *pout, char *zout, char *prvr);
243 >
244 > #ifdef __FAST_MATH__
245 > #define checknorm(vn)   (void)normalize(vn)
246 > #else
247 > #define checknorm(vn)
248 > #endif
249 >
250 > #ifdef __cplusplus
251 > }
252 > #endif
253 > #endif /* _RAD_RAY_H_ */
254 >

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