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root/radiance/ray/src/rt/ray.h
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Comparing ray/src/rt/ray.h (file contents):
Revision 2.16 by greg, Fri May 9 22:18:03 2003 UTC vs.
Revision 2.40 by greg, Wed Dec 5 02:12:23 2018 UTC

# Line 2 | Line 2
2   /*
3   *  ray.h - header file for routines using rays.
4   */
5 + #ifndef _RAD_RAY_H_
6 + #define _RAD_RAY_H_
7  
6 #include "copyright.h"
7
8   #include  "standard.h"
9
9   #include  "octree.h"
11
10   #include  "object.h"
13
11   #include  "color.h"
12 + #include  "pmapparm.h"
13  
14 + #ifdef __cplusplus
15 + extern "C" {
16 + #endif
17 +
18 + #ifndef RNUMBER
19 + #define RNUMBER         unsigned long   /* ray counter (>= sizeof pointer) */
20 + #endif
21 +
22   #define  MAXDIM         32      /* maximum number of dimensions */
23  
24                                  /* ray type flags */
# Line 27 | Line 33
33                                  /* reflected ray types */
34   #define  RAYREFL        (SHADOW|REFLECTED|AMBIENT|SPECULAR)
35  
36 + /* Arrange so double's come first for optimal alignment */
37 + /* Pointers and long's come second for 64-bit mode */
38 + /* Int's next (unknown length), then floats, followed by short's & char's */
39   typedef struct ray {
31        unsigned long  rno;     /* unique ray number */
32        int     rlvl;           /* number of reflections for this ray */
33        float   rweight;        /* cumulative weight of this ray */
34        short   rtype;          /* ray type */
35        short   crtype;         /* cumulative ray type */
36        struct ray  *parent;    /* ray this originated from */
40          FVECT   rorg;           /* origin of ray */
41          FVECT   rdir;           /* normalized direction of ray */
42 <        double  rmax;           /* maximum distance (aft clipping plane) */
43 <        int     rsrc;           /* source we're aiming for */
42 >        RREAL   rmax;           /* maximum distance (aft clipping plane) */
43 >        RREAL   rot;            /* distance to object */
44 >        FVECT   rop;            /* intersection point */
45 >        FVECT   ron;            /* intersection surface normal */
46 >        RREAL   rod;            /* -DOT(rdir, ron) */
47 >        RREAL   uv[2];          /* local coordinates */
48 >        FVECT   pert;           /* surface normal perturbation */
49 >        RREAL   rmt;            /* returned mirrored ray length */
50 >        RREAL   rxt;            /* returned unmirrored ray length */
51 >        const struct ray  *parent;      /* ray this originated from */
52          OBJECT  *clipset;       /* set of objects currently clipped */
53          OBJECT  *newcset;       /* next clipset, used for transmission */
54 <        void    (*revf)();      /* evaluation function for this ray */
55 <        void    (*hitf)();      /* custom hit test for this traversal */
45 <        OBJECT  robj;           /* intersected object number */
54 >        void    (*revf)(struct ray *);  /* ray evaluation function */
55 >        void    (*hitf)(OBJECT *, struct ray *);        /* custom hit test */
56          OBJREC  *ro;            /* intersected object (one with material) */
47        double  rot;            /* distance to object */
48        FVECT   rop;            /* intersection point */
49        FVECT   ron;            /* intersection surface normal */
50        double  rod;            /* -DOT(rdir, ron) */
57          FULLXF  *rox;           /* object transformation */
58 <        FLOAT   uv[2];          /* local coordinates */
59 <        FVECT   pert;           /* surface normal perturbation */
58 >        int     *slights;       /* list of lights to test for scattering */
59 >        RNUMBER rno;            /* unique ray number */
60 >        int     rlvl;           /* number of reflections for this ray */
61 >        int     rsrc;           /* source we're aiming for */
62 >        float   rweight;        /* cumulative weight (for termination) */
63 >        COLOR   rcoef;          /* contribution coefficient w.r.t. parent */
64          COLOR   pcol;           /* pattern color */
65 <        COLOR   rcol;           /* returned ray value */
66 <        double  rt;             /* returned effective ray length */
65 >        COLOR   mcol;           /* mirrored color contribution */
66 >        COLOR   rcol;           /* returned radiance value */
67          COLOR   cext;           /* medium extinction coefficient */
68          COLOR   albedo;         /* medium scattering albedo */
69          float   gecc;           /* scattering eccentricity coefficient */
70 <        int     *slights;       /* list of lights to test for scattering */
70 >        OBJECT  robj;           /* intersected object number */
71 >        short   rtype;          /* ray type */
72 >        short   crtype;         /* cumulative ray type */
73   }  RAY;
74  
75   #define  rayvalue(r)    (*(r)->revf)(r)
76  
77 + #define  raydistance(r) (bright((r)->mcol) > 0.5*bright((r)->rcol) ? \
78 +                                (r)->rmt : (r)->rxt)
79 +
80   extern char  VersionID[];       /* Radiance version ID string */
81  
82   extern CUBE     thescene;       /* our scene */
83   extern OBJECT   nsceneobjs;     /* number of objects in our scene */
84  
85 < extern unsigned long    raynum; /* next ray ID */
86 < extern unsigned long    nrays;  /* total rays traced so far */
85 > extern RNUMBER  raynum;         /* next ray ID */
86 > extern RNUMBER  nrays;          /* total rays traced so far */
87  
88   extern OBJREC  Lamb;            /* a Lambertian surface */
89   extern OBJREC  Aftplane;        /* aft clipping object */
# Line 83 | Line 98 | extern int     ray_savesiz;    /* size of parameter save buff
98  
99   extern int      do_irrad;       /* compute irradiance? */
100  
101 + extern int      rand_samp;      /* pure Monte Carlo sampling? */
102 +
103   extern double   dstrsrc;        /* square source distribution */
104   extern double   shadthresh;     /* shadow threshold */
105   extern double   shadcert;       /* shadow testing certainty */
# Line 118 | Line 135 | extern int     ambincl;        /* include == 1, exclude == 0 */
135   extern int      ray_pnprocs;    /* number of child processes */
136   extern int      ray_pnidle;     /* number of idle processes */
137  
138 < #define AMBLLEN         128     /* max. ambient list length */
139 < #define AMBWORD         8       /* average word length */
138 > #ifndef AMBLLEN
139 > #define AMBLLEN         512     /* max. ambient list length */
140 > #endif
141 > #define AMBWORD         12      /* average word length */
142  
143   typedef struct {                /* rendering parameter holder */
144          int     do_irrad;
145 +        int     rand_samp;
146          double  dstrsrc;
147          double  shadthresh;
148          double  shadcert;
# Line 150 | Line 170 | typedef struct {               /* rendering parameter holder */
170          int     ambincl;
171          short   amblndx[AMBLLEN+1];
172          char    amblval[AMBLLEN*AMBWORD];
173 +        
174 +        /* PMAP: photon mapping parameters */
175 +        PhotonMapParams pmapParams [NUM_PMAP_TYPES];
176   } RAYPARAMS;
177  
178   #define rpambmod(p,i)   ( (i)>=AMBLLEN||(p)->amblndx[i]<0 ? \
179                            (char *)NULL : (p)->amblval+(p)->amblndx[i] )
180  
158 #ifdef NOPROTO
159
160 extern void     headclean();
161 extern void     openheader();
162 extern void     dupheader();
163 extern void     pfdetach();
164 extern void     pfclean();
165 extern void     pflock();
166 extern void     pfhold();
167 extern void     io_process();
168 extern int      free_objs();
169 extern void     free_objmem();
170 extern int      load_os();
171 extern void     preload_objs();
172 extern void     ray_init();
173 extern void     ray_trace();
174 extern void     ray_done();
175 extern void     ray_save();
176 extern void     ray_restore();
177 extern void     ray_defaults();
178 extern void     ray_pinit();
179 extern void     ray_psend();
180 extern int      ray_pqueue();
181 extern int      ray_presult();
182 extern void     ray_pdone();
183 extern void     ray_popen();
184 extern void     ray_pclose();
185 extern int      rayorigin();
186 extern void     rayclear();
187 extern void     raytrace();
188 extern void     rayhit();
189 extern void     raycont();
190 extern void     raytrans();
191 extern int      rayshade();
192 extern void     rayparticipate();
193 extern void     raytexture();
194 extern int      raymixture();
195 extern double   raydist();
196 extern double   raynormal();
197 extern void     newrayxf();
198 extern void     flipsurface();
199 extern int      localhit();
200 extern int      getrenderopt();
201 extern void     print_rdefaults();
202 extern void     drawsources();
203 extern void     rtrace();
204 extern void     rview();
205 extern void     rpict();
206
207 #else
181                                          /* defined in duphead.c */
182   extern void     headclean(void);
183   extern void     openheader(void);
184   extern void     dupheader(void);
185 +                                        /* defined in persist.c */
186 + extern void persistfile(char *pfn);
187   extern void     pfdetach(void);
188   extern void     pfclean(void);
189   extern void     pflock(int lf);
# Line 229 | Line 204 | extern void    ray_restore(RAYPARAMS *rp);
204   extern void     ray_defaults(RAYPARAMS *rp);
205                                          /* defined in raypcalls.c */
206   extern void     ray_pinit(char *otnm, int nproc);
207 < extern void     ray_psend(RAY *r);
207 > extern int      ray_psend(RAY *r);
208   extern int      ray_pqueue(RAY *r);
209   extern int      ray_presult(RAY *r, int poll);
210   extern void     ray_pdone(int freall);
211   extern void     ray_popen(int nadd);
212   extern void     ray_pclose(int nsub);
213 +                                        /* defined in ray_fifo.c */
214 + extern int      (*ray_fifo_out)(RAY *r);
215 + extern int      ray_fifo_in(RAY *r);
216 + extern int      ray_fifo_flush(void);
217                                          /* defined in raytrace.c */
218 < extern int      rayorigin(RAY *r, RAY *ro, int rt, double rw);
218 > extern int      rayorigin(RAY *r, int rt, const RAY *ro, const COLOR rc);
219   extern void     rayclear(RAY *r);
220   extern void     raytrace(RAY *r);
221   extern void     rayhit(OBJECT *oset, RAY *r);
222   extern void     raycont(RAY *r);
223   extern void     raytrans(RAY *r);
224 + extern int      raytirrad(OBJREC *m, RAY *r);
225   extern int      rayshade(RAY *r, int mod);
226   extern void     rayparticipate(RAY *r);
227   extern void     raytexture(RAY *r, OBJECT mod);
228   extern int      raymixture(RAY *r, OBJECT fore, OBJECT back, double coef);
229 < extern double   raydist(RAY *r, int flags);
229 > extern void     raycontrib(RREAL rc[3], const RAY *r, int flags);
230 > extern double   raydist(const RAY *r, int flags);
231   extern double   raynormal(FVECT norm, RAY *r);
232   extern void     newrayxf(RAY *r);
233   extern void     flipsurface(RAY *r);
# Line 257 | Line 238 | extern void    print_rdefaults(void);
238                                          /* defined in srcdraw.c */
239   extern void     drawsources(COLOR *pic[], float *zbf[],
240                          int x0, int xsiz, int y0, int ysiz);
241 + extern void init_drawsources(int rad);
242 +                                        /* defined in rt/initotypes.c */
243 + extern void initotypes(void);
244                                          /* module main procedures */
245 < extern void     rtrace(char *fname);
245 > extern void     rtrace(char *fname, int nproc);
246 > extern char     *formstr(int  f);
247   extern void     rview(void);
248   extern void     rpict(int seq, char *pout, char *zout, char *prvr);
249  
250 + #ifdef __FAST_MATH__
251 + #define checknorm(vn)   (void)normalize(vn)
252 + #else
253 + #define checknorm(vn)
254   #endif
255 +
256 + #ifdef __cplusplus
257 + }
258 + #endif
259 + #endif /* _RAD_RAY_H_ */
260 +

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