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root/radiance/ray/src/rt/pmapmat.h
Revision: 2.13
Committed: Mon Feb 4 18:20:27 2019 UTC (5 years, 2 months ago) by rschregle
Content type: text/plain
Branch: MAIN
CVS Tags: rad5R3
Changes since 2.12: +6 -4 lines
Log Message:
Clarified (hopefully) somewhat totally esoteric comment about PMAP_CAUSTICRAY()
macro.

File Contents

# Content
1 /* RCSid $Id: pmapmat.h,v 2.12 2016/02/23 12:42:41 rschregle Exp $ */
2 /*
3 ======================================================================
4 Photon map support routines for scattering by materials.
5
6 Roland Schregle (roland.schregle@{hslu.ch, gmail.com})
7 (c) Fraunhofer Institute for Solar Energy Systems,
8 (c) Lucerne University of Applied Sciences and Arts,
9 supported by the Swiss National Science Foundation (SNSF, #147053)
10 ======================================================================
11
12 */
13
14
15 #ifndef PMAPMAT_H
16 #define PMAPMAT_H
17
18 #include "pmap.h"
19
20 /*
21 Check for paths already accounted for in photon map to avoid
22 double-counting during backward raytracing.
23
24 ambRayInPmap(): Check for DIFFUSE -> (DIFFUSE|SPECULAR) -> *
25 subpaths. These occur during the backward pass
26 when an ambient ray spawns an indirect diffuse or
27 specular ray. These subpaths are already
28 accounted for in the global photon map.
29 */
30 #define ambRayInPmap(r) ((r) -> crtype & AMBIENT && photonMapping && \
31 (ambounce < 0 || (r) -> rlvl > 1))
32
33 /*
34 shadowRayInPmap(): Check for DIFFUSE -> SPECULAR -> LIGHT
35 subpaths. These occur during the backward pass
36 when a shadow ray is transferred through a
37 transparent material. These subpaths are already
38 accounted for by caustic photons in the global,
39 contrib, or dedicated caustic photon map.
40
41 !!! DISABLED FOR TESTING PENDING REPLACEMENT BY srcRayInPmap() !!!
42 */
43 #if 1
44 #define shadowRayInPmap(r) 0
45 #else
46 #define shadowRayInPmap(r) (((globalPmap && ambounce < 0) || \
47 causticPmap || contribPmap) && \
48 (r) -> crtype & SHADOW)
49 #endif
50
51 /* srcRayInPmap(): Check whether a source ray transferred through
52 * medium (e.g. glass/dielectric) is already
53 * accounted for in the photon map. This is used by
54 * badcomponent() in source.c when checking source
55 * hits (glows and lights, hence ambient and shadow
56 * rays).
57 */
58 #define srcRayInPmap(r) (((globalPmap && ambounce < 0) || \
59 causticPmap || contribPmap) && \
60 (r) -> crtype & (AMBIENT | SHADOW) && \
61 (r) -> rtype & (TRANS | REFRACTED))
62
63 /* Check if scattered ray spawns a caustic photon;
64 * !!! NOTE this returns a single bit as boolean value (0|1), rather
65 * !!! than the original short int, hence the explicit test against zero.
66 * !!! This allows the macro the be used in a conditional statement
67 * !!! and when setting a photon's caustic flag in newPhoton(). */
68 #define PMAP_CAUSTICRAY(r) (((r) -> rtype & SPECULAR) != 0)
69
70
71 /* Scattered photon ray types for photonRay() */
72 #define PMAP_DIFFREFL (REFLECTED | AMBIENT)
73 #define PMAP_DIFFTRANS (REFLECTED | AMBIENT | TRANS)
74 #define PMAP_SPECREFL (REFLECTED | SPECULAR)
75 #define PMAP_SPECTRANS (REFLECTED | SPECULAR | TRANS)
76 #define PMAP_REFRACT (REFRACTED | SPECULAR)
77 #define PMAP_XFER (TRANS)
78
79
80
81 /* Dispatch table for photon scattering functions */
82 extern int (*photonScatter []) (OBJREC*, RAY*);
83
84 /* List of antimatter sensor modifier names */
85 extern char *photonSensorList [MAXSET + 1];
86
87
88
89 /* Spawn a new photon ray from a previous one; this is effectively a
90 * customised rayorigin(). */
91 void photonRay (const RAY *rayIn, RAY *rayOut, int rayOutType,
92 COLOR fluxAtten);
93
94 /* Init photonScatter[] dispatch table with material specific scattering
95 routines */
96 void initPhotonScatterFuncs ();
97
98 /* Find antimatter geometry declared as photon sensors */
99 void getPhotonSensors (char **sensorList);
100
101 #endif