1 |
/* Copyright (c) 1993 Regents of the University of California */ |
2 |
|
3 |
#ifndef lint |
4 |
static char SCCSid[] = "$SunId$ LBL"; |
5 |
#endif |
6 |
|
7 |
/* |
8 |
* Preload associated object structures to maximize memory sharing. |
9 |
*/ |
10 |
|
11 |
#include "standard.h" |
12 |
#include "octree.h" |
13 |
#include "object.h" |
14 |
#include "otypes.h" |
15 |
#include "face.h" |
16 |
#include "cone.h" |
17 |
|
18 |
|
19 |
int |
20 |
load_os(op) /* load associated data for object */ |
21 |
register OBJREC *op; |
22 |
{ |
23 |
switch (op->otype) { |
24 |
case OBJ_FACE: /* polygon */ |
25 |
getface(op); |
26 |
return(1); |
27 |
case OBJ_CONE: /* cone */ |
28 |
case OBJ_RING: /* disk */ |
29 |
case OBJ_CYLINDER: /* cylinder */ |
30 |
case OBJ_CUP: /* inverted cone */ |
31 |
case OBJ_TUBE: /* inverted cylinder */ |
32 |
getcone(op, 1); |
33 |
return(1); |
34 |
case OBJ_INSTANCE: /* octree instance */ |
35 |
getinstance(op, IO_ALL); |
36 |
return(1); |
37 |
default: /* don't bother */ |
38 |
return(0); |
39 |
} |
40 |
} |
41 |
|
42 |
|
43 |
preload_objs() /* preload object data structures */ |
44 |
{ |
45 |
register OBJECT on; |
46 |
/* note that nobjects may change during */ |
47 |
for (on = 0; on < nobjects; on++) |
48 |
load_os(objptr(on)); |
49 |
} |