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root/radiance/ray/src/rt/pmapmat.c
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Comparing ray/src/rt/pmapmat.c (file contents):
Revision 2.11 by rschregle, Tue Oct 20 15:49:44 2015 UTC vs.
Revision 2.18 by greg, Tue Jun 26 14:42:18 2018 UTC

# Line 106 | Line 106 | void photonRay (const RAY *rayIn, RAY *rayOut,
106   {
107     rayorigin(rayOut, rayOutType, rayIn, NULL);
108    
109 <   /* Transfer flux */
110 <   copycolor(rayOut -> rcol, rayIn -> rcol);
111 <  
112 <   /* Copy caustic flag & direction for transferred rays */
113 <   if (rayOutType == PMAP_XFER) {
114 <      /* rayOut -> rtype |= rayIn -> rtype & SPECULAR; */
115 <      rayOut -> rtype |= rayIn -> rtype;
116 <      VCOPY(rayOut -> rdir, rayIn -> rdir);
117 <   }
118 <   else if (fluxAtten) {
119 <      /* Attenuate and normalise flux for scattered rays */
120 <      multcolor(rayOut -> rcol, fluxAtten);
121 <      colorNorm(rayOut -> rcol);
122 <   }
109 >   if (rayIn) {
110 >      /* Transfer flux */
111 >      copycolor(rayOut -> rcol, rayIn -> rcol);
112 >      
113 >      /* Copy caustic flag & direction for transferred rays */
114 >      if (rayOutType == PMAP_XFER) {
115 >         /* rayOut -> rtype |= rayIn -> rtype & SPECULAR; */
116 >         rayOut -> rtype |= rayIn -> rtype;
117 >         VCOPY(rayOut -> rdir, rayIn -> rdir);
118 >      }
119 >      else if (fluxAtten) {
120 >         /* Attenuate and normalise flux for scattered rays */
121 >         multcolor(rayOut -> rcol, fluxAtten);
122 >         colorNorm(rayOut -> rcol);
123 >      }
124  
125 <   /* Propagate index of emitting light source */
126 <   rayOut -> rsrc = rayIn -> rsrc;
125 >      /* Propagate index of emitting light source */
126 >      rayOut -> rsrc = rayIn -> rsrc;
127 >      
128 >      /* Update maximum photon path distance */
129 >      rayOut -> rmax = rayIn -> rmax - rayIn -> rot;
130 >   }
131   }
132  
133  
# Line 132 | Line 137 | static void addPhotons (const RAY *r)
137   {
138     if (!r -> rlvl)
139        /* Add direct photon map at primary hitpoint */
140 <      addPhoton(directPmap, r);
140 >      newPhoton(directPmap, r);
141     else {
142        /* Add global or precomputed photon map at indirect hitpoint */
143 <      addPhoton(preCompPmap ? preCompPmap : globalPmap, r);
143 >      newPhoton(preCompPmap ? preCompPmap : globalPmap, r);
144  
145        /* Store caustic photon if specular flag set */
146        if (PMAP_CAUSTICRAY(r))
147 <         addPhoton(causticPmap, r);
147 >         newPhoton(causticPmap, r);
148          
149        /* Store in contribution photon map */
150 <      addPhoton(contribPmap, r);
150 >      newPhoton(contribPmap, r);
151     }
152   }
153  
# Line 979 | Line 984 | static int aliasPhotonScatter (OBJREC *mat, RAY *rayIn
984     /* Straight replacement? */
985     if (!mat -> oargs.nsargs) {
986        /* Skip void modifier! */
987 <      if (mat -> omod != OVOID) {
987 >      if (mat -> omod != OVOID) {  
988           mat = objptr(mat -> omod);
989           photonScatter [mat -> otype] (mat, rayIn);
990        }
# Line 1423 | Line 1428 | static int pattexPhotonScatter (OBJREC *mat, RAY *rayI
1428   static int bsdfPhotonScatter (OBJREC *mat, RAY *rayIn)
1429   /* Generate new photon ray for BSDF modifier and recurse. */
1430   {
1431 +   int      hasthick = (mat->otype == MAT_BSDF);
1432     int      hitFront;
1433     SDError  err;
1434     SDValue  bsdfVal;
# Line 1438 | Line 1444 | static int bsdfPhotonScatter (OBJREC *mat, RAY *rayIn)
1444    
1445     /* Following code adapted from m_bsdf() */
1446     /* Check arguments */
1447 <   if (mat -> oargs.nsargs < 6 || mat -> oargs.nfargs > 9 ||
1447 >   if (mat -> oargs.nsargs < hasthick+5 || mat -> oargs.nfargs > 9 ||
1448         mat -> oargs.nfargs % 3)
1449        objerror(mat, USER, "bad # arguments");
1450        
1451 <        hitFront = (rayIn -> rod > 0);
1451 >   hitFront = (rayIn -> rod > 0);
1452  
1453 <        /* Load cal file */
1454 <        mf = getfunc(mat, 5, 0x1d, 1);
1455 <        
1456 <        /* Get thickness */
1453 >   /* Load cal file */
1454 >   mf = hasthick ? getfunc(mat, 5, 0x1d, 1) : getfunc(mat, 4, 0xe, 1);
1455 >
1456 >   /* Get thickness */
1457 >   nd.thick = 0;
1458 >   if (hasthick) {
1459          nd.thick = evalue(mf -> ep [0]);
1460          if ((-FTINY <= nd.thick) & (nd.thick <= FTINY))
1461                  nd.thick = .0;
1462 +   }
1463  
1464     /* Get BSDF data */
1465 <   nd.sd = loadBSDF(mat -> oargs.sarg [1]);
1465 >   nd.sd = loadBSDF(mat -> oargs.sarg [hasthick]);
1466    
1467     /* Extra diffuse reflectance from material def */
1468     if (hitFront) {
# Line 1474 | Line 1483 | static int bsdfPhotonScatter (OBJREC *mat, RAY *rayIn)
1483     else setcolor(nd.rdiff, mat -> oargs.farg [3], mat -> oargs.farg [4],
1484                   mat -> oargs.farg [5]);
1485  
1486 <        /* Extra diffuse transmittance from material def */
1487 <        if (mat -> oargs.nfargs < 9)
1488 <           setcolor(nd.tdiff, .0, .0, .0);
1486 >   /* Extra diffuse transmittance from material def */
1487 >   if (mat -> oargs.nfargs < 9)
1488 >      setcolor(nd.tdiff, .0, .0, .0);
1489     else setcolor(nd.tdiff, mat -> oargs.farg [6], mat -> oargs.farg [7],
1490                   mat -> oargs.farg [8]);
1491                
1492     nd.mp = mat;
1493     nd.pr = rayIn;
1494 <        
1494 >
1495     /* Get modifiers */
1496     raytexture(rayIn, mat -> omod);
1497    
1498     /* Modify diffuse values */
1499     multcolor(nd.rdiff, rayIn -> pcol);
1500     multcolor(nd.tdiff, rayIn -> pcol);
1501 <                
1501 >
1502     /* Get up vector & xform to world coords */
1503 <   upvec [0] = evalue(mf -> ep [1]);
1504 <   upvec [1] = evalue(mf -> ep [2]);
1505 <   upvec [2] = evalue(mf -> ep [3]);
1503 >   upvec [0] = evalue(mf -> ep [hasthick+0]);
1504 >   upvec [1] = evalue(mf -> ep [hasthick+1]);
1505 >   upvec [2] = evalue(mf -> ep [hasthick+2]);
1506    
1507     if (mf -> fxp != &unitxf) {
1508        multv3(upvec, upvec, mf -> fxp -> xfm);
# Line 1536 | Line 1545 | static int bsdfPhotonScatter (OBJREC *mat, RAY *rayIn)
1545     nd.sr_vpsa [1] = sqrt(nd.sr_vpsa [1]);
1546  
1547     /* Orient perturbed normal towards incident side */
1548 <   if (!hitFront) {                    
1548 >   if (!hitFront) {
1549        nd.pnorm [0] = -nd.pnorm [0];
1550        nd.pnorm [1] = -nd.pnorm [1];
1551        nd.pnorm [2] = -nd.pnorm [2];
# Line 1580 | Line 1589 | static int bsdfPhotonScatter (OBJREC *mat, RAY *rayIn)
1589    
1590     else if ((xi -= ptDiff) <= 0) {
1591        /* Diffuse transmission (extra component in material def) */
1583      flipsurface(rayIn);
1584      nd.thick = -nd.thick;
1592        photonRay(rayIn, &rayOut, PMAP_DIFFTRANS, nd.tdiff);
1593        diffPhotonScatter(nd.pnorm, &rayOut);
1594        transmitted = 1;
# Line 1610 | Line 1617 | static int bsdfPhotonScatter (OBJREC *mat, RAY *rayIn)
1617           ccy2rgb(&bsdfVal.spec, bsdfVal.cieY, bsdfRGB);
1618           multcolor(bsdfRGB, rayIn -> pcol);
1619           addcolor(bsdfRGB, nd.tdiff);      
1613         flipsurface(rayIn);  /* Necessary? */
1614         nd.thick = -nd.thick;
1620           photonRay(rayIn, &rayOut, PMAP_DIFFTRANS, bsdfRGB);
1621           transmitted = 1;
1622        }
# Line 1635 | Line 1640 | static int bsdfPhotonScatter (OBJREC *mat, RAY *rayIn)
1640           /* Apply pattern to spectral component */
1641           ccy2rgb(&bsdfVal.spec, bsdfVal.cieY, bsdfRGB);
1642           multcolor(bsdfRGB, rayIn -> pcol);
1638         flipsurface(rayIn);  /* Necessary? */
1639         nd.thick = -nd.thick;
1643           photonRay(rayIn, &rayOut, PMAP_SPECTRANS, bsdfRGB);
1644           transmitted = 1;
1645        }      
# Line 1651 | Line 1654 | static int bsdfPhotonScatter (OBJREC *mat, RAY *rayIn)
1654     /* Clean up */
1655     SDfreeCache(nd.sd);
1656  
1657 <   /* Need to offset ray origin to get past detail geometry? */
1657 >   /* Offset outgoing photon origin by thickness to bypass proxy geometry */
1658     if (transmitted && nd.thick != 0)
1659        VSUM(rayOut.rorg, rayOut.rorg, rayIn -> ron, -nd.thick);
1660  
# Line 1662 | Line 1665 | static int bsdfPhotonScatter (OBJREC *mat, RAY *rayIn)
1665  
1666  
1667   static int lightPhotonScatter (OBJREC* mat, RAY* ray)
1668 < /* Light sources doan' reflect */
1668 > /* Light sources doan' reflect, mang */
1669   {
1670     return 0;
1671   }
# Line 1704 | Line 1707 | void initPhotonScatterFuncs ()
1707              photonScatter [TEX_DATA] = pattexPhotonScatter;
1708              
1709     photonScatter [MOD_ALIAS] = aliasPhotonScatter;
1710 <   photonScatter [MAT_BSDF] = bsdfPhotonScatter;
1710 >   photonScatter [MAT_BSDF] =
1711 >      photonScatter [MAT_ABSDF] = bsdfPhotonScatter;
1712   }

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