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greg |
2.1 |
/* Copyright (c) 1993 Regents of the University of California */
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#ifndef lint
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static char SCCSid[] = "$SunId$ LBL";
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#endif
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/*
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* Preload associated object structures to maximize memory sharing.
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*/
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#include "standard.h"
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#include "object.h"
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#include "otypes.h"
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#include "face.h"
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#include "cone.h"
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greg |
2.2 |
#include "instance.h"
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greg |
2.1 |
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int
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load_os(op) /* load associated data for object */
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register OBJREC *op;
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{
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switch (op->otype) {
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case OBJ_FACE: /* polygon */
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getface(op);
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return(1);
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case OBJ_CONE: /* cone */
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case OBJ_RING: /* disk */
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case OBJ_CYLINDER: /* cylinder */
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case OBJ_CUP: /* inverted cone */
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case OBJ_TUBE: /* inverted cylinder */
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getcone(op, 1);
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return(1);
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case OBJ_INSTANCE: /* octree instance */
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getinstance(op, IO_ALL);
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return(1);
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}
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greg |
2.2 |
/* don't bother with non-surfaces -- too tricky */
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return(0);
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greg |
2.1 |
}
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preload_objs() /* preload object data structures */
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{
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register OBJECT on;
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greg |
2.3 |
/* note that nobjects may change during loop */
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greg |
2.1 |
for (on = 0; on < nobjects; on++)
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load_os(objptr(on));
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greg |
2.3 |
}
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