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2.1 |
/* Copyright (c) 1993 Regents of the University of California */ |
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#ifndef lint |
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static char SCCSid[] = "$SunId$ LBL"; |
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#endif |
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/* |
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* Preload associated object structures to maximize memory sharing. |
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*/ |
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#include "standard.h" |
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#include "object.h" |
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#include "otypes.h" |
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#include "face.h" |
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#include "cone.h" |
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greg |
2.2 |
#include "instance.h" |
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greg |
2.1 |
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int |
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load_os(op) /* load associated data for object */ |
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register OBJREC *op; |
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{ |
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switch (op->otype) { |
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case OBJ_FACE: /* polygon */ |
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getface(op); |
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return(1); |
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case OBJ_CONE: /* cone */ |
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case OBJ_RING: /* disk */ |
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case OBJ_CYLINDER: /* cylinder */ |
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case OBJ_CUP: /* inverted cone */ |
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case OBJ_TUBE: /* inverted cylinder */ |
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getcone(op, 1); |
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return(1); |
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case OBJ_INSTANCE: /* octree instance */ |
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getinstance(op, IO_ALL); |
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return(1); |
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} |
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greg |
2.2 |
/* don't bother with non-surfaces -- too tricky */ |
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return(0); |
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greg |
2.1 |
} |
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preload_objs() /* preload object data structures */ |
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{ |
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register OBJECT on; |
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2.3 |
/* note that nobjects may change during loop */ |
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2.1 |
for (on = 0; on < nobjects; on++) |
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load_os(objptr(on)); |
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2.3 |
} |