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root/radiance/ray/src/rt/normal.c
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Comparing ray/src/rt/normal.c (file contents):
Revision 2.40 by greg, Mon Mar 3 00:10:51 2003 UTC vs.
Revision 2.44 by greg, Tue Jun 17 21:49:57 2003 UTC

# Line 1 | Line 1
1   #ifndef lint
2 < static const char       RCSid[] = "$Id$";
2 > static const char RCSid[] = "$Id$";
3   #endif
4   /*
5   *  normal.c - shading function for normal materials.
# Line 23 | Line 23 | static const char      RCSid[] = "$Id$";
23   #define  MAXITER        10              /* maximum # specular ray attempts */
24   #endif
25                                          /* estimate of Fresnel function */
26 < #define  FRESNE(ci)     (exp(-6.0*(ci)) - 0.00247875217)
26 > #define  FRESNE(ci)     (exp(-5.85*(ci)) - 0.00287989916)
27  
28   static void  gaussamp();
29  
# Line 197 | Line 197 | register RAY  *r;
197          nd.alpha2 = m->oargs.farg[4];
198          if ((nd.alpha2 *= nd.alpha2) <= FTINY)
199                  nd.specfl |= SP_PURE;
200        if (r->ro != NULL && isflat(r->ro->otype))
201                nd.specfl |= SP_FLAT;
200  
201 <        if (hastexture = DOT(r->pert,r->pert) > FTINY*FTINY)
201 >        if (hastexture = (DOT(r->pert,r->pert) > FTINY*FTINY)) {
202                  nd.pdot = raynormal(nd.pnorm, r);       /* perturb normal */
203 <        else {
203 >        } else {
204                  VCOPY(nd.pnorm, r->ron);
205                  nd.pdot = r->rod;
206          }
207 +        if (r->ro != NULL && isflat(r->ro->otype))
208 +                nd.specfl |= SP_FLAT;
209          if (nd.pdot < .001)
210                  nd.pdot = .001;                 /* non-zero for dirnorm() */
211          multcolor(nd.mcolor, r->pcol);          /* modify material color */

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