50 |
|
or 0 if absorbed and $*%&ed. Analogon to rayparticipate(). */ |
51 |
|
{ |
52 |
|
int i; |
53 |
< |
RREAL cosTheta, cosPhi, du, dv; |
53 |
> |
RREAL xi1, cosTheta, phi, du, dv; |
54 |
|
const float cext = colorAvg(ray -> cext), |
55 |
|
albedo = colorAvg(ray -> albedo), |
56 |
< |
gecc2 = ray -> gecc * ray -> gecc; |
56 |
> |
gecc = ray -> gecc, gecc2 = sqr(gecc); |
57 |
|
FVECT u, v; |
58 |
|
COLOR cvext; |
59 |
|
|
86 |
|
/* Store volume photons unconditionally in mist to also account for |
87 |
|
direct inscattering from sources */ |
88 |
|
if (albedo > FTINY) |
89 |
< |
#endif |
89 |
> |
#endif |
90 |
|
/* Add to volume photon map */ |
91 |
|
newPhoton(volumePmap, ray); |
92 |
|
|
99 |
|
scalecolor(ray -> rcol, 1 / albedo); |
100 |
|
|
101 |
|
/* Scatter photon */ |
102 |
+ |
xi1 = pmapRandom(scatterState); |
103 |
|
cosTheta = ray -> gecc <= FTINY |
104 |
< |
? 2 * pmapRandom(scatterState) - 1 |
105 |
< |
: 0.5 * (1 + gecc2 - |
106 |
< |
(1 - gecc2) / (1 - ray -> gecc + 2 * ray -> gecc * |
107 |
< |
pmapRandom(scatterState))) / ray -> gecc; |
108 |
< |
|
109 |
< |
cosPhi = cos(2 * PI * pmapRandom(scatterState)); |
110 |
< |
du = dv = sqrt(1 - cosTheta * cosTheta); /* sin(theta) */ |
111 |
< |
du *= cosPhi; |
112 |
< |
dv *= sqrt(1 - cosPhi * cosPhi); /* sin(phi) */ |
104 |
> |
? 2 * xi1 - 1 |
105 |
> |
: 0.5 / gecc * |
106 |
> |
(1 + gecc2 - sqr((1 - gecc2) / |
107 |
> |
(1 + gecc * (2 * xi1 - 1)))); |
108 |
> |
|
109 |
> |
phi = 2 * PI * pmapRandom(scatterState); |
110 |
> |
du = dv = sqrt(1 - sqr(cosTheta)); /* sin(theta) */ |
111 |
> |
du *= cos(phi); |
112 |
> |
dv *= sin(phi); |
113 |
|
|
114 |
|
/* Get axes u & v perpendicular to photon direction */ |
115 |
|
i = 0; |
123 |
|
for (i = 0; i < 3; i++) |
124 |
|
ray -> rdir [i] = du * u [i] + dv * v [i] + |
125 |
|
cosTheta * ray -> rdir [i]; |
126 |
+ |
|
127 |
|
ray -> rlvl++; |
128 |
|
ray -> rmax = -log(pmapRandom(mediumState)) / cext; |
129 |
|
} |