156 |
|
if (pmap -> srcContrib) { |
157 |
|
const PhotonPrimary *primary = pmap -> primary + |
158 |
|
sq -> photon -> primary; |
159 |
< |
const SRCREC *sp = &source[primary -> srcIdx]; |
159 |
> |
const SRCREC *sp = &source[primary -> srcIdx]; |
160 |
|
OBJREC *srcMod = findmaterial(sp -> so); |
161 |
|
MODCONT *srcContrib = (MODCONT*)lu_find(pmap -> srcContrib, |
162 |
|
srcMod -> oname) -> data; |
163 |
|
if (!srcContrib) |
164 |
< |
continue; |
164 |
> |
continue; |
165 |
|
|
166 |
< |
/* Photon's emitting light source has modifier whose |
166 |
> |
/* Photon's emitting light source has modifier whose |
167 |
|
* contributions are sought */ |
168 |
< |
double srcBinReal; |
168 |
> |
double srcBinReal; |
169 |
|
int srcBin; |
170 |
|
RAY srcRay; |
171 |
|
|
172 |
|
if (srcContrib -> binv -> type != NUM) { |
173 |
|
/* Use intersection function to set shadow ray parameters |
174 |
< |
* if it's not simply a constant |
175 |
< |
*/ |
174 |
> |
* if it's not simply a constant */ |
175 |
|
rayorigin(&srcRay, SHADOW, NULL, NULL); |
176 |
< |
srcRay.rsrc = primary -> srcIdx; |
176 |
> |
srcRay.rsrc = primary -> srcIdx; |
177 |
|
VCOPY(srcRay.rorg, primary -> pos); |
178 |
< |
decodedir(srcRay.rdir, primary -> dir); |
178 |
> |
decodedir(srcRay.rdir, primary -> dir); |
179 |
|
|
180 |
< |
if (!(sp->sflags & SDISTANT ? sourcehit(&srcRay) |
181 |
< |
: (*ofun[sp -> so -> otype].funp)(sp -> so, &srcRay))) |
180 |
> |
if (!(sp->sflags & SDISTANT |
181 |
> |
? sourcehit(&srcRay) |
182 |
> |
: (*ofun[sp -> so -> otype].funp)(sp -> so, &srcRay))) |
183 |
|
continue; /* XXX shouldn't happen! */ |
184 |
|
|
185 |
|
worldfunc(RCCONTEXT, &srcRay); |
189 |
|
if ((srcBinReal = evalue(srcContrib -> binv)) < -.5) |
190 |
|
continue; /* silently ignore negative bins */ |
191 |
|
|
192 |
< |
if ((srcBin = srcBinReal + .5) >= srcContrib -> nbins) { |
192 |
> |
if ((srcBin = srcBinReal + .5) >= srcContrib -> nbins) { |
193 |
|
error(WARNING, "bad bin number (ignored)"); |
194 |
|
continue; |
195 |
|
} |
198 |
|
/* Ray coefficient mode; normalise by light source radiance |
199 |
|
* after applying distrib pattern */ |
200 |
|
int j; |
201 |
+ |
|
202 |
|
raytexture(ray, srcMod -> omod); |
203 |
|
setcolor(ray -> rcol, srcMod -> oargs.farg [0], |
204 |
< |
srcMod -> oargs.farg [1], srcMod -> oargs.farg [2]); |
204 |
> |
srcMod -> oargs.farg [1], srcMod -> oargs.farg [2]); |
205 |
|
multcolor(ray -> rcol, ray -> pcol); |
206 |
|
for (j = 0; j < 3; j++) |
207 |
< |
flux [j] = ray -> rcol [j] ? flux [j] / ray -> rcol [j] |
208 |
< |
: 0; |
208 |
< |
} |
207 |
> |
flux [j] = ray -> rcol [j] ? flux [j] / ray -> rcol [j] : 0; |
208 |
> |
} |
209 |
|
|
210 |
|
multcolor(flux, rayCoeff); |
211 |
|
addcolor(srcContrib -> cbin [srcBin], flux); |