43 |
|
preload_objs() /* preload object data structures */ |
44 |
|
{ |
45 |
|
register OBJECT on; |
46 |
< |
/* note that nobjects may change during */ |
46 |
> |
/* note that nobjects may change during loop */ |
47 |
|
for (on = 0; on < nobjects; on++) |
48 |
|
load_os(objptr(on)); |
49 |
+ |
} |
50 |
+ |
|
51 |
+ |
|
52 |
+ |
clean_slate() /* reset time and ray counters */ |
53 |
+ |
{ |
54 |
+ |
extern long tstart, time(); |
55 |
+ |
extern long raynum, nrays; |
56 |
+ |
register OBJECT on; |
57 |
+ |
|
58 |
+ |
tstart = time(0); |
59 |
+ |
raynum = nrays = 0; |
60 |
+ |
for (on = 0; on < nobjects; on++) |
61 |
+ |
objptr(on)->lastrno = -1; |
62 |
|
} |