/* ================================================================== Photon map support routines for scattering by materials. Roland Schregle (roland.schregle@{hslu.ch, gmail.com}) (c) Fraunhofer Institute for Solar Energy Systems, (c) Lucerne University of Applied Sciences and Arts, supported by the Swiss National Science Foundation (SNSF, #147053) ================================================================== $Id: pmapmat.h,v 2.5 2015/05/26 13:21:07 greg Exp $ */ #ifndef PMAPMAT_H #define PMAPMAT_H #include "pmap.h" /* Check for paths already accounted for in photon map to avoid double-counting during backward raytracing. shadowRayInPmap(): Check for DIFFUSE -> SPECULAR -> LIGHT subpaths. These occur during the backward pass when a shadow ray is transferred through a transparent material. These subpaths are already accounted for by caustic photons in the global, contrib, or dedicated caustic photon map. */ #define shadowRayInPmap(r) ((r) -> crtype & SHADOW && \ (ambounce < 0 || causticPhotonMapping)) /* Check if scattered ray spawns a caustic photon */ #define PMAP_CAUSTICRAY(r) ((r) -> rtype & SPECULAR) /* Scattered photon ray types for photonRay() */ #define PMAP_DIFFREFL (REFLECTED | AMBIENT) #define PMAP_DIFFTRANS (REFLECTED | AMBIENT | TRANS) #define PMAP_SPECREFL (REFLECTED | SPECULAR) #define PMAP_SPECTRANS (REFLECTED | SPECULAR | TRANS) #define PMAP_REFRACT (REFRACTED | SPECULAR) #define PMAP_XFER (TRANS) /* Dispatch table for photon scattering functions */ extern int (*photonScatter []) (OBJREC*, RAY*); /* List of antimatter sensor modifier names */ extern char *photonSensorList [MAXSET + 1]; /* Spawn a new photon ray from a previous one; this is effectively a * customised rayorigin(). */ void photonRay (const RAY *rayIn, RAY *rayOut, int rayOutType, COLOR fluxAtten); /* Init photonScatter[] dispatch table with material specific scattering routines */ void initPhotonScatterFuncs (); /* Find antimatter geometry declared as photon sensors */ void getPhotonSensors (char **sensorList); #endif