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root/radiance/ray/src/rt/ray.h
Revision: 2.52
Committed: Fri Apr 5 01:10:26 2024 UTC (5 weeks, 6 days ago) by greg
Content type: text/plain
Branch: MAIN
CVS Tags: HEAD
Changes since 2.51: +13 -5 lines
Log Message:
fix: Improved tracking of reflected vs. transmitted rays for antimatter

File Contents

# User Rev Content
1 greg 2.52 /* RCSid $Id: ray.h,v 2.51 2023/11/15 18:02:53 greg Exp $ */
2 greg 1.1 /*
3     * ray.h - header file for routines using rays.
4 greg 2.12 */
5 schorsch 2.17 #ifndef _RAD_RAY_H_
6     #define _RAD_RAY_H_
7 greg 1.1
8     #include "standard.h"
9 greg 2.12 #include "octree.h"
10 greg 1.1 #include "object.h"
11 schorsch 2.20 #include "color.h"
12 greg 2.38 #include "pmapparm.h"
13 greg 1.1
14 schorsch 2.20 #ifdef __cplusplus
15     extern "C" {
16     #endif
17 greg 1.1
18 greg 2.30 #ifndef RNUMBER
19 greg 2.48 #define RNUMBER size_t /* ray counter (>= sizeof pointer) */
20 greg 2.30 #endif
21    
22 greg 2.51 #define MAXDIM 32 /* maximum number of sampling dimensions */
23 greg 2.6
24 greg 1.1 /* ray type flags */
25     #define PRIMARY 01 /* original ray */
26 greg 2.52 #define RSHADOW 02 /* reflected ray to light source */
27 greg 1.1 #define REFLECTED 04 /* reflected ray */
28     #define REFRACTED 010 /* refracted (bent) ray */
29     #define TRANS 020 /* transmitted/transferred ray */
30 greg 2.52 #define RAMBIENT 040 /* reflected diffuse interreflection */
31     #define RSPECULAR 0100 /* reflected specular */
32     #define TSHADOW 0200 /* transmitted shadow */
33     #define TAMBIENT 0400 /* transmitted ambient */
34     #define TSPECULAR 01000 /* transmitted specular */
35     #define SHADOW (RSHADOW|TSHADOW)
36     #define AMBIENT (RAMBIENT|TAMBIENT)
37     #define SPECULAR (RSPECULAR|TSPECULAR)
38 greg 1.1
39     /* reflected ray types */
40 greg 2.52 #define RAYREFL (RSHADOW|REFLECTED|RAMBIENT|RSPECULAR)
41 greg 1.1
42 greg 2.29 /* Arrange so double's come first for optimal alignment */
43     /* Pointers and long's come second for 64-bit mode */
44     /* Int's next (unknown length), then floats, followed by short's & char's */
45 greg 1.1 typedef struct ray {
46 greg 2.12 FVECT rorg; /* origin of ray */
47     FVECT rdir; /* normalized direction of ray */
48 greg 2.29 RREAL rmax; /* maximum distance (aft clipping plane) */
49     RREAL rot; /* distance to object */
50     FVECT rop; /* intersection point */
51     FVECT ron; /* intersection surface normal */
52     RREAL rod; /* -DOT(rdir, ron) */
53     RREAL uv[2]; /* local coordinates */
54     FVECT pert; /* surface normal perturbation */
55 greg 2.39 RREAL rmt; /* returned mirrored ray length */
56     RREAL rxt; /* returned unmirrored ray length */
57 greg 2.29 const struct ray *parent; /* ray this originated from */
58 greg 2.12 OBJECT *clipset; /* set of objects currently clipped */
59     OBJECT *newcset; /* next clipset, used for transmission */
60 greg 2.26 void (*revf)(struct ray *); /* ray evaluation function */
61 greg 2.21 void (*hitf)(OBJECT *, struct ray *); /* custom hit test */
62 greg 2.12 OBJREC *ro; /* intersected object (one with material) */
63     FULLXF *rox; /* object transformation */
64 greg 2.29 int *slights; /* list of lights to test for scattering */
65 greg 2.30 RNUMBER rno; /* unique ray number */
66 greg 2.42 OBJECT robj; /* intersected object number */
67 greg 2.29 int rsrc; /* source we're aiming for */
68     float rweight; /* cumulative weight (for termination) */
69 greg 2.42 float gecc; /* scattering eccentricity coefficient */
70 greg 2.51 SCOLOR rcoef; /* contribution coefficient w.r.t. parent */
71     SCOLOR pcol; /* pattern color */
72     SCOLOR mcol; /* mirrored color contribution */
73     SCOLOR rcol; /* returned radiance value */
74 greg 2.12 COLOR cext; /* medium extinction coefficient */
75     COLOR albedo; /* medium scattering albedo */
76 greg 2.42 short rflips; /* surface orientation has been reversed */
77     short rlvl; /* number of reflections for this ray */
78 greg 2.29 short rtype; /* ray type */
79     short crtype; /* cumulative ray type */
80 greg 1.1 } RAY;
81    
82 greg 2.26 #define rayvalue(r) (*(r)->revf)(r)
83    
84 greg 2.52 #define thrudir(r,v) ((r)->rod > 0 ^ DOT((r)->ron,v) > 0)
85    
86 greg 2.51 #define raydistance(r) (pbright((r)->mcol) > 0.5*pbright((r)->rcol) ? \
87 greg 2.39 (r)->rmt : (r)->rxt)
88    
89 greg 2.41 #define rayreorient(r) if ((r)->rflips & 1) flipsurface(r); else
90    
91 greg 2.47 extern char VersionID[]; /* Radiance version ID string */
92     extern char RFeatureList[]; /* newline-separated feature list */
93 greg 1.6
94 greg 2.12 extern CUBE thescene; /* our scene */
95     extern OBJECT nsceneobjs; /* number of objects in our scene */
96 greg 2.5
97 greg 2.35 extern RNUMBER raynum; /* next ray ID */
98     extern RNUMBER nrays; /* total rays traced so far */
99 greg 1.5
100 greg 2.12 extern OBJREC Lamb; /* a Lambertian surface */
101     extern OBJREC Aftplane; /* aft clipping object */
102    
103 greg 2.49 extern void (*trace)(RAY*); /* global trace reporting callback */
104 greg 2.12
105     extern int dimlist[]; /* dimension list for distribution */
106     extern int ndims; /* number of dimensions so far */
107     extern int samplendx; /* index for this sample */
108    
109     extern int do_irrad; /* compute irradiance? */
110    
111 greg 2.27 extern int rand_samp; /* pure Monte Carlo sampling? */
112    
113 greg 2.12 extern double dstrsrc; /* square source distribution */
114     extern double shadthresh; /* shadow threshold */
115     extern double shadcert; /* shadow testing certainty */
116     extern int directrelay; /* number of source relays */
117     extern int vspretest; /* virtual source pretest density */
118     extern int directvis; /* light sources visible to eye? */
119     extern double srcsizerat; /* maximum source size/dist. ratio */
120    
121     extern double specthresh; /* specular sampling threshold */
122     extern double specjitter; /* specular sampling jitter */
123    
124     extern COLOR cextinction; /* global extinction coefficient */
125     extern COLOR salbedo; /* global scattering albedo */
126     extern double seccg; /* global scattering eccentricity */
127     extern double ssampdist; /* scatter sampling distance */
128    
129     extern int backvis; /* back face visibility */
130    
131     extern int maxdepth; /* maximum recursion depth */
132     extern double minweight; /* minimum ray weight */
133    
134     extern char *ambfile; /* ambient file name */
135     extern COLOR ambval; /* ambient value */
136     extern int ambvwt; /* initial weight for ambient value */
137     extern double ambacc; /* ambient accuracy */
138     extern int ambres; /* ambient resolution */
139     extern int ambdiv; /* ambient divisions */
140     extern int ambssamp; /* ambient super-samples */
141     extern int ambounce; /* ambient bounces */
142     extern char *amblist[]; /* ambient include/exclude list */
143     extern int ambincl; /* include == 1, exclude == 0 */
144    
145     extern int ray_pnprocs; /* number of child processes */
146     extern int ray_pnidle; /* number of idle processes */
147    
148 greg 2.23 #ifndef AMBLLEN
149     #define AMBLLEN 512 /* max. ambient list length */
150     #endif
151     #define AMBWORD 12 /* average word length */
152 greg 2.12
153     typedef struct { /* rendering parameter holder */
154     int do_irrad;
155 greg 2.27 int rand_samp;
156 greg 2.12 double dstrsrc;
157     double shadthresh;
158     double shadcert;
159     int directrelay;
160     int vspretest;
161     int directvis;
162     double srcsizerat;
163     COLOR cextinction;
164     COLOR salbedo;
165     double seccg;
166     double ssampdist;
167     double specthresh;
168     double specjitter;
169     int backvis;
170     int maxdepth;
171     double minweight;
172     char ambfile[512];
173     COLOR ambval;
174     int ambvwt;
175     double ambacc;
176     int ambres;
177     int ambdiv;
178     int ambssamp;
179     int ambounce;
180     int ambincl;
181     short amblndx[AMBLLEN+1];
182     char amblval[AMBLLEN*AMBWORD];
183 greg 2.38
184     /* PMAP: photon mapping parameters */
185     PhotonMapParams pmapParams [NUM_PMAP_TYPES];
186 greg 2.12 } RAYPARAMS;
187    
188     #define rpambmod(p,i) ( (i)>=AMBLLEN||(p)->amblndx[i]<0 ? \
189     (char *)NULL : (p)->amblval+(p)->amblndx[i] )
190    
191     /* defined in duphead.c */
192     extern void headclean(void);
193     extern void openheader(void);
194     extern void dupheader(void);
195 schorsch 2.22 /* defined in persist.c */
196 greg 2.46 extern void persistfile(char *pfn);
197 greg 2.12 extern void pfdetach(void);
198     extern void pfclean(void);
199     extern void pflock(int lf);
200     extern void pfhold(void);
201     extern void io_process(void);
202     /* defined in freeobjmem.c */
203     extern int free_objs(OBJECT on, OBJECT no);
204     extern void free_objmem(void);
205     /* defined in preload.c */
206     extern int load_os(OBJREC *op);
207     extern void preload_objs(void);
208     /* defined in raycalls.c */
209     extern void ray_init(char *otnm);
210     extern void ray_trace(RAY *r);
211     extern void ray_done(int freall);
212     extern void ray_save(RAYPARAMS *rp);
213     extern void ray_restore(RAYPARAMS *rp);
214     extern void ray_defaults(RAYPARAMS *rp);
215     /* defined in raypcalls.c */
216     extern void ray_pinit(char *otnm, int nproc);
217 greg 2.33 extern int ray_psend(RAY *r);
218 greg 2.12 extern int ray_pqueue(RAY *r);
219     extern int ray_presult(RAY *r, int poll);
220     extern void ray_pdone(int freall);
221     extern void ray_popen(int nadd);
222     extern void ray_pclose(int nsub);
223 greg 2.31 /* defined in ray_fifo.c */
224     extern int (*ray_fifo_out)(RAY *r);
225     extern int ray_fifo_in(RAY *r);
226     extern int ray_fifo_flush(void);
227 greg 2.12 /* defined in raytrace.c */
228 greg 2.51 extern int rayorigin(RAY *r, int rt, const RAY *ro, const SCOLOR rc);
229 greg 2.12 extern void rayclear(RAY *r);
230 greg 2.26 extern void raytrace(RAY *r);
231 greg 2.50 extern int rayreject(OBJREC *o, RAY *r, double t, double rod);
232 greg 2.14 extern void rayhit(OBJECT *oset, RAY *r);
233 greg 2.12 extern void raycont(RAY *r);
234     extern void raytrans(RAY *r);
235 greg 2.40 extern int raytirrad(OBJREC *m, RAY *r);
236 greg 2.12 extern int rayshade(RAY *r, int mod);
237     extern void rayparticipate(RAY *r);
238 greg 2.16 extern void raytexture(RAY *r, OBJECT mod);
239 greg 2.12 extern int raymixture(RAY *r, OBJECT fore, OBJECT back, double coef);
240 greg 2.51 extern void raycontrib(SCOLOR rc, const RAY *r, int flags);
241 greg 2.25 extern double raydist(const RAY *r, int flags);
242 greg 2.12 extern double raynormal(FVECT norm, RAY *r);
243     extern void newrayxf(RAY *r);
244     extern void flipsurface(RAY *r);
245     extern int localhit(RAY *r, CUBE *scene);
246     /* defined in renderopts.c */
247 greg 2.47 extern int feature_status(int ac, char *av[]);
248 greg 2.12 extern int getrenderopt(int ac, char *av[]);
249     extern void print_rdefaults(void);
250     /* defined in srcdraw.c */
251     extern void drawsources(COLOR *pic[], float *zbf[],
252     int x0, int xsiz, int y0, int ysiz);
253 greg 2.46 extern void init_drawsources(int rad);
254 schorsch 2.22 /* defined in rt/initotypes.c */
255 greg 2.46 extern void initotypes(void);
256 greg 2.12 /* module main procedures */
257 greg 2.32 extern void rtrace(char *fname, int nproc);
258 greg 2.49 extern const char *formstr(int f);
259 greg 2.12 extern void rview(void);
260     extern void rpict(int seq, char *pout, char *zout, char *prvr);
261 greg 1.6
262 greg 2.34 #ifdef __FAST_MATH__
263 greg 2.37 #define checknorm(vn) (void)normalize(vn)
264 greg 2.34 #else
265 greg 2.37 #define checknorm(vn)
266 greg 2.34 #endif
267 schorsch 2.17
268     #ifdef __cplusplus
269     }
270 greg 2.12 #endif
271 schorsch 2.17 #endif /* _RAD_RAY_H_ */
272