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root/radiance/ray/src/rt/pmapmat.c
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Comparing ray/src/rt/pmapmat.c (file contents):
Revision 2.11 by rschregle, Tue Oct 20 15:49:44 2015 UTC vs.
Revision 2.16 by rschregle, Mon Jun 11 12:46:51 2018 UTC

# Line 106 | Line 106 | void photonRay (const RAY *rayIn, RAY *rayOut,
106   {
107     rayorigin(rayOut, rayOutType, rayIn, NULL);
108    
109 <   /* Transfer flux */
110 <   copycolor(rayOut -> rcol, rayIn -> rcol);
111 <  
112 <   /* Copy caustic flag & direction for transferred rays */
113 <   if (rayOutType == PMAP_XFER) {
114 <      /* rayOut -> rtype |= rayIn -> rtype & SPECULAR; */
115 <      rayOut -> rtype |= rayIn -> rtype;
116 <      VCOPY(rayOut -> rdir, rayIn -> rdir);
117 <   }
118 <   else if (fluxAtten) {
119 <      /* Attenuate and normalise flux for scattered rays */
120 <      multcolor(rayOut -> rcol, fluxAtten);
121 <      colorNorm(rayOut -> rcol);
122 <   }
109 >   if (rayIn) {
110 >      /* Transfer flux */
111 >      copycolor(rayOut -> rcol, rayIn -> rcol);
112 >      
113 >      /* Copy caustic flag & direction for transferred rays */
114 >      if (rayOutType == PMAP_XFER) {
115 >         /* rayOut -> rtype |= rayIn -> rtype & SPECULAR; */
116 >         rayOut -> rtype |= rayIn -> rtype;
117 >         VCOPY(rayOut -> rdir, rayIn -> rdir);
118 >      }
119 >      else if (fluxAtten) {
120 >         /* Attenuate and normalise flux for scattered rays */
121 >         multcolor(rayOut -> rcol, fluxAtten);
122 >         colorNorm(rayOut -> rcol);
123 >      }
124  
125 <   /* Propagate index of emitting light source */
126 <   rayOut -> rsrc = rayIn -> rsrc;
125 >      /* Propagate index of emitting light source */
126 >      rayOut -> rsrc = rayIn -> rsrc;
127 >      
128 >      /* Update maximum photon path distance */
129 >      rayOut -> rmax = rayIn -> rmax - rayIn -> rot;
130 >   }
131   }
132  
133  
# Line 132 | Line 137 | static void addPhotons (const RAY *r)
137   {
138     if (!r -> rlvl)
139        /* Add direct photon map at primary hitpoint */
140 <      addPhoton(directPmap, r);
140 >      newPhoton(directPmap, r);
141     else {
142        /* Add global or precomputed photon map at indirect hitpoint */
143 <      addPhoton(preCompPmap ? preCompPmap : globalPmap, r);
143 >      newPhoton(preCompPmap ? preCompPmap : globalPmap, r);
144  
145        /* Store caustic photon if specular flag set */
146        if (PMAP_CAUSTICRAY(r))
147 <         addPhoton(causticPmap, r);
147 >         newPhoton(causticPmap, r);
148          
149        /* Store in contribution photon map */
150 <      addPhoton(contribPmap, r);
150 >      newPhoton(contribPmap, r);
151     }
152   }
153  
# Line 979 | Line 984 | static int aliasPhotonScatter (OBJREC *mat, RAY *rayIn
984     /* Straight replacement? */
985     if (!mat -> oargs.nsargs) {
986        /* Skip void modifier! */
987 <      if (mat -> omod != OVOID) {
987 >      if (mat -> omod != OVOID) {  
988           mat = objptr(mat -> omod);
989           photonScatter [mat -> otype] (mat, rayIn);
990        }
# Line 1442 | Line 1447 | static int bsdfPhotonScatter (OBJREC *mat, RAY *rayIn)
1447         mat -> oargs.nfargs % 3)
1448        objerror(mat, USER, "bad # arguments");
1449        
1450 <        hitFront = (rayIn -> rod > 0);
1450 >   hitFront = (rayIn -> rod > 0);
1451  
1452 <        /* Load cal file */
1453 <        mf = getfunc(mat, 5, 0x1d, 1);
1449 <        
1450 <        /* Get thickness */
1451 <        nd.thick = evalue(mf -> ep [0]);
1452 <        if ((-FTINY <= nd.thick) & (nd.thick <= FTINY))
1453 <                nd.thick = .0;
1452 >   /* Load cal file */
1453 >   mf = getfunc(mat, 5, 0x1d, 1);
1454  
1455 +   /* Get thickness */
1456 +   nd.thick = evalue(mf -> ep [0]);
1457 +   if ((-FTINY <= nd.thick) & (nd.thick <= FTINY))
1458 +      nd.thick = .0;
1459 +
1460     /* Get BSDF data */
1461     nd.sd = loadBSDF(mat -> oargs.sarg [1]);
1462    
# Line 1474 | Line 1479 | static int bsdfPhotonScatter (OBJREC *mat, RAY *rayIn)
1479     else setcolor(nd.rdiff, mat -> oargs.farg [3], mat -> oargs.farg [4],
1480                   mat -> oargs.farg [5]);
1481  
1482 <        /* Extra diffuse transmittance from material def */
1483 <        if (mat -> oargs.nfargs < 9)
1484 <           setcolor(nd.tdiff, .0, .0, .0);
1482 >   /* Extra diffuse transmittance from material def */
1483 >   if (mat -> oargs.nfargs < 9)
1484 >      setcolor(nd.tdiff, .0, .0, .0);
1485     else setcolor(nd.tdiff, mat -> oargs.farg [6], mat -> oargs.farg [7],
1486                   mat -> oargs.farg [8]);
1487                
1488     nd.mp = mat;
1489     nd.pr = rayIn;
1490 <        
1490 >
1491     /* Get modifiers */
1492     raytexture(rayIn, mat -> omod);
1493    
1494     /* Modify diffuse values */
1495     multcolor(nd.rdiff, rayIn -> pcol);
1496     multcolor(nd.tdiff, rayIn -> pcol);
1497 <                
1497 >
1498     /* Get up vector & xform to world coords */
1499     upvec [0] = evalue(mf -> ep [1]);
1500     upvec [1] = evalue(mf -> ep [2]);
# Line 1536 | Line 1541 | static int bsdfPhotonScatter (OBJREC *mat, RAY *rayIn)
1541     nd.sr_vpsa [1] = sqrt(nd.sr_vpsa [1]);
1542  
1543     /* Orient perturbed normal towards incident side */
1544 <   if (!hitFront) {                    
1544 >   if (!hitFront) {
1545        nd.pnorm [0] = -nd.pnorm [0];
1546        nd.pnorm [1] = -nd.pnorm [1];
1547        nd.pnorm [2] = -nd.pnorm [2];
# Line 1580 | Line 1585 | static int bsdfPhotonScatter (OBJREC *mat, RAY *rayIn)
1585    
1586     else if ((xi -= ptDiff) <= 0) {
1587        /* Diffuse transmission (extra component in material def) */
1583      flipsurface(rayIn);
1584      nd.thick = -nd.thick;
1588        photonRay(rayIn, &rayOut, PMAP_DIFFTRANS, nd.tdiff);
1589        diffPhotonScatter(nd.pnorm, &rayOut);
1590        transmitted = 1;
# Line 1610 | Line 1613 | static int bsdfPhotonScatter (OBJREC *mat, RAY *rayIn)
1613           ccy2rgb(&bsdfVal.spec, bsdfVal.cieY, bsdfRGB);
1614           multcolor(bsdfRGB, rayIn -> pcol);
1615           addcolor(bsdfRGB, nd.tdiff);      
1613         flipsurface(rayIn);  /* Necessary? */
1614         nd.thick = -nd.thick;
1616           photonRay(rayIn, &rayOut, PMAP_DIFFTRANS, bsdfRGB);
1617           transmitted = 1;
1618        }
# Line 1635 | Line 1636 | static int bsdfPhotonScatter (OBJREC *mat, RAY *rayIn)
1636           /* Apply pattern to spectral component */
1637           ccy2rgb(&bsdfVal.spec, bsdfVal.cieY, bsdfRGB);
1638           multcolor(bsdfRGB, rayIn -> pcol);
1638         flipsurface(rayIn);  /* Necessary? */
1639         nd.thick = -nd.thick;
1639           photonRay(rayIn, &rayOut, PMAP_SPECTRANS, bsdfRGB);
1640           transmitted = 1;
1641        }      
# Line 1651 | Line 1650 | static int bsdfPhotonScatter (OBJREC *mat, RAY *rayIn)
1650     /* Clean up */
1651     SDfreeCache(nd.sd);
1652  
1653 <   /* Need to offset ray origin to get past detail geometry? */
1653 >   /* Offset outgoing photon origin by thickness to bypass proxy geometry */
1654     if (transmitted && nd.thick != 0)
1655        VSUM(rayOut.rorg, rayOut.rorg, rayIn -> ron, -nd.thick);
1656  
# Line 1662 | Line 1661 | static int bsdfPhotonScatter (OBJREC *mat, RAY *rayIn)
1661  
1662  
1663   static int lightPhotonScatter (OBJREC* mat, RAY* ray)
1664 < /* Light sources doan' reflect */
1664 > /* Light sources doan' reflect, mang */
1665   {
1666     return 0;
1667   }

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