ViewVC Help
View File | Revision Log | Show Annotations | Download File | Root Listing
root/radiance/ray/src/rt/o_cone.c
Revision: 1.3
Committed: Sat Dec 15 15:03:28 1990 UTC (33 years, 4 months ago) by greg
Content type: text/plain
Branch: MAIN
Changes since 1.2: +3 -5 lines
Log Message:
changed handling of matrix transformations with new MAT4 & XF types
dynamic allocation of ray transformations with newrayxf()
added missing light source vector transformation to m_brdf.c

File Contents

# User Rev Content
1 greg 1.3 /* Copyright (c) 1990 Regents of the University of California */
2 greg 1.1
3     #ifndef lint
4     static char SCCSid[] = "$SunId$ LBL";
5     #endif
6    
7     /*
8     * o_cone.c - routine to determine ray intersection with cones.
9     *
10     * 2/13/86
11     */
12    
13     #include "ray.h"
14    
15     #include "otypes.h"
16    
17     #include "cone.h"
18    
19    
20     o_cone(o, r) /* intersect ray with cone */
21     OBJREC *o;
22     register RAY *r;
23     {
24     FVECT rox, rdx;
25     double a, b, c;
26     double root[2];
27     int nroots, rn;
28     register CONE *co;
29     register int i;
30    
31     /* get cone structure */
32     co = getcone(o, 1);
33    
34     /*
35     * To intersect a ray with a cone, we transform the
36     * ray into the cone's normalized space. This greatly
37     * simplifies the computation.
38     * For a cone or cup, normalization results in the
39     * equation:
40     *
41     * x*x + y*y - z*z == 0
42     *
43     * For a cylinder or tube, the normalized equation is:
44     *
45     * x*x + y*y - r*r == 0
46     *
47     * A normalized ring obeys the following set of equations:
48     *
49     * z == 0 &&
50     * x*x + y*y >= r0*r0 &&
51     * x*x + y*y <= r1*r1
52     */
53    
54     /* transform ray */
55     multp3(rox, r->rorg, co->tm);
56     multv3(rdx, r->rdir, co->tm);
57     /* compute intersection */
58    
59     if (o->otype == OBJ_CONE || o->otype == OBJ_CUP) {
60    
61     a = rdx[0]*rdx[0] + rdx[1]*rdx[1] - rdx[2]*rdx[2];
62     b = 2.0*(rdx[0]*rox[0] + rdx[1]*rox[1] - rdx[2]*rox[2]);
63     c = rox[0]*rox[0] + rox[1]*rox[1] - rox[2]*rox[2];
64    
65     } else if (o->otype == OBJ_CYLINDER || o->otype == OBJ_TUBE) {
66    
67     a = rdx[0]*rdx[0] + rdx[1]*rdx[1];
68     b = 2.0*(rdx[0]*rox[0] + rdx[1]*rox[1]);
69     c = rox[0]*rox[0] + rox[1]*rox[1] - CO_R0(co)*CO_R0(co);
70    
71     } else { /* OBJ_RING */
72    
73     if (rdx[2] <= FTINY && rdx[2] >= -FTINY)
74     return(0); /* parallel */
75     root[0] = -rox[2]/rdx[2];
76     if (root[0] <= FTINY || root[0] >= r->rot)
77     return(0); /* distance check */
78     b = root[0]*rdx[0] + rox[0];
79     c = root[0]*rdx[1] + rox[1];
80     a = b*b + c*c;
81     if (a < CO_R0(co)*CO_R0(co) || a > CO_R1(co)*CO_R1(co))
82     return(0); /* outside radii */
83     r->ro = o;
84     r->rot = root[0];
85     for (i = 0; i < 3; i++)
86     r->rop[i] = r->rorg[i] + r->rdir[i]*r->rot;
87     VCOPY(r->ron, co->ad);
88     r->rod = -rdx[2];
89 greg 1.3 r->rox = NULL;
90 greg 1.1 return(1); /* good */
91     }
92     /* roots for cone, cup, cyl., tube */
93     nroots = quadratic(root, a, b, c);
94    
95     for (rn = 0; rn < nroots; rn++) { /* check real roots */
96     if (root[rn] <= FTINY)
97     continue; /* too small */
98     if (root[rn] >= r->rot)
99     break; /* too big */
100     /* check endpoints */
101     for (i = 0; i < 3; i++) {
102     rox[i] = r->rorg[i] + root[rn]*r->rdir[i];
103     rdx[i] = rox[i] - CO_P0(co)[i];
104     }
105     b = DOT(rdx, co->ad);
106     if (b < 0.0)
107     continue; /* before p0 */
108     if (b > co->al)
109     continue; /* after p1 */
110     r->ro = o;
111     r->rot = root[rn];
112     VCOPY(r->rop, rox);
113     /* get normal */
114     if (o->otype == OBJ_CYLINDER)
115     a = CO_R0(co);
116     else if (o->otype == OBJ_TUBE)
117     a = -CO_R0(co);
118     else { /* OBJ_CONE || OBJ_CUP */
119     c = CO_R1(co) - CO_R0(co);
120     a = CO_R0(co) + b*c/co->al;
121     if (o->otype == OBJ_CUP) {
122     c = -c;
123     a = -a;
124     }
125     }
126     for (i = 0; i < 3; i++)
127     r->ron[i] = (rdx[i] - b*co->ad[i])/a;
128     if (o->otype == OBJ_CONE || o->otype == OBJ_CUP)
129     for (i = 0; i < 3; i++)
130     r->ron[i] = (co->al*r->ron[i] - c*co->ad[i])
131     /co->sl;
132     r->rod = -DOT(r->rdir, r->ron);
133 greg 1.3 r->rox = NULL;
134 greg 1.1 return(1); /* good */
135     }
136     return(0);
137     }