52 |
|
int i; |
53 |
|
RREAL cosTheta, cosPhi, du, dv; |
54 |
|
const float cext = colorAvg(ray -> cext), |
55 |
< |
albedo = colorAvg(ray -> albedo); |
55 |
> |
albedo = colorAvg(ray -> albedo), |
56 |
> |
gecc2 = ray -> gecc * ray -> gecc; |
57 |
|
FVECT u, v; |
58 |
|
COLOR cvext; |
59 |
|
|
61 |
|
ray -> rmax = -log(pmapRandom(mediumState)) / cext; |
62 |
|
|
63 |
|
while (!localhit(ray, &thescene)) { |
64 |
+ |
if (!incube(&thescene, ray -> rop)) { |
65 |
+ |
/* Terminate photon if it has leaked from the scene */ |
66 |
+ |
#ifdef DEBUG_PMAP |
67 |
+ |
fprintf(stderr, |
68 |
+ |
"Volume photon leaked from scene at [%.3f %.3f %.3f]\n", |
69 |
+ |
ray -> rop [0], ray -> rop [1], ray -> rop [2]); |
70 |
+ |
#endif |
71 |
+ |
return 0; |
72 |
+ |
} |
73 |
+ |
|
74 |
|
setcolor(cvext, exp(-ray -> rmax * ray -> cext [0]), |
75 |
|
exp(-ray -> rmax * ray -> cext [1]), |
76 |
|
exp(-ray -> rmax * ray -> cext [2])); |
86 |
|
/* Store volume photons unconditionally in mist to also account for |
87 |
|
direct inscattering from sources */ |
88 |
|
if (albedo > FTINY) |
89 |
< |
#endif |
89 |
> |
#endif |
90 |
|
/* Add to volume photon map */ |
91 |
|
newPhoton(volumePmap, ray); |
92 |
|
|
99 |
|
scalecolor(ray -> rcol, 1 / albedo); |
100 |
|
|
101 |
|
/* Scatter photon */ |
102 |
< |
cosTheta = ray -> gecc <= FTINY ? 2 * pmapRandom(scatterState) - 1 |
103 |
< |
: 1 / (2 * ray -> gecc) * |
104 |
< |
(1 + ray -> gecc * ray -> gecc - |
105 |
< |
(1 - ray -> gecc * ray -> gecc) / |
106 |
< |
(1 - ray -> gecc + 2 * ray -> gecc * |
96 |
< |
pmapRandom(scatterState))); |
102 |
> |
cosTheta = ray -> gecc <= FTINY |
103 |
> |
? 2 * pmapRandom(scatterState) - 1 |
104 |
> |
: 0.5 * (1 + gecc2 - |
105 |
> |
(1 - gecc2) / (1 - ray -> gecc + 2 * ray -> gecc * |
106 |
> |
pmapRandom(scatterState))) / ray -> gecc; |
107 |
|
|
108 |
|
cosPhi = cos(2 * PI * pmapRandom(scatterState)); |
109 |
|
du = dv = sqrt(1 - cosTheta * cosTheta); /* sin(theta) */ |
125 |
|
ray -> rlvl++; |
126 |
|
ray -> rmax = -log(pmapRandom(mediumState)) / cext; |
127 |
|
} |
128 |
< |
|
128 |
> |
|
129 |
> |
/* Passed through medium until intersecting local object */ |
130 |
|
setcolor(cvext, exp(-ray -> rot * ray -> cext [0]), |
131 |
|
exp(-ray -> rot * ray -> cext [1]), |
132 |
|
exp(-ray -> rot * ray -> cext [2])); |
133 |
|
|
134 |
|
/* Modify ray color and normalise */ |
135 |
|
multcolor(ray -> rcol, cvext); |
136 |
< |
colorNorm(ray -> rcol); |
137 |
< |
|
127 |
< |
/* Passed through medium */ |
136 |
> |
colorNorm(ray -> rcol); |
137 |
> |
|
138 |
|
return 1; |
139 |
|
} |
140 |
|
|