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/* Copyright (c) 1992 Regents of the University of California */ | 
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/* SCCSid "$SunId$ LBL" */ | 
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/* | 
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 *  ray.h - header file for routines using rays. | 
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 *     8/7/85 | 
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 */ | 
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#include  "standard.h" | 
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#include  "object.h" | 
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#include  "color.h" | 
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                                /* ray type flags */ | 
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#define  PRIMARY        01              /* original ray */ | 
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#define  SHADOW         02              /* ray to light source */ | 
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#define  REFLECTED      04              /* reflected ray */ | 
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#define  REFRACTED      010             /* refracted (bent) ray */ | 
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#define  TRANS          020             /* transmitted/transferred ray */ | 
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#define  AMBIENT        040             /* ray scattered for interreflection */ | 
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#define  SPECULAR       0100            /* ray scattered for specular */ | 
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                                /* reflected ray types */ | 
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#define  RAYREFL        (SHADOW|REFLECTED|AMBIENT|SPECULAR) | 
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typedef struct ray { | 
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        unsigned long  rno;     /* unique ray number */ | 
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        int  rlvl;              /* number of reflections for this ray */ | 
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        float  rweight;         /* cumulative weight of this ray */ | 
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        short  rtype;           /* ray type */ | 
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        short  crtype;          /* cumulative ray type */ | 
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        struct ray  *parent;    /* ray this originated from */ | 
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        FVECT  rorg;            /* origin of ray */ | 
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        FVECT  rdir;            /* normalized direction of ray */ | 
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        int  rsrc;              /* source we're aiming for */ | 
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        OBJECT  *clipset;       /* set of objects currently clipped */ | 
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        OBJECT  *newcset;       /* next clipset, used for transmission */ | 
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        int  (*revf)();         /* evaluation function for this ray */ | 
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        OBJREC  *ro;            /* intersected object */ | 
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        double  rot;            /* distance to object */ | 
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        FVECT  rop;             /* intersection point */ | 
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        FVECT  ron;             /* intersection surface normal */ | 
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        double  rod;            /* -DOT(rdir, ron) */ | 
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        FULLXF  *rox;           /* object transformation */ | 
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        FVECT  pert;            /* surface normal perturbation */ | 
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        COLOR  pcol;            /* pattern color */ | 
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        COLOR  rcol;            /* returned ray value */ | 
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        double  rt;             /* returned effective ray length */ | 
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}  RAY; | 
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extern int  raytrace(); | 
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extern double  raynormal(); | 
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extern int  dimlist[];          /* dimension list for distribution */ | 
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extern int  ndims;              /* number of dimensions so far */ | 
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extern int  samplendx;          /* index for this sample */ | 
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#define  MAXDIM         32      /* maximum number of dimensions */ | 
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#define  rayvalue(r)    (*(r)->revf)(r) |