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root/radiance/ray/src/rt/o_face.c
Revision: 1.1
Committed: Thu Feb 2 10:41:32 1989 UTC (35 years, 3 months ago) by greg
Content type: text/plain
Branch: MAIN
Log Message:
Initial revision

File Contents

# User Rev Content
1 greg 1.1 /* Copyright (c) 1986 Regents of the University of California */
2    
3     #ifndef lint
4     static char SCCSid[] = "$SunId$ LBL";
5     #endif
6    
7     /*
8     * o_face.c - compute ray intersection with faces.
9     *
10     * 8/29/85
11     */
12    
13     #include "ray.h"
14    
15     #include "face.h"
16    
17    
18     o_face(o, r) /* compute intersection with polygonal face */
19     OBJREC *o;
20     register RAY *r;
21     {
22     double rdot; /* direction . normal */
23     double t; /* distance to intersection */
24     FVECT pisect; /* intersection point */
25     register FACE *f; /* face record */
26     register int i;
27    
28     f = getface(o);
29    
30     /*
31     * First, we find the distance to the plane containing the
32     * face. If this distance is less than zero or greater
33     * than a previous intersection, we return. Otherwise,
34     * we determine whether in fact the ray intersects the
35     * face. The ray intersects the face if the
36     * point of intersection with the plane of the face
37     * is inside the face.
38     */
39     /* compute dist. to plane */
40     rdot = -DOT(r->rdir, f->norm);
41     if (rdot <= FTINY && rdot >= -FTINY) /* ray parallels plane */
42     t = FHUGE;
43     else
44     t = (DOT(r->rorg, f->norm) - f->const) / rdot;
45    
46     if (t <= FTINY || t >= r->rot) /* not good enough */
47     return(0);
48     /* compute intersection */
49     for (i = 0; i < 3; i++)
50     pisect[i] = r->rorg[i] + r->rdir[i]*t;
51    
52     if (inface(pisect, f)) { /* ray intersects face? */
53    
54     r->ro = o;
55     r->rot = t;
56     VCOPY(r->rop, pisect);
57     VCOPY(r->ron, f->norm);
58     r->rod = rdot;
59     }
60     return(1); /* hit */
61     }