# | Line 47 | Line 47 | preload_objs() /* preload object data structures */ | |
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47 | for (on = 0; on < nobjects; on++) | |
48 | load_os(objptr(on)); | |
49 | } | |
50 | – | |
51 | – | |
52 | – | clean_slate() /* reset time and ray counters */ |
53 | – | { |
54 | – | extern long tstart, time(); |
55 | – | extern long raynum, nrays; |
56 | – | register OBJECT on; |
57 | – | |
58 | – | tstart = time(0); |
59 | – | raynum = nrays = 0; |
60 | – | for (on = 0; on < nobjects; on++) |
61 | – | objptr(on)->lastrno = -1; |
62 | – | } |
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